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Centuries after the fall of the empire, the world still rests in an uneasy balance, where even myths and fables deceive. A name on an ancient map brings back the memories of the distant past, turning a myth into unclear reality, and casting the player into political games built on years of discontent and ignorance of the past. Exploring both the legends and the land, you will have an opportunity to learn what truly happened in the past before the war turned civilization to ash or remain ignorant, believing in what you are told. You will be able to make powerful alliances, faithfully serving the interests of your patrons, or manipulating them to reach your own goals. You will have to find out where the map leads to and what is waiting for you at the end. That's where the future of your world and your own future would be determined.

Story FAQ:

Q: Is the story linear?
A: No. There are many ways to get to the end of the game.

Q: What's the theme of the story?
A: There are several themes. One is exploration of a post-apocalyptic world: crumbling towns, devastated areas, abandoned facilities, lost knowledge and purpose, powerful relics of another age, and a new society, no longer bound by the artificial rules of civilized worlds.

Another theme is exploration of the past. We've taken an important event in the past related to the present, and run it through a game of Broken Telephone, where details are changed and added as the story passes through many storytellers and generations. Now the player is given a chance - it's optional - to piece the original story together, by comparing different accounts and looking for earlier records, trying to separate the truth from the myth.

For those who have read The Black Company series, you may remember how the legend and the origins of The Black Company and Kina change throughout the books, as the mystery is slowly unravelled. We are offering you a similar experience.

The last aspect of the story is the politics of the factions. All factions are tied together by their own agendas and goals. What affects one faction, affects all of them in different, positive and negative ways. These factions are paying close attention to your progress, as that too affects them all, and the fact that nobody knows what exactly is there, adds another level of complexity and more role-playing opportunities. You can make and honour alliances, eliminating enemies of your faction, or double- and triple-cross, playing one faction against another, weakening them all, or you can leave them alone, pursuing your own goals.

Q: Will the story limit my role-playing options?
A: No. The story is flexible enough to allow you to create your own story arc, leading to one of seven very different endings.

Q: When do I get to choose the ending?
A: What you do and what you say will determine your options at the end. Some deeds can be undone, some can't.

Q: Am I the chosen one? Do I have special powers?
A: No. The opportunities to do amazing things are there, but the game will never dictate your fate for you.

Q: Then why do I get to "determine the future" and cool stuff like that?
A: That's what history is all about. Someone said a few words to Brutus, manipulating him to support Caesar's assassination, and suddenly Caesar is dead and the Roman Republic, ironically, is no more. Wouldn't it be fair to say that the person who had spoken to Brutus was the one who determined the future of Rome?

Q: Do I have to play political games, and learn how to make friends and influence people?
A: No. I see that you are a man of few words, but much violence. Yes, that works too. After all, Spartacus wasn't known for long-winded speeches.

Got something to say? Email us at info@irontowerstudio.com
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