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Author Topic: Taking Damage  (Read 6522 times)
Bloodsausage
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« Reply #15 on: August 11, 2009, 06:13:26 pm »

I thought the damage system in FASA's Shadowrun was decent.  It's similar to the other p&p game mentioned here. Basically you had 2 health bars, one for "stun" dmage(blunt weapons, rubber bullets..) and one for "physical" dmage (edged weapons, bullets, fire, etc).  Each bar had 10 boxes, when a bar got full you died or become unconscious, with various stages of penalties as the boxes got filled in.  Weapons then had damage categories associated with them indicating how many boxes worth of damage they could do, and that was then modified by the defenders stats and armor and the attackers stats and weapon skills.  
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