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Author Topic: DR Mods and Modding  (Read 20231 times)
Ferion_Virian
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« on: April 15, 2018, 02:57:53 am »

Let's discuss various modding aspects and post our mods here.

Standard installation of the mod (unless otherwise specified):
1) Download the archive.
2) Unpack it to ./mods/ folder in the game dir.

if you haven't mods folder in game dir create it.

Uninstallation:
1) Delete the mod's sub-folder in ./mods/ folder in the game dir.

How to enable/disable the mod (without uninstalling it):
1) Find the file {mode_name}.taml inside the mod's sub-folder.
2) Find the line Enabled=x inside of that file. Where x:
1 - enables the mod
0 - disables the mod

Not all mods can work simultaneously - they may use the same game files!

The files with filename extension .aod in the game dir are an archives, actually, and could be navigated through by some unpackers or file managers (i.e. Total Commander) like usual folders.

DR source files:
http://www.irontowerstudio.com/forum/index.php/topic,7548.msg152737.html#msg152737

DR editors:
https://drive.google.com/file/d/1A8ixlN0YgCbQVJaAFdxRRdzlD_Kri69V/

Quote from: Nick's update
Item editor is standalone. Use the following steps to launch other editors:
1) Unzip "DR_dev_steam64.exe" and "tools" folder into DR root folder;
2) Run the game via DR_dev_steam64.exe;
3) Press Ctrl+F2 to launch itemlist editor;
4) GUI editor is launched with F10;
5) World Editor is launched with F11 when any level is loaded up. Other related editors (like ITS -> Character Editor) are launched through its menus.

Modding similar to AoD, because same game engine.

used Sunfire's first post in topic AoD mods and modding as pattern.
« Last Edit: December 11, 2020, 10:55:50 am by Nick » Logged
Ferion_Virian
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« Reply #1 on: April 15, 2018, 03:15:53 am »

mod - remove damage to armor, i.e. remove DR decrease.
for those who don't like what bad people dent our precious.

mod v2 - remove damage to armor from weapons (acid still burns) and hammers special changed to chance to ignore 30% DR, chance based on skill lvl, up to 75%, adjust some attacks and remove stat penalty from attacks. armor pierce & barbed missiles tweaked. SP bonus from int changed. reworked.
(click to show/hide)
Installation:
1) Download the archive.
2) Unpack it to ./mods/ folder in the game dir. (make "mods" folder if you dont have one)
3) Game dont want override attacks, so you need do it manually via Total commander(or similar programm): scripts.aod - archive you can open it via TC, copy with overwriting attacks.cs.dso from ./mods/noarmourdamagedrv2/scripts/data/core to ./scripts.aod/data/core
https://drive.google.com/file/d/1ew9n9hROj_NINd9X8FQ3POWKQkJ60kDk/view?usp=sharing
« Last Edit: September 23, 2019, 09:06:09 am by Ferion_Virian » Logged
Sunfire
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« Reply #2 on: April 16, 2018, 02:27:30 am »

A small mod for DR named "Arizael Commission".

Modification:
- changed Marcus' Dodge skill to Block, changed Stone Hammer to Gorza, added Barrel Lid;
- changed Ardomir's Crossbow skill to Bow, changed Crude Crossbow to Crude Bow.

Installation:
0) Make a copy of original file scripts.aod in the game dir to any other place.
1) Download the archive.
2) Copy ArizaelCommission/scripts/data/ sub-folder from it to the file scripts.aod, overwriting any files.

Download link:
https://drive.google.com/open?id=0B_7LLaL2_sHuS0I0Q01RbmRYM0U
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TexasHouston
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« Reply #3 on: September 19, 2018, 04:27:19 am »

 enable/disable the mod (without unins
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NewAgeOfPower
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« Reply #4 on: November 16, 2018, 07:13:50 pm »

I recall being able to use the AoD modding tools on DR in the past, yet now it seems to fail...

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Sunfire
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« Reply #5 on: November 17, 2018, 11:10:43 am »

Yep, it isn't working now.
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NewAgeOfPower
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« Reply #6 on: November 17, 2018, 06:40:28 pm »

Yep, it isn't working now.
*sigh* is there an older version or workaround? I've changed computers...
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Sunfire
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« Reply #7 on: November 18, 2018, 01:45:54 am »

*sigh* is there an older version or workaround? I've changed computers...
I haven't either. Try to ask Nick.
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Sunfire
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« Reply #8 on: November 19, 2018, 05:03:21 am »

A small mod named "Pladio Commission".

I just finished my run as a thief, which was a lot of fun. However, I managed to defeat Agatoth with suboptimal fighting skills by using bombs.
All I did was use a neurostim + 6 bombs and he was dead. Many of those bombs were simply bought from traders.
I was thinking that this does not make much sense. I would understand it if bombs were available from the assassins' guild alchemist, but they should be quite rare I think.
Another fix might be to slightly increase their AP costs.

Modification:
- increased bomb throwing AP cost by 1.

Languages: all.

Installation:
1) Download the archive.
2) Unpack it to ./mods/ folder in the game dir.

Download link:
https://drive.google.com/open?id=1e-rLW82gLlhOF0rwYStn65YgDPzBv-LH
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Nick
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« Reply #9 on: November 19, 2018, 12:54:16 pm »

Uploaded DR ItemGen:
https://drive.google.com/open?id=1A8ixlN0YgCbQVJaAFdxRRdzlD_Kri69V
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Oscar
NewAgeOfPower
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« Reply #10 on: November 20, 2018, 01:00:06 am »

Much appreciated!
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Deni
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« Reply #11 on: October 14, 2020, 04:59:09 am »

A small mod for DR named "Arizael Commission".

Modification:
- changed Marcus' Dodge skill to Block, changed Stone Hammer to Gorza, added Barrel Lid;
- changed Ardomir's Crossbow skill to Bow, changed Crude Crossbow to Crude Bow.


Hi Sunfire!
I'm interesting to do a mod myself. Could you please advise how did you do modification of the stats.dat file?
Is there any tool or at least binary format description?
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Nick
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« Reply #12 on: October 14, 2020, 07:38:42 am »

Hi Sunfire!
I'm interesting to do a mod myself. Could you please advise how did you do modification of the stats.dat file?
Is there any tool or at least binary format description?

Sunfire hasn't been around lately, but I can answer your questions. Are you sure the filename is right? We have stats.cs, or items.dat, but not stats.dat.
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Deni
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« Reply #13 on: October 14, 2020, 01:57:49 pm »

Sunfire hasn't been around lately, but I can answer your questions. Are you sure the filename is right? We have stats.cs, or items.dat, but not stats.dat.

Sorry, actually it's "chars.dat" - the same file that was modified in ArizaelCommission mod.
I figured out what bytes are responsible for stats and skills and can locate some items in inventory to replace.
However more complicated tasks require better understanding of the file format.

For example, I would like to fix a issue which happen when Ranged Construct is out of ammo - game crash.
Happens sometimes with solo character with high shield skill. If my guess is right I would try to fix it by extra ammo in construct inventory.
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Nick
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« Reply #14 on: October 15, 2020, 10:04:41 am »

There is a crash? Let me check.

Yes, reproduced. Fixing immediately.

Regarding the chars.dat, there is a special ingame editor that writes in that format. We released it for AoD, since there was much higher demand, but not for DR. Let me know if you have plans for more mods (except this fix), and I'll strip and upload the editors for you when there is time.
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"But is the best good enough?"
Oscar
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