Iron Tower Studio ForumsRPGRPG DiscussionFallen Gods - my most anticipated RPG
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CappenVarra
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« Reply #15 on: May 16, 2018, 12:04:14 am »

Excellent update.

I guess I'll re-read some Poul Anderson while waiting for the game...
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MRY
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« Reply #16 on: July 13, 2018, 12:23:41 am »

After a two-month hiatus, our next update, "Mappa Mundi," has been posted: http://www.wormwoodstudios.com/2018/07/fallen-gods-update-6-mappa-mundi.html
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Vince
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« Reply #17 on: July 13, 2018, 06:28:02 am »

Beautiful.
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MRY
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« Reply #18 on: August 18, 2018, 05:49:23 pm »

Update 7: "Followers" -- with many thanks to Vince for his editorial suggestions.

http://www.wormwoodstudios.com/2018/08/fallen-gods-update-7-followers.html
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MRY
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« Reply #19 on: September 23, 2018, 09:57:25 pm »

Next update, regarding violence, is up: http://www.wormwoodstudios.com/2018/09/fallen-gods-update-8-violence.html

Less talk about mechanics and fewer sprites, so possibly of less interest.
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daveyd
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« Reply #20 on: October 24, 2018, 04:29:40 pm »

The setting and gamebook style choices sound fantastic and the visuals are charming.  Only thing I'm not enthused about thus far is the proposed combat implementation.  IIRC, it will be real-time and with limited player input as well.... Of course it's still a work in progress with no announced release date so I suppose this could still change. 
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MRY
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« Reply #21 on: November 22, 2018, 10:59:58 pm »

The combat is never going to be AOD quality. I would describe it as weak but painless right now, which is hardly a selling point. The truth is that I've never "gotten" RPG combat -- I loved and used to be quite good at 4X games, tactics games like the old X-Coms, and RTS games like Warcraft II and Starcraft, but for whatever reason, never found RPG combat engaging.  The result is that it's low in my priority list.  Also, the games that inspired FG (like Barbarian Prince, KODP, Lone Wolf, even Darklands) all had pretty lame combat, so I feel like I set myself a low bar. :/
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