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Author Topic: Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG  (Read 4687 times)
Bantichai
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« Reply #45 on: August 01, 2018, 06:40:01 am »

There's going to be more updates from now on. They'll be smaller updates, but I'll be posting every week now. Every Wednesday, I'll showcase a new armor set and every Saturday, I'll showcase a new enemy. Also, I'm going to try for a new devblog every month. Some of the armor sets you might have seen already but in most cases they've been slightly edited to fit the new armor system. I'll be showcasing all the armor sets in the "cloth armor" tier for a couple of weeks. There will be extensive customization options in Dead Monarchy but I won't spoil it all, I don't plan on showcasing any of the legendary armor sets.

A quick review of how the armor system works. You have two armor slots, helmet and armor (body). Each armor piece protects against attacks that are aimed towards the head or body. Helmets can be permanently lost if completely broken, armor will just be unable to be equipped again. There will be around 10 tiers of armor, but within each tier of armor there will be several variants. Some variants will just be retextured, but others are completely different models. I think this strikes a nice balance between improving your gear but also giving you options of creating unique characters.

Cloth Armor 1-4:



* Set_1.jpg (183.21 KB, 1919x1079 - viewed 6 times.)

* Set_2.jpg (154.53 KB, 1919x1079 - viewed 5 times.)

* Set_3.jpg (164.8 KB, 1919x1079 - viewed 3 times.)

* Set_4.jpg (160.56 KB, 1919x1079 - viewed 3 times.)
« Last Edit: August 01, 2018, 06:57:26 am by Bantichai » Logged
Bantichai
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« Reply #46 on: August 01, 2018, 07:15:35 pm »

Devblog 4 is now out. Briefly covers the player base and the process of map generation. Will be diving deeper into the player base later on.

https://www.indiedb.com/games/dead-monarchy/news/dead-monarchy-devblog-4-forest-biome-player-base
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Bantichai
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« Reply #47 on: August 04, 2018, 07:29:20 pm »

Here's the first monster reveal. I'll be going into more details in each faction reveal, when all monsters are covered for each specific faction. For now though, here's a few screenshots of the "Rodent Gunner", something that never got the spotlight a couple weeks back.

Monster Name: Rodent Gunner
Special Ability: Heavy Shot, a ranged knockback ability.

The majority of knockback abilities are all done within melee distance, so 1 tile away. The gunner likes to keep enemies at a distance but it can also be used aggressively to disrupt formations, knocking your units back, away from allies and exposing their flanks.





* Rodent_Gaunner_1.jpg (613.95 KB, 1919x908 - viewed 6 times.)

* Rodent_Gaunner_2.jpg (605.31 KB, 1919x908 - viewed 7 times.)

* Rodent_Gaunner_3.jpg (629.1 KB, 1919x908 - viewed 6 times.)
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Bantichai
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« Reply #48 on: August 10, 2018, 12:55:26 am »

Just dropping in with a few more models that have been finalized. There are a few more models in this tier, then I'll be moving onto finishing the next tier of armor which is "Padded Armor". Cloth Armor 5-7:


* Set_5.jpg (241.83 KB, 1919x1079 - viewed 2 times.)

* Set_6.jpg (215.48 KB, 1919x1079 - viewed 1 times.)

* Set_7.jpg (197.61 KB, 1919x1079 - viewed 0 times.)
« Last Edit: August 12, 2018, 05:32:30 am by Bantichai » Logged
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