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Sunfire
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« Reply #45 on: February 13, 2017, 03:15:39 am »

I've just checked in AoD (both EN and RU) - throw acid vial (standard and strong) attack has NOT been shown in the textbox (not even the blank line - i.e. the symptoms differs). While throw acid vial (splash) attack has been shown in the textbox.
Same "parse error" in the console.log - attaching...


* screenshot_087-00001.jpg (148.84 KB, 1366x768 - viewed 121 times.)

* screenshot_087-00002.jpg (141.61 KB, 1366x768 - viewed 113 times.)

* screenshot_087-00003.jpg (144.41 KB, 1366x768 - viewed 108 times.)
* console.log (41.22 KB - downloaded 71 times.)
« Last Edit: February 13, 2017, 08:35:13 am by Sunfire » Logged

The LoRE Team

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« Reply #46 on: February 13, 2017, 06:49:45 am »

So, at this point, what can be done?
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Sunfire
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« Reply #47 on: February 13, 2017, 06:52:36 am »

I'm afraid that nothing, except for asking the devs, distracting them from their main job.
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« Reply #48 on: February 13, 2017, 07:31:46 am »

 Sad
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Goral
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« Reply #49 on: February 22, 2017, 03:01:43 pm »

A strange problem occurs: http://images.akamai.steamusercontent.com/ugc/156901856765396772/F4CB56DEDD829AFE9F62B95B4B119E7C1A1A80CC/
If I add a schematic in the crafting skill "throwing weapon" and "missiles" overlap but if I add schematic in the regular inventory everything is OK. Same happens in the English version. To replicate just try to have as many different weapons as you can and add schematics and you should encounter this problem.
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ad3pt
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« Reply #50 on: February 24, 2017, 09:38:48 am »

Quote
I've just checked in AoD (both EN and RU) - throw acid vial (standard and strong) attack has NOT been shown in the textbox (not even the blank line - i.e. the symptoms differs). While throw acid vial (splash) attack has been shown in the textbox.
Same "parse error" in the console.log - attaching...

This seems to work correctly to me (in the latest 'test' steam build [EN]).
Can you make sure you tested the actual build?
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Sunfire
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« Reply #51 on: February 24, 2017, 12:56:20 pm »

This seems to work correctly to me (in the latest 'test' steam build [EN]).
Can you make sure you tested the actual build?
Just checked the latest official Steam version - the problem exists in RU and EN version still. Now with ALL type of acid vials (even the Splash one):
(click to show/hide)
(click to show/hide)

Same issue remains in pure latest Test version (deleted the game and its Steam folder, then install Test version):
(click to show/hide)
So, the problems are not in localized versions, but in the ITS ones.
« Last Edit: February 24, 2017, 01:25:49 pm by Sunfire » Logged

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« Reply #52 on: February 24, 2017, 02:09:25 pm »

These are DR screenshots, but we've tested AoD (dev build & test branch), since you mentioned AoD in the top post on this page. All acid textbox messages are perfectly visible, for all types of vials.

Maybe the issue is in the save? Can you attach it?
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Sunfire
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« Reply #53 on: February 24, 2017, 04:08:54 pm »

Damn, I almost forgot about it.
Sure, here you are.

* Страж1484140765_AcidTest.sav (468.17 KB - downloaded 65 times.)
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« Reply #54 on: February 27, 2017, 11:08:35 am »

Damn, I almost forgot about it.
Sure, here you are.

DR build doesn't include 2017 fixes, but can you confirm that acid messages work fine in current AoD test? Just to know if to debug further or just recompile DR with new code.
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"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
The Black Company. Shadows Linger.

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(c) Oscar
Sunfire
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« Reply #55 on: February 28, 2017, 01:19:58 am »

DR build doesn't include 2017 fixes, but can you confirm that acid messages work fine in current AoD test? Just to know if to debug further or just recompile DR with new code.
I confirm.
(click to show/hide)
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« Reply #56 on: February 28, 2017, 01:57:02 pm »

Nice!
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"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
The Black Company. Shadows Linger.

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old_school_gamer
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« Reply #57 on: March 25, 2019, 04:54:54 am »

One of the biggest ones for me with Dungeon Rats that popped up was the desire to sort items by their encumbrance so that the heaviest items go to the top or the bottom (ascending or descending order, either one is fine with me). Especially in that one I was coming across so much metal and organic scrap for crafting, alchemy ingredients, etc, that it was very difficult to figure out what was encumbering my character when I became over-encumbered when I had like 10 scrolling pages worth of items that weren't sorted by weight. If I had the ability to sort by weight, it'd be so much quicker to see what was encumbering my character.
« Last Edit: March 25, 2019, 04:58:09 am by old_school_gamer » Logged
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