Iron Tower Studio ForumsRPGDungeon RatsGame balance: SP gain, allies, difficulty of fights, availability of resources
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NewAgeOfPower
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« Reply #45 on: December 23, 2016, 02:57:56 am »

So I've noticed that in AoD enemies are a lot harder to hit, but hit less often. Then I remembered that it's because enemies in DR get a huge bonus to THC, but not their defense on hard. This makes prioritizing defense over attack a must when skilling up your character. Making the bonus a smaller THC boost plus a smaller defense boost would be better than a straight up THC bonus. Right now, the Dredgers easily hit a defense 100 character far more often than elite AoD enemies. It feels really jarring when an early-midgame thug is hitting you more than Al-Sahir, despite having the same defense.

Another issue is that AoD characters can get some significant training bonuses, but is not the case with DR.

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Godbluff
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« Reply #46 on: December 23, 2016, 04:49:27 pm »

So I've noticed that in AoD enemies are a lot harder to hit, but hit less often. Then I remembered that it's because enemies in DR get a huge bonus to THC, but not their defense on hard. This makes prioritizing defense over attack a must when skilling up your character. Making the bonus a smaller THC boost plus a smaller defense boost would be better than a straight up THC bonus. Right now, the Dredgers easily hit a defense 100 character far more often than elite AoD enemies. It feels really jarring when an early-midgame thug is hitting you more than Al-Sahir, despite having the same defense.

Hang on a second, you mean that on hard they actually get a higher THC than they would with the AoD rules? I thought they received a penalty on lower difficulties.

Another issue is that AoD characters can get some significant training bonuses, but is not the case with DR.

 Sad

That's true. Even a 10 points bonus makes a big difference and you can get a lot more.
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Stealth
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« Reply #47 on: December 23, 2016, 06:06:49 pm »

Hang on a second, you mean that on hard they actually get a higher THC than they would with the AoD rules? I thought they received a penalty on lower difficulties.

It certainly feels that way. The bandit camp and Aurelian outpost did not hit anywhere nearly as much as the Dredgers, despite my defense being 60 in AoD and around 100 against the Dredgers in DR. However, the Dredgers did not have as good of a defensive skill as Esbenus' group and the Aurelians.

In AoD the balance between enemy THC and their defense feels perfect, while in DR it feels way skewed toward their THC.
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Wrath of Dagon
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« Reply #48 on: January 23, 2017, 10:11:02 am »

AOD is way too easy for a combat build after Teron, so what's the point of comparing?

In the tunnels, with crafting 6 (steel), you find much better equipment than what you can make yourself. So no reason to invest in crafting except for the whetstone bonus, which is an important consideration. Also I used to like to wear and craft manica, but now it provides so little vsCS that it's useless.
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Secondly--MURDER? Merely because I had planned the duel and provoked the quarrel! Never had I heard anything so preposterous.
Stealth
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« Reply #49 on: January 07, 2018, 06:37:00 pm »

I've been thinking about taking Hieron for once and getting his Crafting to 10, then benching him.
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