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Author Topic: Unlimited carry weight  (Read 886 times)
Kantexx
Neophyte

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« on: November 05, 2016, 06:38:02 pm »

Hello  Grin

I would like to know how to make my carry weight unlimited.
I tried editing the save but could not find the number representing weight.
I tried cheat engine but could find only the memory address of value represented in transfer screen which does not change the real weight value.
I searched for console commands but there are no topics for Dungeon Rats.
I tried doing all of the above for Age of Decadence but found only Mr. Antifun trainer that makes carry weight unlimited and it does not work for Dungeon Rats.
Any help would be appreciated  Grin
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NewAgeOfPower
Craftsman

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« Reply #1 on: November 05, 2016, 10:07:06 pm »

My god. You have a stash with unlimited capacity and nearly unlimited access to it.

Please use it.
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Kantexx
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« Reply #2 on: November 06, 2016, 09:19:09 am »

If I wanted to you use my stash i would not ask about inventory.
To me the stash-inventory managment breaks immersion.
My immersion is not the realistic one but enjoyable one.
I hope someone will help me further my knowledge of game manipulation and help me have a good time in the game.
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agris
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« Reply #3 on: November 06, 2016, 06:54:47 pm »

If I wanted to you use my stash i would not ask about inventory.
To me the stash-inventory managment breaks immersion.
My immersion is not the realistic one but enjoyable one.
I hope someone will help me further my knowledge of game manipulation and help me have a good time in the game.
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kjl
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« Reply #4 on: November 06, 2016, 08:05:30 pm »

If I wanted to you use my stash i would not ask about inventory.
To me the stash-inventory managment breaks immersion.
My immersion is not the realistic one but enjoyable one.
I hope someone will help me further my knowledge of game manipulation and help me have a good time in the game.

Valid point. However, infinite inventory space eliminates the potential for short-term attrition (there are at least three moments in DR with no stash access). The hassle is palpable however.

I think instant travel (if done right) provides a decent compromise, as long as you disallow teleportation to presently unreachable space. AoD failed in the latter department (you could teleport over map events, effectively skipping otherwise mandatory content).
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