Iron Tower Studio ForumsRPGColony Ship: A Post-Earth Role Playing GameSpace exploration & colonization research and inspirations
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cb.spike
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« Reply #30 on: February 04, 2017, 12:49:52 pm »

I'm getting the near of the first season of tv show The Expanse. Mars is colonised and there is tension between them and Earth. Some space ships get blown up. There are also people that were born and raised on colonies in space, that brings new sort of problems for them. And they are kind of caught up in the middle of this growing tension between two planets. But there is also one subplot about mormons building a space ship for interstellar travel and that is really something that is making me want to see Vince's take on this idea.
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Nick
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« Reply #31 on: February 04, 2017, 07:14:02 pm »

The Expanse was really good one, with believable world and interesting characters. But...

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cb.spike
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« Reply #32 on: February 05, 2017, 01:43:50 pm »

The Expanse was really good one, with believable world and interesting characters. But...

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Exactly.
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Vahha
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« Reply #33 on: February 06, 2017, 12:03:50 pm »

Oh wow, superconductive metallic hydrogen superfuel was produced for the first time ever?
http://www.readme.lk/metallic-hydrogen-sri-lankan-scientist/

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Vahha
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« Reply #34 on: February 23, 2017, 06:43:30 am »

The trinity of Trapper-1 planets could potentially be the Mayflower's Starfarer's destination.

Life may have evolved on at least three planets within a newly discovered solar system that is 39 light years from Earth, it was announced last night.

Astronomers at the National Aeronautics and Space Administration (Nasa) have detected no less than seven roughly Earth-sized worlds orbiting a dwarf star in the system, it was announced today.

Scientists had previously only identified a tiny number of so-called “exoplanets”, which are believed to have the qualities needed to support life.



http://www.telegraph.co.uk/science/2017/02/22/nasa-announcement-live/

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Vahha
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« Reply #35 on: April 06, 2017, 06:28:47 am »

Bad luck, TRAPPIST-1 planets are hardly inhabitable
http://www.sciencealert.com/bad-news-humans-trappist-1-is-not-the-alien-paradise-we-were-hoping-for
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« Reply #36 on: June 29, 2017, 06:44:00 am »

1968
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NewAgeOfPower
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« Reply #37 on: June 29, 2017, 09:52:05 am »

1968

image is borked here.
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Vahha
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« Reply #38 on: June 29, 2017, 01:15:51 pm »

Ty, reup.
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Ergil
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« Reply #39 on: July 24, 2017, 01:39:09 am »

Just read Orphans of the Sky for the first time. Felt amazingly like AoD in a generation ship setting Tongue
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bersercker
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« Reply #40 on: August 08, 2017, 06:29:44 pm »

Probably not very relevant to space exploration, colonization etc, but the The Three-Body Problem trilogy by Liu Cixin that they like so much on rpgcodex is really awesome. A small part of the story is about a crew of a ship that can't go back to Earth ever and what it means for crew psychology(2nd or 3rd book i think), but mostly its about Earth and Solar System.

Downloading the Orphans of the Sky too. Smile
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Nick
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« Reply #41 on: August 09, 2017, 08:42:28 am »

Haven't heard of "The Three-Body Problem" before, but it looks intriguing. Noted, thanks.
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« Reply #42 on: August 12, 2017, 01:26:48 pm »

Considering that Trappist-1's planets were proven to be uninhabitable, Tau Ceti is the new destination
http://earthsky.org/space/4-exoplanets-tau-ceti-nearest-sunlike-star
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« Reply #43 on: October 14, 2017, 04:00:21 pm »

Episode 4 of The Orville is featuring a generation ship scenario. It's not that in-depth due to the length of the episode, but I thought it was interesting nonetheless.
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WickedMan
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« Reply #44 on: October 22, 2017, 07:00:28 am »

The thing  I could never understand, both in books  about colony ships and in TNW game setting: every author describes many violent guys carrying guns, being trapped inside a tin can, flying in hostile environment, and these guys kill each other with the greatest pleasure one can imagine  Tongue.  Such a ship as in TNW setting should fall to dead state in one year after the Mutiny Smile

Seems it will require to alter the human nature itself (which is impossible) to make small self-contained communities able to survive for a long time - no matter, in colony ships or here on the Earth.

This leads to one more question - which population size shall be enough for just stable survival of such community, even without any exploration/external trade activities?
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