Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
News
:
Taking Care of Business - 2020
*
Taking Care of Business - 2019
*
Having problems registering?
Iron Tower Studio Forums
RPG
The Age of Decadence
>> Bug reports and improvements: Ganezzar and sublocations @ release version <<
Pages:
1
...
7
8
[
9
]
10
11
12
Go Down
Print
Author
Topic: >> Bug reports and improvements: Ganezzar and sublocations @ release version << (Read 67274 times)
Sunfire
Guest
Re: >> Bug reports and improvements: Ganezzar and sublocations @ release version <<
«
Reply #120 on:
May 19, 2018, 02:53:37 pm »
Maliuta88 has found a bug in MG9. Here is step-by-step repro:
PC is a member of MG and has 2 active quests "Breaking the Siege" (Quest_MG_GNZ3 and Quest_MG_GNZ3_Teron).
Persuade Paullus to side with Meru via Streetwise, after that he blow up Al-Akia.
Report to Athanasius - he reward PC for MG9 quest properly (25+ SP, 1000 gold, -5 MG rep). Quest_MG_GNZ3 is completed.
Report to Antidas - he treat PC as HD member, rewarding PC for HD5 quest as if he blowed Al-Akia, not IG (30+ SP, +5 HD rep, -15 HC rep). Quest_MG_GNZ3_Teron is active and can't be completed.
UPD. Fixed
here
.
«
Last Edit: July 20, 2018, 03:34:22 pm by Sunfire
»
Logged
Sunfire
Guest
Re: >> Bug reports and improvements: Ganezzar and sublocations @ release version <<
«
Reply #121 on:
June 10, 2018, 01:32:45 pm »
Carnage has found a bug in Meru's dialogue in Al-Akia recently:
When you visit the Star Room in Ganezzar before going to Al-Akia, then ask Meru what made him see the light there (having CHA 7), his answer looks weird, like you never visit the Star Room.
UPD. Fixed
here
.
«
Last Edit: July 20, 2018, 03:34:52 pm by Sunfire
»
Logged
Sunfire
Guest
Re: >> Bug reports and improvements: Ganezzar and sublocations @ release version <<
«
Reply #122 on:
June 11, 2018, 03:58:51 am »
Al-Akia entrance interaction is bugged in IG7 - the loremaster, who was previously killed by Aurelians, talks as if he is alive.
UPD. Fixed
here
.
«
Last Edit: July 20, 2018, 03:34:42 pm by Sunfire
»
Logged
menyalin
Artisan
Posts: 502
Re: >> Bug reports and improvements: Ganezzar and sublocations @ release version <<
«
Reply #123 on:
June 23, 2018, 08:52:33 am »
One of the doors model glitched in Al-Akia.
[attachment deleted by admin]
Logged
Sunfire
Guest
Re: >> Bug reports and improvements: Ganezzar and sublocations @ release version <<
«
Reply #124 on:
June 23, 2018, 10:08:16 am »
It should be the Temple, not Al-Akia. Do you have a savegame?
Logged
menyalin
Artisan
Posts: 502
Re: >> Bug reports and improvements: Ganezzar and sublocations @ release version <<
«
Reply #125 on:
June 23, 2018, 12:40:14 pm »
Yes, Temple, i mistaken.
And some ghost container in Ganezzar (see screenshot).
Saves attached.
[attachment deleted by admin]
Logged
Sunfire
Guest
Re: >> Bug reports and improvements: Ganezzar and sublocations @ release version <<
«
Reply #126 on:
June 23, 2018, 01:31:29 pm »
Quote from: menyalin on June 23, 2018, 12:40:14 pm
Yes, Temple, i mistaken.
And some ghost container in Ganezzar (see screenshot).
Saves attached.
The whole 2nd floor of that house is just a mess, so I've just de-activate that chest, 'cause it's empty. Temporary solution is:
(click to show/hide)
LOOT_Darganus_2F.setActive(0);
Fixed
here
.
«
Last Edit: July 20, 2018, 03:35:05 pm by Sunfire
»
Logged
menyalin
Artisan
Posts: 502
Re: >> Bug reports and improvements: Ganezzar and sublocations @ release version <<
«
Reply #127 on:
July 06, 2018, 01:25:45 pm »
Suggestion: add some quest SP (5 or 10) reward for succesfull conversation in star room (by helmet, drug or ming shield), like for similar arch-aegis conversation. It is quite gated content so not very sensitive to balance and at the same time, the lack of SP bonus looks strange, IMHO. Also Crass rep bonus maybe.
Logged
Sunfire
Guest
Re: >> Bug reports and improvements: Ganezzar and sublocations @ release version <<
«
Reply #128 on:
July 06, 2018, 05:02:09 pm »
Quote from: menyalin on July 06, 2018, 01:25:45 pm
Suggestion: add some quest SP (5 or 10) reward for succesfull conversation in star room (by helmet, drug or ming shield), like for similar arch-aegis conversation. It is quite gated content so not very sensitive to balance and at the same time, the lack of SP bonus looks strange, IMHO. Also Crass rep bonus maybe.
Adding 5 SP. I don't think that Crass rep should be increased there - PC don't tell anyone (even Meru) about it.
Logged
menyalin
Artisan
Posts: 502
Re: >> Bug reports and improvements: Ganezzar and sublocations @ release version <<
«
Reply #129 on:
July 07, 2018, 01:37:12 am »
Quote from: Sunfire on July 06, 2018, 05:02:09 pm
I don't think that Crass rep should be increased there - PC don't tell anyone (even Meru) about it.
Then maybe for survival at all?
(click to show/hide)
NPC_Meru_02.xml: "Ты жив</а>!" - потрясённо восклицает Меру. "Боги действительно сочли тебя достойн<ым/ой> Их благословения!"
But I do not remember the flow of this dialogue well...
Logged
Sunfire
Guest
Re: >> Bug reports and improvements: Ganezzar and sublocations @ release version <<
«
Reply #130 on:
July 07, 2018, 01:58:34 am »
Quote from: menyalin on July 07, 2018, 01:37:12 am
Quote from: Sunfire on July 06, 2018, 05:02:09 pm
I don't think that Crass rep should be increased there - PC don't tell anyone (even Meru) about it.
Then maybe for survival at all?
(click to show/hide)
NPC_Meru_02.xml: "Ты жив</а>!" - потрясённо восклицает Меру. "Боги действительно сочли тебя достойн<ым/ой> Их благословения!"
But I do not remember the flow of this dialogue well...
There is no flow - Meru take you to his expedition to Al-Akia or not (but not of this case).
Logged
menyalin
Artisan
Posts: 502
Re: >> Bug reports and improvements: Ganezzar and sublocations @ release version <<
«
Reply #131 on:
July 08, 2018, 03:06:14 am »
1) The dead river generator: now it is possible to receive infinitely the second civil SP reward if there is no suitable crystal in the inventory. Save attached.
2) Suggestion: add icons and pop-up messages to crystal consoles in Al-Akiia that they inactive, unpowered, broken etc. Now it's strange that they are not active for the player at all.
3) Civil SP suggestion: get BS ingots from the merchant in Ganezzar pretending to be a fanatic (GSQ_Trader_01.xml) - 1 SP, like with trader near the inn in Teron.
4) Civil SP suggestion: GNZ_NPC_Pancratius_01.xml: convince him with conversational skills to avoid fight with Hector in Darganus quest line.
[attachment deleted by admin]
«
Last Edit: July 09, 2018, 02:38:02 pm by menyalin
»
Logged
Sunfire
Guest
Re: >> Bug reports and improvements: Ganezzar and sublocations @ release version <<
«
Reply #132 on:
July 08, 2018, 06:30:55 pm »
Quote from: menyalin on July 08, 2018, 03:06:14 am
1) The dead river generator: now it is possible to receive infinitely the second civil SP reward if there is no suitable crystal in the inventory. Save attached.
Nope. Seems like your version is obsolete.
Quote from: menyalin on July 08, 2018, 03:06:14 am
2) Suggestion: add icons and pop-up messages to crystal consoles in Al-Akiia that they inactive, unpowered, broken etc. Now it's strange that they are not active for the player at all.
Adding, also fixed the door visual glitch.
Quote from: menyalin on July 08, 2018, 03:06:14 am
3) Civil SP suggestion: get BS ingots from the merchant in Ganezzar pretending to be a fanatic (GSQ_Trader_01.xml) - 1 SP, like with trader near the inn in Teron.
Teron inn trader con reward is 2 civil SP, while the checks are much easier, so I believe that reward must be 2 civil SP.
Quote from: menyalin on July 08, 2018, 03:06:14 am
4) Civil SP suggestion: GNZ_NPC_Pancratius_01.xml: convince him with conversational skills to avoid fight with Hector in Darganus quest line.
Adding 1 civil SP - the check is rather easy.
«
Last Edit: July 20, 2018, 03:35:33 pm by Sunfire
»
Logged
menyalin
Artisan
Posts: 502
Re: >> Bug reports and improvements: Ganezzar and sublocations @ release version <<
«
Reply #133 on:
July 09, 2018, 02:38:40 pm »
Quote from: Sunfire on July 08, 2018, 06:30:55 pm
Quote from: menyalin on July 08, 2018, 03:06:14 am
1) The dead river generator: now it is possible to receive infinitely the second civil SP reward if there is no suitable crystal in the inventory. Save attached.
Seems like you forgot to attach it.
Yes, attached now.
Logged
menyalin
Artisan
Posts: 502
Re: >> Bug reports and improvements: Ganezzar and sublocations @ release version <<
«
Reply #134 on:
July 10, 2018, 02:34:12 pm »
1) There is no combatSP reward for fight against Miltiades and his thugs. Save attached.
2) Quest_AG7_01.xml: should be +1 bodycount for successful poisoning of the legatus. Also, civillSP suggestion: successfully persuade the legatus to send the guards out of the tent - 1-2 SP.
3) GNZ_Quest_Milt_02.xml: "Ты дважды пыряешь его и отпускаешь. Он делает шаг назад, подносит к лицу окровавленные руки, словно отказываясь поверить в произошедшее, затем его колени подгибаются, и он падает." - should be +1 bodycount.
4) There is no "Reach the Temple" quest complition in journal and no questSP reward for it.
5)
"AG9_01": changeRep(assassins, -10); changeRep(aurelian, -10); changeRep(crassus, 10); // Complete AG9 - Killed Hamza.
- maybe setRep like in other similar cases ? And +\- to loyalty in AG9_01 and AG9_02 too. And maybe +1 combat rep for killing Hamza and two other boatmen in the guild.
6) Suggestion: swap Regeneration Potion in the tample's safe to Amaranthus Extract - it's quite inconsistent to find this low-tech self-made elixir among the things of old magi. Also, maybe to add some other rare and basic alcemy compaunds, say, Dragon's Blood Extract, sulfur, etc.
7) Quest_AG9_01.xml: "[критический удар - успех] [уклонение - успех] Кормчий, стоявший рядом, умирает мгновенно..." - should be +2 CS
"[критический удар - успех] [уклонение - неудача]" - +2 CS trainig too
"[успех] [ловкость - успех] Ещё несколько лет назад ты бы ни за что..." - +1 CS training
[attachment deleted by admin]
«
Last Edit: July 11, 2018, 12:02:19 pm by menyalin
»
Logged
Pages:
1
...
7
8
[
9
]
10
11
12
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
RPG
-----------------------------
=> Colony Ship: A Post-Earth Role Playing Game
===> Combat Beta Discussions
===> Translation Forum
=> The Age of Decadence
===> Public Beta Discussions
===> Combat Demo Discussions
===> Translation Forum
=> Dungeon Rats
=> The Shelter - Official Dead State Forum
===> Everything Zombie
===> Dead State General Discussion (No Spoilers)
===> Dead State Ally and Story Discussion (Spoilers)
===> Dead State Bugs and Feedback
===> Dead State Pre-Release Forum Content
=====> Dead State Beta Forum
=======> General Discussion
=======> Bugs / Technical Issues
=========> Combat & Pathfinding
=========> Items, Inventories, and Loot
=========> Allies
=========> Dialogue & Story
=========> Shelter Management
=========> Main Map & Levels
=========> GUIs & Display
=========> Perks & Traits
=========> Other
=======> Design Feedback
=========> Combat and Pathfinding
=========> Items, Inventories, and Loot
=========> Allies
=========> Dialogue & Story
=========> Shelter Management
=========> Main Map & Levels
=========> GUIs & Display
=========> Perks & Traits
=========> Other
=====> Dead State: The First Seven Days
=> Rogue Moon Studios
===> Cults
===> System Crash
===> Scars of War
=> RPG Design
=> RPG Discussion
=> The Depository
-----------------------------
Other
-----------------------------
=> The Reading Lounge
=> General Discussion
===> LoRE Team
Loading...