Iron Tower Studio ForumsRPGThe Age of Decadence>> Bug reports and improvements: Maadoran and sublocations @ release version <<
Pages: 1 ... 12 13 [14] 15 16 ... 22   Go Down
Print
Author Topic: >> Bug reports and improvements: Maadoran and sublocations @ release version <<  (Read 126379 times)
Vahha
Testers

Posts: 7644


S:6 D:10 C:8 P:8 I:9 Ch:4 Sp 7 D 8 CS 7 Cr 10


View Profile
« Reply #195 on: August 01, 2016, 02:50:08 pm »

Holy cows they are, as Oscar pointed out.
Logged

“In a time of deceit, telling the truth is a revolutionary act.”

― George Orwell, 1984
Tangaroa
Neophyte

Posts: 2


View Profile
« Reply #196 on: August 04, 2016, 10:12:17 pm »

Text has "(Comma Omitted)"

In the abyss, resolution/fitting issue with the text explaining the "god chambers"
Logged
NewAgeOfPower
Craftsman

Posts: 276


Herp Herp


View Profile
« Reply #197 on: August 13, 2016, 12:26:13 am »

Searched forum for a bit, found Gannezar bug reporting thread, is there a general bug report thread?
Logged
Vahha
Testers

Posts: 7644


S:6 D:10 C:8 P:8 I:9 Ch:4 Sp 7 D 8 CS 7 Cr 10


View Profile
« Reply #198 on: August 13, 2016, 01:12:20 am »

You could use this thread:
http://www.irontowerstudio.com/forum/index.php/topic,7160.0.html
Logged

“In a time of deceit, telling the truth is a revolutionary act.”

― George Orwell, 1984
LordVastian
Neophyte

Posts: 10



View Profile
« Reply #199 on: August 17, 2016, 10:06:00 pm »





Logged
Pladio
Colonist
*
Posts: 484



View Profile
« Reply #200 on: November 22, 2016, 02:58:36 pm »

Harran's pass after the Ordu kill everyone. The blacksmith's tunic is invisible.
Logged
Sunfire
Guest
« Reply #201 on: October 01, 2017, 02:43:09 am »

Harran's pass after the Ordu kill everyone. The blacksmith's tunic is invisible.
This bug isn't fixed yet.
His tunic color attribute must be 01h instead of 10h.

UPD. Fixed here.

[attachment deleted by admin]
« Last Edit: January 14, 2018, 09:44:30 am by Sunfire » Logged
Sunfire
Guest
« Reply #202 on: November 08, 2017, 05:28:12 pm »

(click to show/hide)

This bug isn't fixed yet. Though the fixes are pretty simple:

1) File NPC_Raenas_01.xml:
      <string>aod.pc_member_guards == 0 &amp;&amp; (aod.ending_gnz_IG_joins_HA || aod.ending_gnz_IG_joins_HC)</string>

It should be:

      <string>aod.pc_member_guards == 0 &amp;&amp; aod.ending_gnz_IG_joins_HA</string>

2) File Caer-Tor Events.english.cs:

      if(aod.ending_gnz_IG_joins_HA || aod.ending_gnz_IG_joins_HC)
         dlgSetAnimation(anim_sit_chair_00_00, 0, 8011);

It should be:

      if(aod.ending_gnz_IG_joins_HA)
         dlgSetAnimation(anim_sit_chair_00_00, 0, 8011);

UPD. Fixed here.

(click to show/hide)
Fixed here.

(click to show/hide)
What's wrong with that pic? A grass that growing through a cobblestones? It's a scourge of Teron Grin

[attachment deleted by admin]
« Last Edit: February 25, 2018, 05:28:28 pm by Sunfire » Logged
thepaleking
Neophyte

Posts: 3


View Profile
« Reply #203 on: November 13, 2017, 08:34:16 pm »

(click to show/hide)
Had a glitch when I climbed the ladder in Abukar's observatory; the camera glitched out and became stuck outside the boundaries of the normal map. I couldn't interact with anything and had to reload a save file but that quickly fixed the issue. Not a big deal and I probably wouldn't be able to replicate it.

(click to show/hide)

I'm not sure if this is the right thread for this location but there is a grammatical issue here: I think "It takes you a moment to realize that you're looking not at a demon but at a strange, almost grotesque set of armor you've ever seen." should be "at the most grotesque set of armor you've ever seen."
Logged
Sunfire
Guest
« Reply #204 on: November 14, 2017, 02:01:18 am »

No, "strange" and "almost grotesque" are repeated adjectives there.
Logged
thepaleking
Neophyte

Posts: 3


View Profile
« Reply #205 on: November 14, 2017, 11:35:39 am »

That is what I am pointing out. It can be either "At the strangest set of armor you've ever seen," or "At the most grotesque set of armor you've ever seen." Or even "At the most strange and grotesque set of armor you've ever seen." Whatever the case it's wrong as it is right now though.
Logged
Sunfire
Guest
« Reply #206 on: December 10, 2017, 07:47:55 am »

Location: The Arch
Files art/shapes/common/storage_shack_02.dts and well_02.dts are missing some textures.


UPD. Fixed.

[attachment deleted by admin]
« Last Edit: January 19, 2018, 07:57:31 pm by Sunfire » Logged
Vahha
Testers

Posts: 7644


S:6 D:10 C:8 P:8 I:9 Ch:4 Sp 7 D 8 CS 7 Cr 10


View Profile
« Reply #207 on: January 28, 2018, 09:10:52 am »

Minor improvement: the Arena trader in Maadoran doesn't have enough cash to buy all the loot. His balance should be increased to 7000 imperials at least so the player doesn't need to look for other traders around the city.
Logged

“In a time of deceit, telling the truth is a revolutionary act.”

― George Orwell, 1984
Sunfire
Guest
« Reply #208 on: February 24, 2018, 04:37:01 pm »

Minor improvement: the Arena trader in Maadoran doesn't have enough cash to buy all the loot. His balance should be increased to 7000 imperials at least so the player doesn't need to look for other traders around the city.
I'll make a mod for it.

UPD. Done.
« Last Edit: February 25, 2018, 06:34:40 pm by Sunfire » Logged
Traveling Bard
Neophyte

Posts: 15



View Profile
« Reply #209 on: March 18, 2018, 11:25:26 am »

Apologies for not having a savegame, as I quicksaved when I should have normal-saved, but this bug should be very easy to replicate as it happened every single time I tried it:

If you have betrayed the Assassin's Guild, and then speak with Caius Amerius (sp?) about losing his house, the fight with the AG ambushers triggers as you arrive in the Merchant's area instead of bringing you to his house. When the fight happens in this way, there is no way to leave the ambush area without having the game crash. I had to manually go back to before that point, enter the Merchant area normally, do the fight, and then speak with him.
Logged
Pages: 1 ... 12 13 [14] 15 16 ... 22   Go Up
Print
Jump to: