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Iron Tower Studio Forums
RPG
The Age of Decadence
>> Bug reports and improvements: Maadoran and sublocations @ release version <<
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Topic: >> Bug reports and improvements: Maadoran and sublocations @ release version << (Read 126379 times)
Vahha
Testers
Posts: 7644
S:6 D:10 C:8 P:8 I:9 Ch:4 Sp 7 D 8 CS 7 Cr 10
Re: >> Bug reports and improvements: Maadoran and sublocations @ release version <<
«
Reply #195 on:
August 01, 2016, 02:50:08 pm »
Holy cows they are, as Oscar pointed out.
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“In a time of deceit, telling the truth is a revolutionary act.”
― George Orwell, 1984
Tangaroa
Neophyte
Posts: 2
Re: >> Bug reports and improvements: Maadoran and sublocations @ release version <<
«
Reply #196 on:
August 04, 2016, 10:12:17 pm »
Text has "(Comma Omitted)"
In the abyss, resolution/fitting issue with the text explaining the "god chambers"
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NewAgeOfPower
Craftsman
Posts: 276
Herp Herp
Re: >> Bug reports and improvements: Maadoran and sublocations @ release version <<
«
Reply #197 on:
August 13, 2016, 12:26:13 am »
Searched forum for a bit, found Gannezar bug reporting thread, is there a general bug report thread?
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Vahha
Testers
Posts: 7644
S:6 D:10 C:8 P:8 I:9 Ch:4 Sp 7 D 8 CS 7 Cr 10
Re: >> Bug reports and improvements: Maadoran and sublocations @ release version <<
«
Reply #198 on:
August 13, 2016, 01:12:20 am »
You could use this thread:
http://www.irontowerstudio.com/forum/index.php/topic,7160.0.html
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“In a time of deceit, telling the truth is a revolutionary act.”
― George Orwell, 1984
LordVastian
Neophyte
Posts: 10
Re: >> Bug reports and improvements: Maadoran and sublocations @ release version <<
«
Reply #199 on:
August 17, 2016, 10:06:00 pm »
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Pladio
Colonist
Posts: 484
Re: >> Bug reports and improvements: Maadoran and sublocations @ release version <<
«
Reply #200 on:
November 22, 2016, 02:58:36 pm »
Harran's pass after the Ordu kill everyone. The blacksmith's tunic is invisible.
Logged
Sunfire
Guest
Re: >> Bug reports and improvements: Maadoran and sublocations @ release version <<
«
Reply #201 on:
October 01, 2017, 02:43:09 am »
Quote from: Pladio on November 22, 2016, 02:58:36 pm
Harran's pass after the Ordu kill everyone. The blacksmith's tunic is invisible.
This bug isn't fixed yet.
His tunic color attribute must be 01
h
instead of 10
h
.
UPD. Fixed
here
.
[attachment deleted by admin]
«
Last Edit: January 14, 2018, 09:44:30 am by Sunfire
»
Logged
Sunfire
Guest
Re: >> Bug reports and improvements: Maadoran and sublocations @ release version <<
«
Reply #202 on:
November 08, 2017, 05:28:12 pm »
Quote from: LordVastian on August 17, 2016, 10:06:00 pm
(click to show/hide)
This bug isn't fixed yet. Though the fixes are pretty simple:
1) File
NPC_Raenas_01.xml
:
<string>aod.pc_member_guards == 0 &&
(
aod.ending_gnz_IG_joins_HA
|| aod.ending_gnz_IG_joins_HC)
</string>
It should be:
<string>aod.pc_member_guards == 0 && aod.ending_gnz_IG_joins_HA</string>
2) File
Caer-Tor Events.english.cs
:
if(aod.ending_gnz_IG_joins_HA
|| aod.ending_gnz_IG_joins_HC
)
dlgSetAnimation(anim_sit_chair_00_00, 0, 8011);
It should be:
if(aod.ending_gnz_IG_joins_HA)
dlgSetAnimation(anim_sit_chair_00_00, 0, 8011);
UPD. Fixed
here
.
Quote from: LordVastian on August 17, 2016, 10:06:00 pm
(click to show/hide)
Fixed
here
.
Quote from: LordVastian on August 17, 2016, 10:06:00 pm
(click to show/hide)
What's wrong with that pic? A grass that growing through a cobblestones? It's a scourge of Teron
[attachment deleted by admin]
«
Last Edit: February 25, 2018, 05:28:28 pm by Sunfire
»
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thepaleking
Neophyte
Posts: 3
Re: >> Bug reports and improvements: Maadoran and sublocations @ release version <<
«
Reply #203 on:
November 13, 2017, 08:34:16 pm »
(click to show/hide)
Had a glitch when I climbed the ladder in Abukar's observatory; the camera glitched out and became stuck outside the boundaries of the normal map. I couldn't interact with anything and had to reload a save file but that quickly fixed the issue. Not a big deal and I probably wouldn't be able to replicate it.
(click to show/hide)
I'm not sure if this is the right thread for this location but there is a grammatical issue here: I think "It takes you a moment to realize that you're looking not at a demon but at a strange,
almost grotesque set of armor you've ever seen
." should be "at the most grotesque set of armor you've ever seen."
Logged
Sunfire
Guest
Re: >> Bug reports and improvements: Maadoran and sublocations @ release version <<
«
Reply #204 on:
November 14, 2017, 02:01:18 am »
No, "strange" and "almost grotesque" are repeated adjectives there.
Logged
thepaleking
Neophyte
Posts: 3
Re: >> Bug reports and improvements: Maadoran and sublocations @ release version <<
«
Reply #205 on:
November 14, 2017, 11:35:39 am »
That is what I am pointing out. It can be either "At the strangest set of armor you've ever seen," or "At the most grotesque set of armor you've ever seen." Or even "At the most strange and grotesque set of armor you've ever seen." Whatever the case it's wrong as it is right now though.
Logged
Sunfire
Guest
Re: >> Bug reports and improvements: Maadoran and sublocations @ release version <<
«
Reply #206 on:
December 10, 2017, 07:47:55 am »
Location: The Arch
Files
art/shapes/common/storage_shack_02.dts
and
well_02.dts
are missing some textures.
UPD. Fixed.
[attachment deleted by admin]
«
Last Edit: January 19, 2018, 07:57:31 pm by Sunfire
»
Logged
Vahha
Testers
Posts: 7644
S:6 D:10 C:8 P:8 I:9 Ch:4 Sp 7 D 8 CS 7 Cr 10
Re: >> Bug reports and improvements: Maadoran and sublocations @ release version <<
«
Reply #207 on:
January 28, 2018, 09:10:52 am »
Minor improvement: the Arena trader in Maadoran doesn't have enough cash to buy all the loot. His balance should be increased to 7000 imperials at least so the player doesn't need to look for other traders around the city.
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“In a time of deceit, telling the truth is a revolutionary act.”
― George Orwell, 1984
Sunfire
Guest
Re: >> Bug reports and improvements: Maadoran and sublocations @ release version <<
«
Reply #208 on:
February 24, 2018, 04:37:01 pm »
Quote from: Vahha on January 28, 2018, 09:10:52 am
Minor improvement: the Arena trader in Maadoran doesn't have enough cash to buy all the loot. His balance should be increased to 7000 imperials at least so the player doesn't need to look for other traders around the city.
I'll make a mod for it.
UPD.
Done
.
«
Last Edit: February 25, 2018, 06:34:40 pm by Sunfire
»
Logged
Traveling Bard
Neophyte
Posts: 15
Re: >> Bug reports and improvements: Maadoran and sublocations @ release version <<
«
Reply #209 on:
March 18, 2018, 11:25:26 am »
Apologies for not having a savegame, as I quicksaved when I should have normal-saved, but this bug should be very easy to replicate as it happened every single time I tried it:
If you have betrayed the Assassin's Guild, and then speak with Caius Amerius (sp?) about losing his house, the fight with the AG ambushers triggers as you arrive in the Merchant's area instead of bringing you to his house. When the fight happens in this way, there is no way to leave the ambush area without having the game crash. I had to manually go back to before that point, enter the Merchant area normally, do the fight, and then speak with him.
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