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Author Topic: After doing all endings, there's still a few things I don't understand...  (Read 18300 times)
veryinky
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« on: May 22, 2015, 03:58:17 am »

Who shot all the people at the Archery Camp. Coyotes, Militia, Mercenaries and Predators are all dead. Only three big factions left alive near the end of the game are the player's Shelter, the Army and Coleman Cops. The player barks "Looks like they were gunned down." when the player arrives at the archery camp so they weren't attacked by zombies.

When Adair captured the refinery, with it's hundreds of thousands of barrels worth of fuel, why doesn't he give some of it to the nuclear plant so they can continue running the generator for the cooling system? There's no way for him to move all that fuel out of Texas before the plant blows, so why hoard it?

How does the Human Camp which is just a few minutes walk from the Shelter survive all the way to the end of the game? Coleman Cops and the Church Enclave also survive to the end. I was kinda annoyed that the final battle at the landing strip involved generic mercenaries instead of people from the various surviving enclaves.

Why doesn't Adair tell the player about the safe area to the north? The one guarded by people using soldier portraits?

If the safe area is to the north, why was Fort Stockton Emergency Shelter which is in the south west evacuated and not the Winters Emergency Shelter which is presumably the closest to the safe area?

Who were the people in the fallout shelter under the army base?

What was the deal with the Soldier Enclave (TheLine) which appeared to be a defensive wall blocking the 190 highway leading west? Guards for an other "safe area" like the one in the north?

Since there's not going to be a sequel Dead State 2, what is the "safe area" like? And was Adair involved with it in any way?
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jahs
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« Reply #1 on: May 23, 2015, 01:28:57 pm »

Who shot all the people at the Archery Camp. Coyotes, Militia, Mercenaries and Predators are all dead. Only three big factions left alive near the end of the game are the player's Shelter, the Army and Coleman Cops. The player barks "Looks like they were gunned down." when the player arrives at the archery camp so they weren't attacked by zombies.

My bet is on the military. Just because Coleman cops don't look like murderous-bastardly enough Smile

>When Adair captured the refinery, with it's hundreds of thousands of barrels worth of fuel, why doesn't he give some of it to the nuclear plant so they can continue running the generator for the cooling system? There's no way for him to move all that fuel out of Texas before the plant blows, so why hoard it?

Because he just doesn't know about the plant? Why do you suppose that he does? I don't remember anything pointing to this...

>How does the Human Camp which is just a few minutes walk from the Shelter survive all the way to the end of the game?

Yeah, this is strange to say the least.

>the Church Enclave

The what?

>Who were the people in the fallout shelter under the army base?

Just some random soldiers, I think.
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speaker2
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« Reply #2 on: May 23, 2015, 01:52:26 pm »

(click to show/hide)

It will not stop the plant from meltdown since the generator is the only way to prevent the meltdown(cooling the reactor from explode), it will maybe help 3-6 week and it will be critique after that.
Even they most past the hordes around the plant, succed to carry around huge amount of fuel safely and avoid hazard and soo on. Walter say the army was supposed to show up before but never did dooming the plant and the people near by.
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Old Doggy Bastard
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« Reply #3 on: June 13, 2015, 08:43:12 am »

Militia is my bet because if you look they never actually steal anything from the camp, they just kill people. Coupled with the fact that Ben is black and the rest of the campers are good people I like to think they all died refusing to give him over to the militia.
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« Reply #4 on: June 13, 2015, 10:32:00 am »

Militia is my bet because if you look they never actually steal anything from the camp, they just kill people. Coupled with the fact that Ben is black and the rest of the campers are good people I like to think they all died refusing to give him over to the militia.

Nope they tolared black,jew or anyother none-perfect creation who is not white or Christian but after everyhting is fixed and thing right theu will ask to leave.

Meaning that they will never do that.
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BadVoodoo
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« Reply #5 on: June 13, 2015, 11:05:06 am »

Who shot all the people at the Archery Camp. Coyotes, Militia, Mercenaries and Predators are all dead. Only three big factions left alive near the end of the game are the player's Shelter, the Army and Coleman Cops. The player barks "Looks like they were gunned down." when the player arrives at the archery camp so they weren't attacked by zombies.
Considering they sniped out a Coyote scout just because they looked scary i'd imagine it was someone that did not look hostile so most likely they chatted with the person before being shot up. Most likely its Adair since he asks for Paul around the same time he gets shot, meaning he's been going around making rounds.

Also consider that Ben is suppose to be a reference to Night of the Dead, the same black guy who got shot during the supposed military relief efforts in the end, hint the similarities when Adair was supposedly trying to relief Texas. I'm still bummed out that Ben died, i mean i knew it was going to happen but still. Feel really bad about that one.


When Adair captured the refinery, with it's hundreds of thousands of barrels worth of fuel, why doesn't he give some of it to the nuclear plant so they can continue running the generator for the cooling system? There's no way for him to move all that fuel out of Texas before the plant blows, so why hoard it?
He didnt know about or even considered it. From what i understand Adair was just another raider trying to survive so he had other priorities. I mean when you're surviving day to day battling morale and faction power houses a power plant is going to be the least of your worries.

How does the Human Camp which is just a few minutes walk from the Shelter survive all the way to the end of the game? Coleman Cops and the Church Enclave also survive to the end. I was kinda annoyed that the final battle at the landing strip involved generic mercenaries instead of people from the various surviving enclaves.
Going to make some assumptions just for you

Coleman Cops - By being smart and using their firearms training to keep enemies at bay. Notice how the Coleman Cops keep to themselves and you dont really see them out there raiding if you think about it.

Church Survivors - They're surviving the Bosnian War style, eating rat scraps and staying out of everyone else's way at the edge of the map. Also who's really going to loot a graveyard when the undead coming back to life? It has no resources and if you're in the dark you may believe there's a horde there. The Church Survivors are wounded and poorly armed when you find them and they're the only ones desperate enough to even consider it an option.

Human Camp - Yea i think this one is bullshit too. I'm going to assume everyone in the group has a high survival skill but i'm surprised nobody has gone all deliverance on their asses. Or hell for all we know they could be those crazy hillbillies that usually kill and loot everyone but they decided you might be to badass for them.

Thats all the insight i got
« Last Edit: June 13, 2015, 11:07:10 am by BadVoodoo » Logged

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« Reply #6 on: June 13, 2015, 11:10:44 am »

Militia is my bet because if you look they never actually steal anything from the camp, they just kill people. Coupled with the fact that Ben is black and the rest of the campers are good people I like to think they all died refusing to give him over to the militia.

Nope they tolared black,jew or anyother none-perfect creation who is not white or Christian but after everyhting is fixed and thing right theu will ask to leave.

Meaning that they will never do that.
They also made an effort to feed women and children. That dialog kinda made me feel really shitty. Can't help but feel kinda bad for them, all those white women are going to be raped and killed or eaten by the undead when they're forced to scavenge.
« Last Edit: June 13, 2015, 11:12:29 am by BadVoodoo » Logged

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speaker2
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« Reply #7 on: June 13, 2015, 11:22:55 am »

Militia is my bet because if you look they never actually steal anything from the camp, they just kill people. Coupled with the fact that Ben is black and the rest of the campers are good people I like to think they all died refusing to give him over to the militia.

Nope they tolared black,jew or anyother none-perfect creation who is not white or Christian but after everyhting is fixed and thing right theu will ask to leave.

Meaning that they will never do that.
They also made an effort to feed women and children. That dialog kinda made me feel really shitty. Can't help but feel kinda bad for them, all those white women are going to be raped and killed or eaten by the undead when they're forced to scavenge.

yep the militia are surely some of the best fellow to have, to bad those army douche wipe bottum have to come  Sad
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jahs
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« Reply #8 on: June 13, 2015, 12:35:01 pm »

Wait, "Church Survivors"? Who are they?
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BadVoodoo
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« Reply #9 on: June 15, 2015, 12:55:45 am »

- Look at Bison Street
- Go completely East right under the 84 near the border edge of the map

Its just a really shitty survivor group
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AuntieBea
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« Reply #10 on: June 28, 2015, 05:08:26 pm »

The nearby human camp = I suspect it's a game mechanic thing.  The group's sole purpose is to make you look like a schmuck when you draw on them first and kill them without provocation, so David has an excuse to berate you.

The Militia - has anyone else here approached them early in game with a female in their group?  They get downright nasty, right off the bat. 
Clearly, nothing good about being in their care.
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AuntieBea
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« Reply #11 on: August 16, 2015, 04:16:52 am »

1) Who shot all the people at the Archery Camp. Coyotes, Militia, Mercenaries and Predators are all dead. Only three big factions left alive near the end of the game are the player's Shelter, the Army and Coleman Cops. The player barks "Looks like they were gunned down." when the player arrives at the archery camp so they weren't attacked by zombies.

- When i recall all the forum posts, it was never mentioned anywhere, but often discussed. But remember: the three big factions are NOT the only survivor in the game. The coyotes still exists, you just killed the leader, the rest of them still roams around. The same with all the other groups, like the psychos. You mostly see this in random encounters. Some survivors are still always be found, so the amount of people, which could have killed the people at the archery camp is still very high, especially, if you regard the weapons they have: bows! I never had any problems to defead people with bows, they are very weak weapons. But the fact, that nobody stole anything at the camp makes this whole point more confusing. So it must be some of the groups, which cannot stand others without needing the resources, like the militia or the military. Could be even the mercanaries from austin, which didn´t tolerate survivors so close to the city. But because we don´t have any information regarding this, only the admins could clear this up.

2) When Adair captured the refinery, with it's hundreds of thousands of barrels worth of fuel, why doesn't he give some of it to the nuclear plant so they can continue running the generator for the cooling system? There's no way for him to move all that fuel out of Texas before the plant blows, so why hoard it?

As the others said: first of all, who said, he knows about the plant? I didn´t find it, even after i cleared the whole map. This scientist, which shows up at the gate suddenly shows up, so the information about the meltdown and the existance of the plant is still very new. I doubt, that even if Adair would have tried to help, that it would have changed anything. We had some other discussion about how fast somebody can try to avoid a meltdown, if something bad happens at a powerplant, and if you have not the right people, who knows all the necessary steps, then it does not matter. Look at Fukushima: it was an powerplant, build by an american company. And even as the japanese guys, which worked there then, were specialists, high intelligent and good in their job, they didn´t know the basics, what to do at a meltdown. In some report it was said, that with an meltdown, power is capped and the reserve cooling water has to be opened manually. They did not know this! For many many years people were working at a high-risk-area, and the simple fact, that you have to go out of your security room to open some damn vent manually, was not known there! Instead of this, they were sitting in their chamber and trying to find a solution for, why nothing is working anymore.... So, just avoiding a meltdown can be very tricky. Plus all the zombie army, which guards the entrance to the plant.

3) How does the Human Camp which is just a few minutes walk from the Shelter survive all the way to the end of the game? Coleman Cops and the Church Enclave also survive to the end. I was kinda annoyed that the final battle at the landing strip involved generic mercenaries instead of people from the various surviving enclaves.

Pure luck? If you do not kill them, you will find survivors all the time. Special encounters and so on. There is a guy in some house close to the shelter, too. He is still alive at the end, too. IF you have not killed him. And it were mercenaries, because it is the same as in Austin: they had not the people to defend everything, so they hired mercanaries. In Austin they killed their superiors, who knows, what happened here?

4) Why doesn't Adair tell the player about the safe area to the north? The one guarded by people using soldier portraits?

Several reasons: one is, that it is for people, which need help. And you don´t need help. You clearly are in a strong position. Another one is, that in the game you find out, that the safe areas are not as good as it sounds. Everything broke down, so they have a lot of difficulties everywhere. When you talk to all the army people, then you get some closer information.

5) If the safe area is to the north, why was Fort Stockton Emergency Shelter which is in the south west evacuated and not the Winters Emergency Shelter which is presumably the closest to the safe area?

I don´t know, but I doubt, that they had some good plan anywhere. Could be, that the other shelters were overrun, before they could evacuate them?  

6) Who were the people in the fallout shelter under the army base?

Its written on them (if i right recall, but i could be wrong again): just deserters. They took over the old base and hoped to survive until the end. That it is difficult even for them can you see at the fact, that at the time you arrive, they have to throw out one of their guys, because he is infected.

7) What was the deal with the Soldier Enclave (TheLine) which appeared to be a defensive wall blocking the 190 highway leading west? Guards for an other "safe area" like the one in the north?

- I don´t know either. Leftover from the big breakdown? You find little groups everywhere: this big police group in the mall, the church people, whatever. In my walkthroughs they were not there yet.

8) Since there's not going to be a sequel Dead State 2, what is the "safe area" like? And was Adair involved with it in any way?

- As i said before: the save area is not as it sound. There are areas, which are stable, others broke down, too. In some the military took over a harsh regiment, a military dictatorship. So, everything is open. Could be something like in "state of decay", where some army guys guard some big fence, but behind the fence the virus has already overrun everything. Or like in another game, where the military used people like slaves. Or or or. I doubt, that Iron Tower had a plan involving this. Its more like, that they wanted to see, how the first game went and then plan on. And after all this difficulties (intern and extern), i think they prefer to concentrate on finishing "the age of decadence" and then plan on. So, after this they maybe do a dead state 2, or something completly different. Or maybe nothing. Who knows?
« Last Edit: August 16, 2015, 04:29:46 am by dessoul » Logged

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« Reply #12 on: August 21, 2015, 09:50:27 pm »

I doubt, that Iron Tower had a plan involving this. Its more like, that they wanted to see, how the first game went and then plan on. And after all this difficulties (intern and extern), i think they prefer to concentrate on finishing "the age of decadence" and then plan on. So, after this they maybe do a dead state 2, or something completly different. Or maybe nothing. Who knows?

Dead State is DoubleBear's game, who shared programmers and artists with ITS, but the design team and companies are different Smile
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