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Iron Tower Studio Forums
RPG
The Age of Decadence
New Weapons
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Topic: New Weapons (Read 45176 times)
Oscar
Developer
Posts: 7284
AoD Lead Artist
New Weapons
«
on:
November 29, 2007, 11:14:50 am »
We are working on expanding the weapon selection a bit, trying to include some interesting, less typical "specimens". Here I´ll show you some of the new additions to our arsenal.
Let´s start with the Antelope Axe:
In the pictures below, you can see the finished model with the different variations in metal we have in AoD, ranging from Bronze (weakest) to Meteor (hardest).
[attachment deleted to save space]
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"Hasta la victoria, siempre."
"Who has time? But then if we do not ever take time, how can we ever have it?"
Hümmelgümpf der Bruzzelzwerg
Journeyman
Posts: 158
Re: New Weapons
«
Reply #1 on:
November 29, 2007, 11:17:01 am »
Mithril?
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This is the story of one man's emotional journey through things good and ill, the things that make life worth living, the tears and dessert of existence – that is, it was until receiving feedback from focus groups, money men, their yes men and the mystics of marketing, and so now it's about a magic baseball player dating a stripper with a heart of gold who gradually unlocks his ultimate power with the help of an "urban" robot during their quest to defeat an evil samurai sword wielding
Vince
Developer
Posts: 8690
Re: New Weapons
«
Reply #2 on:
November 29, 2007, 11:21:55 am »
Blue steel is the in-game name.
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Hümmelgümpf der Bruzzelzwerg
Journeyman
Posts: 158
Re: New Weapons
«
Reply #3 on:
November 29, 2007, 11:34:02 am »
Oh. Anyway, as always you've done a great job, Oscar. I would try threatening to leave the project unless Vince increases your share, if I were you.
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This is the story of one man's emotional journey through things good and ill, the things that make life worth living, the tears and dessert of existence – that is, it was until receiving feedback from focus groups, money men, their yes men and the mystics of marketing, and so now it's about a magic baseball player dating a stripper with a heart of gold who gradually unlocks his ultimate power with the help of an "urban" robot during their quest to defeat an evil samurai sword wielding
VonVentrue
Posts: 165
Re: New Weapons
«
Reply #4 on:
November 29, 2007, 11:40:44 am »
Truly wonderful work.
I can't help but gasp in awe of Oscar's talent...
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Oscar
Developer
Posts: 7284
AoD Lead Artist
Re: New Weapons
«
Reply #5 on:
November 29, 2007, 12:09:00 pm »
Thanks guys.
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"Hasta la victoria, siempre."
"Who has time? But then if we do not ever take time, how can we ever have it?"
Frost
Apprentice
Posts: 69
Re: New Weapons
«
Reply #6 on:
November 29, 2007, 12:12:45 pm »
Yeah. I've felt that AoD is rather lacking weapon models... Great Job Oscar! Will the antelope axe have some special,disctinctive feats. or will it behave like an ordinary 2h axe in the game ?
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Vince
Developer
Posts: 8690
Re: New Weapons
«
Reply #7 on:
November 29, 2007, 12:22:20 pm »
Quote from: Frost on November 29, 2007, 12:12:45 pm
Yeah. I've felt that AoD is rather lacking weapon models...
We have 28 unique, visually distinctive models.
Quote
Great Job Oscar! Will the antelope axe have some special,disctinctive feats. or will it behave like an ordinary 2h axe in the game ?
Like an ordinary axe. It's a flavor item.
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Kingston
Apprentice
Posts: 58
Re: New Weapons
«
Reply #8 on:
November 29, 2007, 04:44:15 pm »
Looks pretty good. Although the wood looks a bit dry, like it could snap easily. In the real one it has a much "firmer" look.
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Vince
Developer
Posts: 8690
Re: New Weapons
«
Reply #9 on:
November 29, 2007, 04:47:46 pm »
It's magical wood from the enchanted forests of Elvandar. THINK before you post, ok?
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puppyonastik
Craftsman
Posts: 310
Re: New Weapons
«
Reply #10 on:
November 29, 2007, 05:02:53 pm »
It's flawless in my eyes. Good job guys.
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Quote from: Fez
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Claw
Posts: 315
Adun Toridas!
Re: New Weapons
«
Reply #11 on:
November 29, 2007, 09:14:46 pm »
I could do without the antilope head myself, but the axe is pretty nice overall.
PS:
You may want to add coloured tassels though, so we can tell them apart more easily!
«
Last Edit: November 29, 2007, 09:29:45 pm by Claw
»
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Tomasz
Novice
Posts: 35
Re: New Weapons
«
Reply #12 on:
November 29, 2007, 09:16:59 pm »
It looks great! Where did you find this weapon original pictures?
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Oscar
Developer
Posts: 7284
AoD Lead Artist
Re: New Weapons
«
Reply #13 on:
November 29, 2007, 09:42:19 pm »
Quote from: Claw on November 29, 2007, 09:14:46 pm
You may want to add coloured tassels though, so we can tell them apart more easily!
Heh.
Well, as a matter of fact, I made the cloth handles in the Blue Steel one more white. Maybe I´ll darken the wood a little too. It might look to similiar to the steel one.
I also made them red in the case of the meteor axe, but just because it looks cool.
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"Hasta la victoria, siempre."
"Who has time? But then if we do not ever take time, how can we ever have it?"
Vince
Developer
Posts: 8690
Re: New Weapons
«
Reply #14 on:
November 29, 2007, 10:00:12 pm »
Quote from: Tomasz on November 29, 2007, 09:16:59 pm
It looks great! Where did you find this weapon original pictures?
You can find all kinda weird shit on the internet.
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