Out of interest is the work here relevant to AoD on linux
https://github.com/BeamNG/Torque3D/tree/dev_linux_opengl-updateNot sure how successful it is but assuming it works how much difficulty do you think there would be to use it.
Given I've not put any effort into checking the projects current status feel free to pull an answer out of, uh the aether.
Also was thinking about posting this in one of the old wine threads but I'll throw this in here.
I know that wine is not a linux version.
I managed to get it running with wine the game requires D3DCompiler_43.dll and X3DAudio1_6.dll
If you want to do it by hand then its Mar2009_X3DAudio_x86.cab and Jun2010_D3DCompiler_43_x86.cab that have those files, from the directx9 install.
Game version is latest (I think) from BMT which is 4.8.1
With those I can get it up and running haven't put much time into it. Also that works with dead state to an extent I think I'm missing a font as the character creation bit has no text but everything else seems fine.