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Author Topic: The Ruins of Zamedi  (Read 92022 times)
Oscar
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« on: September 07, 2008, 07:22:10 pm »

Welcome to Zamedi, once the second largest city.

Population: 0











« Last Edit: September 08, 2008, 11:39:25 am by Oscar » Logged

"Hasta la victoria, siempre."

"Who has time? But then if we do not ever take time, how can we ever have it?"
juanpablo87
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« Reply #1 on: September 07, 2008, 07:38:01 pm »

very nice Oscar...

the temple seems a maya one Grin
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Silver Sword - Portale italiano dedicato ai Giochi di Ruolo
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« Reply #2 on: September 07, 2008, 07:42:24 pm »

Wow, looks very nice.  Definately ripe for exploring...

Can you zoom the camera out that far in the game (last two pictures)?  Also, how does the pathing work on the terrain? I assume there are invisible walls around the sandy dune areas?

Also minor quibble, but shouldn't it read "You enter the ruins of Zamedi.  Nothing but sand thrives here now."

Anyways good stuff.  Can't wait to play it.
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Vince
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« Reply #3 on: September 07, 2008, 07:53:31 pm »

You're right, thanks.

As for the ruins, they aren't as epic as the concept art, but there is only so much that we can do with Torque, so hopefully you'd forgive us. The concept art would be displayed when you enter the area to get you in the mood.

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juanpablo87
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« Reply #4 on: September 07, 2008, 08:01:32 pm »

bello!  Shocked
Who did do the artworks? Oscar?
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Silver Sword - Portale italiano dedicato ai Giochi di Ruolo
Vince
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« Reply #5 on: September 07, 2008, 08:05:15 pm »

No, another true patriot. You can see more concept art pieces here.
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Samurai Jack
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« Reply #6 on: September 07, 2008, 08:09:41 pm »

Great work, Oscar! Looking at these screens fills my heart with joy. Grin

"Nauseated and skin prickles?" Huh? Interesting.
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Oscar
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« Reply #7 on: September 07, 2008, 08:13:56 pm »

Can you zoom the camera out that far in the game (last two pictures)?  Also, how does the pathing work on the terrain? I assume there are invisible walls around the sandy dune areas?

No, you can't. If it goes that far you would be able to see where the boundaries of the level end. You could walk on the dunes, but there is no point on making the whole place explorable, as the only place of interest is the tower.
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"Hasta la victoria, siempre."

"Who has time? But then if we do not ever take time, how can we ever have it?"
juanpablo87
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« Reply #8 on: September 07, 2008, 08:14:37 pm »

Quote
No, another true patriot. You can see more concept art pieces here.

Jedi Learner? XD

however very nice...
« Last Edit: September 07, 2008, 08:16:31 pm by juanpablo87 » Logged

Silver Sword - Portale italiano dedicato ai Giochi di Ruolo
Oscar
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« Reply #9 on: September 07, 2008, 08:28:00 pm »

Quote
No, another true patriot. You can see more concept art pieces here.

Jedi Learner? XD

however very nice...

No, he didn't do them, he just posted them.
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"Hasta la victoria, siempre."

"Who has time? But then if we do not ever take time, how can we ever have it?"
juanpablo87
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« Reply #10 on: September 07, 2008, 08:31:38 pm »

Quote
No, another true patriot. You can see more concept art pieces here.

Jedi Learner? XD

however very nice...

No, he didn't do them, he just posted them.
I know
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Silver Sword - Portale italiano dedicato ai Giochi di Ruolo
Argence
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« Reply #11 on: September 07, 2008, 08:37:49 pm »

Is there anyway to texture the dunes so the base of them blends better to the ground? Also the pile of rubble on top of the base of the gazeebo thing (sorry, the word is failing me right now) to the left of the player seems strangly stacked and draws my eye in each of the images.

Minor graphics-whoring nitpicks in all, but it bears mentioning. In either case, the place is pretty damn sweet. The tower especially. I can't wait to play the game and explore that thing.

The gui's remarks on the area bring back fallout memories.
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Gilliatt
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« Reply #12 on: September 07, 2008, 09:30:57 pm »

Is there anyway to texture the dunes so the base of them blends better to the ground?

I agree with that. The transition between the greenish and the beige soils looks a little weird in screen 2,3 and 4. Is there any way to make the transition more graduated?
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Anonxeuix
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« Reply #13 on: September 08, 2008, 01:07:29 am »

Good work, very nice! Smile

Agreed with Argence on that, and another minor thing, I would think a tiny little more clutter in the area could fit in the setting. Fixed clutter, such as rocks and such, nothing loot-able, since it would have long been stolen.
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MaximB
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« Reply #14 on: September 08, 2008, 01:33:21 am »

Can you zoom the camera out that far in the game (last two pictures)?  Also, how does the pathing work on the terrain? I assume there are invisible walls around the sandy dune areas?

No, you can't. If it goes that far you would be able to see where the boundaries of the level end. You could walk on the dunes, but there is no point on making the whole place explorable, as the only place of interest is the tower.

It says it's the second biggest city but the only interesting place in it is the tower ?
If you go into the tower there is an underground city ?
If not, what's the point making it the second biggest city with no NPC's around ? (or at least we cannot see them from those screenshots), and making the whole city in ruins ?

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