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Question: What weapon type do you find yourself using the most?  (Voting closed: August 20, 2014, 01:32:14 pm)
Axes - 5 (13.9%)
Bats - 9 (25%)
Clubs - 4 (11.1%)
Hammers - 10 (27.8%)
Knives - 1 (2.8%)
Pistols - 2 (5.6%)
Rifles - 0 (0%)
Shotguns - 2 (5.6%)
Other - 3 (8.3%)
Total Voters: 36

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Author Topic: Monday 7 Day Poll-Time, July 21, 2014  (Read 13715 times)
Annie
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« on: July 21, 2014, 01:32:14 pm »

Hey guys. We've asked about what you did and what you wanted and who you liked most/least - now we wanna know what you use to carve/bash/blast your way through the ruin of civilization and the shambling corpses and lawless miscreants that inhabit it!  Evil

The "Other" category should not only cover special weapons (and btw, the "Hammer" category is for Sledgehammers, not really the 1-handed type), but incidental ones like the screwdriver and so on. And since we'll be getting new items like bows/crossbows and higher-damage weapons in the game, feel free to mention what ones you're looking forward to in addition to the weapons you're currently using. And if different character builds you've used have utilized different weapons, pick your favorite combo, and explain it and the others in the comments (please)!

 Come, friends, tell to me your tales of destruction! /rippin guitar solo
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« Reply #1 on: July 21, 2014, 02:17:58 pm »

I think for me the clubs for multiple reason:
1-They are usefull again the dead(not like bat I know) so use it is a good way of kill them
2-Clubs like the police baton is powerful agains human(not like blade) because they can dizzy them and make them less likeli to hit you and It have a great chance of counter attack.

And if I get two choise the other shouls be shotgun
 
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Thasic
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« Reply #2 on: July 21, 2014, 03:22:40 pm »

I tended to use the baseball bat a lot. They were fairly powerful and in the one game I played, I found several of them.
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« Reply #3 on: July 21, 2014, 03:28:42 pm »

I went with axes.

If I'm being honest, I just like the way my character looks carrying an ax. The baseball bats are really more effective, but I tell myself that my group gets a morale boost out of the aesthetics of their leader looking dangerous (but heroic!) with his trusty ax in hand.

If there are swords to be found in Apocalyptic Texas, I'll probably switch to using those as my main weapon. I really want to defend Splendid Public Elementary School with something like this. I already use the combat machete quite a bit since it seems to be as close as you can get in the First Seven Days.

Yes, I'm aware this is kind of pathetic.
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« Reply #4 on: July 21, 2014, 04:18:23 pm »

Using the most?

For the party, it's the 1 handed hammer. 3 ap, blunt, good damage. Simply to dispatch all those zombies.

For my character I usually get the machete or combat machete to kill looters, but still carry a hammer to kill zombies. My standard outfit is motorcycle helmet, riding leathers, arm braces, combat boots, combat machete in the right hand and hubcap shield in the left. Switch to 1h hammer if I'm facing zombies.

Most useful though is probably the sawed off shotgun, simply because it's so good at killing Coyote enforcers. It's my "hello" for whenever I find a Coyote Enforcer, sneak up behind him and unload both barrels into his back. This is so I can kill him and grab that precious fully loaded .357 magnum they invariably carry.

If I could secure more 7.62 ammo, I'd probably re-stat my character as a ranged combat specialist and use the hunting rifle. As it is I've only found 6 rounds of ammunition for it. I did find a crossbow once but it had no firing or reloading animation so it was useless. If I could find a crossbow early in the game I'd definitely go from 6 in melee to 6 in ranged.

What I'm looking forward to the most? Hunting rifle + Scope mod + as much ammo as I can carry. That and a crossbow with plenty of ammunition.

In games I usually create a "diplosniper" with high speech skills and good gun skills. Dead State is probably the first game where I made a melee character because of how irritating it is to not be able to unload guns, not be able to stack ammo together and lack of a silent ranged weapon.

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« Reply #5 on: July 21, 2014, 07:09:27 pm »

I almost always have a crowbar equipped for the majority of the game, until I find something better like the combat machete/shield combo.  It's such a useful weapon that I almost think it makes the beginning of the game too "easy."  When you start off with something like a crowbar, which does something in the realm of 18-25 damage, there's pretty much no need to ever use the 2x4 or kitchen knife or any of the low level weaponry.  I sort of feel like you shouldn't get something so useful so soon, or that they should be more rare to find so that you have to choose between having it tied up with Shelter projects (the well) or using it in combat, until you find more.

As for ranged weapons, I actually used them pretty infrequently until recently when I did a "gunslinger" playthrough with a high ranged and perception score.  I had been wary of guns due to noise, but I had several satisfying battles as a ranged user.  A good example would be throwing open the doors of the church and standing side to side with Joel to pick off the zombies as they came shambling out.  Usually I stick with the 9mm, since it has good range and damage for the amount of ammo you find.  The hunting rifle is great but ammo is so rare I usually just save it for the Coyotes.
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« Reply #6 on: July 22, 2014, 07:53:38 am »

I used to keep the crowbar for my main character, partly because I thought it got a bonus to open doors since it was a crowbar.  However I soon figured out that it didn't, so now I switch to the wrench as soon as I get one as it is slightly better than the crowbar.

I usually have Anita with a sledgehammer and wrench combo.  The wrench is equipped so she can move and attack, or for when multiple attacks are more important than one high damage attack.  Once she is settled into a spot I typically switch her to the sledge so she can attack diagnal and the high damage output.

Renee has the hammer early on, then I give her a machete/combat machete.  With her low ST, they are good weapons she doesn't get penalties using.  She is mostly along to be the medic anyway.

Joel uses his starting nightstick.  With his ap of 8, it is a good weapon since its basic attack is 4ap.
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« Reply #7 on: July 22, 2014, 09:46:39 am »

Joel uses his starting nightstick.  With his ap of 8, it is a good weapon since its basic attack is 4ap.

For some reason Joel is *terrible* with that thing whenever I play with him in my party!  I usually give the nightstick to Renee, then give Joel my crowbar when I find something better, although sometimes I don't mind having two 'bar users in my active party, since it's such a versatile weapon.  Good damage output, chances to dizzy or knock back/down, and a push attack.  Definitely my favorite weapon overall.
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« Reply #8 on: July 22, 2014, 05:00:13 pm »

Joel uses his starting nightstick.  With his ap of 8, it is a good weapon since its basic attack is 4ap.

For some reason Joel is *terrible* with that thing whenever I play with him in my party!  I usually give the nightstick to Renee, then give Joel my crowbar when I find something better, although sometimes I don't mind having two 'bar users in my active party, since it's such a versatile weapon.  Good damage output, chances to dizzy or knock back/down, and a push attack.  Definitely my favorite weapon overall.

Joel is terrible period in my playthroughs, but he's endearing which is why I think it's so important to take him out which is what I started doing 2nd playthrough and beyond. Plus I imagine once he can level up he will become very formidable later on. But "first 7 days" I can count on him to do one thing and one thing only. Miss, miss, zombies get a crit tackle on him, *sigh, reload save*

I get the police shotgun and tactical knife as soon as I can. I absolutely put in work with those. Anita with the 2h sledge and a glock, Renee with a glock or .38 and crowbar I think? I forget, and Joel with his fail baton and his fail .38. My game crashes before I ever get to use Max. Doug loves a 2h fire axe. I never have taken Elaine out, for the same reason as Max. Never got to Vic, same reason.

So for my main, he has good aim so that shotgun turns into a very capable weapon which suits me just fine. The combat knife isn't amazing against zombies but I just like it a lot. It seems pretty decent no matter what so I really like it.

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« Reply #9 on: July 24, 2014, 05:17:38 pm »

I said "club" but I really meant crowbar.  I probably imprinted on it when playing Fort Zombie, but the crowbar/knife combo is pretty much my go-to.
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« Reply #10 on: July 24, 2014, 06:24:51 pm »

I said "club" but I really meant crowbar.  I probably imprinted on it when playing Fort Zombie, but the crowbar/knife combo is pretty much my go-to.

Same here, I think the poll list was just based on weapon "categories" but crowbars don't really seem like a bat to me, so I put it into the club category when I voted.
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« Reply #11 on: July 25, 2014, 08:42:46 pm »

I said "club" but I really meant crowbar.  I probably imprinted on it when playing Fort Zombie, but the crowbar/knife combo is pretty much my go-to.

Same here, I think the poll list was just based on weapon "categories" but crowbars don't really seem like a bat to me, so I put it into the club category when I voted.

The crowbar is part of the club class.  Bats are two handed in DS.
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« Reply #12 on: July 26, 2014, 08:12:32 am »

Use bats the most, that sideways hit and dizzy effect being the main reason. For guns i use the 9mm. Mostly because its the only gun i can find.

My planned set is the 1 handed melee weapon + riot sheild combo so i could tank while my soldiers shoot from a distance. I want them to use long range / high powered rifles while my PC takes the heat.
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« Reply #13 on: July 26, 2014, 11:35:49 pm »

For guns i use the 9mm. Mostly because its the only gun i can find.
There's a police shotgun guarantied to be in the Splendid Police Station armory. It's decent and shotgun ammo is common even if ammo doesn't stack half the time.

I found a 2nd police shotgun in a police car once, but that seemed to be extreme luck.

Splendid's police station armory only had one bullet proof vest and one set of combat boots, which I thought was odd since the station has 3 officers and the two the player can meet ,Joel & Vic, aren't wearing either.

Where did you find the riot shield?
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« Reply #14 on: July 27, 2014, 08:55:48 am »


Where did you find the riot shield?

Probably more biger town like Dallas or other texan city.
Little town are less to have big riot and even that hapend they have always other little town policeman for backup.
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Diana
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« Reply #15 on: July 27, 2014, 11:22:55 am »

Splendid's police station armory only had one bullet proof vest and one set of combat boots, which I thought was odd
Balance reasons, I presume. Since you should never need more than 4 armor suits, and that's if you're always taking full squad with you, finding more than one would probably be an overkill.
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« Reply #16 on: July 27, 2014, 01:46:10 pm »

I'm sure there's a degree of randomization to it as well.  I've found police armor and arm guards in a police car outside the supermarket, but usually it's just gas and a few luxury items.
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« Reply #17 on: July 27, 2014, 02:49:14 pm »

Balance reasons, I presume. Since you should never need more than 4 armor suits, and that's if you're always taking full squad with you, finding more than one would probably be an overkill.
Eh, I prefer logical distribution over balance. Plus, as you point out there's no need for more armors so it's not like the player gains an advantage from finding more.

The way I see it, Joel & Vic should start with a bullet proof vest, or the armory should have 3 vests & combat boots, one for each officer. If they were initially wearing vests then it'd make sense for Vic & the sheriff to have survived that Coyote Ambush. Heck, have Vic start with a vest (sheriff died wearing his) and put Joel's vest in the armory as Joel would do the Joel thing and forget to wear his for the past couple weeks even though the Police Station is just a 20 minute walk away form the shelter.

Armored Zombies would be neat, namely Bullet Proof Vest wearing police since that armor isn't useful against bites but good against player used weapons.

I like giving the shelter members leather jackets, even Davis who never leaves the shelter. Hate the look of the football pads even though it's one of the best armors available. I also remove the equipped helmets and weapons from people at the shelter, just looks weird to be walking around with a motorcycle helmet and fireaxe while talking about what luxuries the person wants.
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« Reply #18 on: July 27, 2014, 03:37:16 pm »

Balance reasons, I presume. Since you should never need more than 4 armor suits, and that's if you're always taking full squad with you, finding more than one would probably be an overkill.
Eh, I prefer logical distribution over balance. Plus, as you point out there's no need for more armors so it's not like the player gains an advantage from finding more.

The way I see it, Joel & Vic should start with a bullet proof vest, or the armory should have 3 vests & combat boots, one for each officer. If they were initially wearing vests then it'd make sense for Vic & the sheriff to have survived that Coyote Ambush. Heck, have Vic start with a vest (sheriff died wearing his) and put Joel's vest in the armory as Joel would do the Joel thing and forget to wear his for the past couple weeks even though the Police Station is just a 20 minute walk away form the shelter.

Armored Zombies would be neat, namely Bullet Proof Vest wearing police since that armor isn't useful against bites but good against player used weapons.

I like giving the shelter members leather jackets, even Davis who never leaves the shelter. Hate the look of the football pads even though it's one of the best armors available. I also remove the equipped helmets and weapons from people at the shelter, just looks weird to be walking around with a motorcycle helmet and fireaxe while talking about what luxuries the person wants.

You get to understand that a small town, in my little town there only 4 officer and there 0 armour or huge weaponnerie that city cop have IF something huge hapend he get backup from the local GRC station or the armour stuff from other city.

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« Reply #19 on: July 29, 2014, 10:08:06 am »

Balance reasons, I presume. Since you should never need more than 4 armor suits, and that's if you're always taking full squad with you, finding more than one would probably be an overkill.
Eh, I prefer logical distribution over balance. Plus, as you point out there's no need for more armors so it's not like the player gains an advantage from finding more.


But he does; that's the point.  If he can easily armor up his scavenge team with one find, that's a significant chance in difficulty.

The easiest answer is that someone else already got to the rest of the armor.
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« Reply #20 on: July 29, 2014, 10:17:42 am »

Perhaps they were wearing the armor and it got damaged or lost.
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Diana
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« Reply #21 on: July 30, 2014, 09:45:35 pm »

it's not like the player gains an advantage from finding more
You will most likely be able to disassemble armor suits for parts and upgrade them, so it's still an advantage, albeit not an immediate one.
Also, you'd get to deck out your whole party in a very decent armor right off the bat.
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« Reply #22 on: July 30, 2014, 11:29:11 pm »

it's not like the player gains an advantage from finding more
You will most likely be able to disassemble armor suits for parts and upgrade them, so it's still an advantage, albeit not an immediate one.

I believe a way to turn extra weapons and armor into spare parts has been mentioned before.  If the item distribution in the available areas is any indication, it will be a very necessary feature.
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« Reply #23 on: August 04, 2014, 08:55:20 am »

Well, with weapons they can break after a while anyway.
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« Reply #24 on: August 05, 2014, 05:48:19 am »

Hammers wtf? How are hammers the most used they suck.
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« Reply #25 on: August 05, 2014, 06:04:24 am »

Hammers wtf? How are hammers the most used they suck.
Well, hammers includes sledgehammers. And I think most people find the sledgehammer doesn't suck. Yes, it's heavy and takes a lot of AP, but Anita can take a zombie down with one blow of a sledgehammer. I can see why many people would use it. I use it myself, but not as often as I use bats.
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« Reply #26 on: August 05, 2014, 08:59:53 am »

Probably because blunt damage is really useful vs zombies and those weapons usually have bonuses to cause dizzy or knock down a human enemy.
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« Reply #27 on: August 05, 2014, 01:20:03 pm »

And of course the regular claw/ballpeen hammer is low AP, so its easy to apply.
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« Reply #28 on: August 05, 2014, 06:14:24 pm »

Ahh i just had a brain fart. I forgot sledgehammers where hammers for a moment. I just had bad experiances with Reene trying to kill a bandit with that little freakin claw hammer ;P
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« Reply #29 on: August 05, 2014, 07:00:26 pm »

I voted hammers because the regular claw/ballpeen hammer is standard issue zombie killing kit. Lightweight, 3 AP and does 20-30ish damage per hit on a zombie. Useless against humans though.
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« Reply #30 on: August 05, 2014, 08:01:30 pm »

I voted hammers because the regular claw/ballpeen hammer is standard issue zombie killing kit. Lightweight, 3 AP and does 20-30ish damage per hit on a zombie. Useless against humans though.

That weapon is class in the special categories of weapon unfortunary
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