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Author Topic: Location: Teron's Mine  (Read 15425 times)
Oscar
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« on: May 19, 2008, 03:21:31 PM »

What do you think?

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FireStomp
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« Reply #1 on: May 19, 2008, 03:41:49 PM »

What are they mining?

Oh... and that is breathtakingly, catatonia-inducingly gorgeous.
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« Reply #2 on: May 19, 2008, 03:48:38 PM »

Great stuff! Although the first one is a bit.. bright for an underground mine? Where's all the light coming from?
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Vince
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« Reply #3 on: May 19, 2008, 03:53:51 PM »

What are they mining?
Iron ore.

It's an ancient mine/smelter. It's been buried and only recently discovered and dug out. That's the second Dellar's quest (see the LP thread), but this location is involved in several quests both in Teron and Maadoran. It requires a loremaster who can understand and operate the machinery. If you have the skills, you can do it.
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Zaij
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« Reply #4 on: May 19, 2008, 03:59:09 PM »

Sorry, but what's the LP thread?

Also, very nice Grin
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Oscar
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« Reply #5 on: May 19, 2008, 04:02:11 PM »

Great stuff! Although the first one is a bit.. bright for an underground mine? Where's all the light coming from?

Yeah, I'm still tweaking the lightsources. It's full of torches, though.
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Oscar
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« Reply #6 on: May 19, 2008, 04:02:41 PM »

Sorry, but what's the LP thread?

The Let's Play AoD! thread. Smile
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Tuomas
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« Reply #7 on: May 19, 2008, 04:10:49 PM »

Amazing. Great job on the machinery and the melting pot.
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Starwars
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« Reply #8 on: May 19, 2008, 04:54:22 PM »

Only thing I can think of is having it slightly darker (torches or no!), just to make it a bit more moody.

Looks really good otherwise, no complaints here. Great work!
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« Reply #9 on: May 19, 2008, 06:47:30 PM »

I have no issue with the lighting right now, as it shows more details. Agree re: torch type lighting, in game will make it much more atmospheric and spooky.
 
Excellent work Oscar.
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puppyonastik
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« Reply #10 on: May 19, 2008, 07:52:12 PM »

I suggest you add some makeshift wooden supports in the larger areas as well, in the classical period where little was known about geology, I'm sure any engineer would consider you crazy to rely on the rock for support alone. Also, any abandoned mine that doesn't receive continual structural maintenance will start to collapse at least to a small degree as the earth is a constantly morphing entity. I recommend that you add some cracks to the textures along with some small evidence of caving in.

Edit: Great work as always Oscar
« Last Edit: May 19, 2008, 07:53:43 PM by puppyonastik » Logged

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Vince
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« Reply #11 on: May 19, 2008, 08:00:58 PM »

Good idea.
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Priapist
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« Reply #12 on: May 19, 2008, 11:11:56 PM »

Looks super-awesome as always, but I'd question the width of the corridors. It's obviously zoomed back a long way to show everything off, but I'd hate to see you guys falling into the same trap as Baldur's Gate, where no regard to the viewpoint has been given. Obviously, you guys have the option of swinging the camera for a better viewpoint, but that can be annoying in itself.
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Oscar
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« Reply #13 on: May 19, 2008, 11:33:08 PM »

I think the corridors are wide enough. You won't have any trouble going through them. Smile
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CandyStick
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« Reply #14 on: May 19, 2008, 11:39:47 PM »

Will machinery be on the move? Anyway, looks great, personally, I could accept that the brightness is coming from the melted iron. Great job guys, can't think of anything to suggest.
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