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Iron Tower Studio Forums
RPG
The Age of Decadence
Translation Forum
(Moderator:
Vahha
)[General] Technical localization talk
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Topic: [General] Technical localization talk (Read 31613 times)
Sunfire
Archmaster
Posts: 3509
Veni, vidi, vici
Re: [General] Technical localization talk
«
Reply #210 on:
April 26, 2018, 05:47:31 am »
It's funny, but my work's i-net hasn't such issues like my home one. So, I'll do all uploads from it for now.
Uploaded aod_russian_1.6.0.105_33.zip and Fixes&typos_1.6.0.105_33.zip with the above-mentioned fixes + some more from the
RU thread
+ old bugs (full list is
here
).
UPD. I've installed FastProxy. Seems like GD and GT are working for now.
«
Last Edit: May 02, 2018, 05:52:26 am by Sunfire
»
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The LoRE Team
Community Edition
mod
Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
Nick
Administrator
Posts: 2176
En Taro Adun!
Re: [General] Technical localization talk
«
Reply #211 on:
May 03, 2018, 06:50:04 pm »
I'm merging 33, but there is one thing. Our Teron_Mine_01.xml file is newer (uploaded yesterday by Oscar), while your dates back to 24.03.18. However, Oscar was merging in your 31st fix pack, so I don't even know which is a proper one. The only difference is that Oscar's file has this at line 1946, yours doesn't:
<string>aod.quest_teronMine_reportToDellar = false;</string>
Please let me know which is the proper one.
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"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
The Black Company. Shadows Linger.
"But is the best good enough?"
(c) Oscar
Sunfire
Archmaster
Posts: 3509
Veni, vidi, vici
Re: [General] Technical localization talk
«
Reply #212 on:
May 04, 2018, 03:01:39 am »
I've just checked - my files
Teron_Mine_01.xml
from version 31 and 33 are the same.
I've found it - I've added the line:
<string>aod.quest_teronMine_reportToDellar = false;</string>
in the file
Teron_Mine_01.xml
(UID 1316) in the small mod-fix
Outpost Dellar Report Fix
, but never include it in the hot-fix or CE mod, since
simn
didn't answered if he/she tested various Outpost outcomes, while I've just forgot about it afterwards.
Btw, same line in same UID must be placed in the file
TMO_ControlPanel_01.xml
.
In short - yes, I think that line should be added in the files
Teron_Mine_01.xml
and
TMO_ControlPanel_01.xml
(UID 1316).
«
Last Edit: May 04, 2018, 07:03:03 pm by Sunfire
»
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The LoRE Team
Community Edition
mod
Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
Nick
Administrator
Posts: 2176
En Taro Adun!
Re: [General] Technical localization talk
«
Reply #213 on:
May 04, 2018, 05:01:57 pm »
Reuploaded. Please take a look at it before I publish it for everyone.
Logged
"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
The Black Company. Shadows Linger.
"But is the best good enough?"
(c) Oscar
Sunfire
Archmaster
Posts: 3509
Veni, vidi, vici
Re: [General] Technical localization talk
«
Reply #214 on:
May 04, 2018, 07:08:12 pm »
Checked - almost all seems fine to me - deleted v.33 and uploaded v.34 of both files with some latest changes:
1. Fixed
Grain of Truth quest bug
.
2. Fixed
2 hyphen typos in EN quests file
.
They are in the attached file last_fixes_2.zip (also uploaded it to GD) to save your time for checking it.
last_fixes_2.zip
(144.4 KB - downloaded 34 times.)
«
Last Edit: May 05, 2018, 02:58:40 am by Sunfire
»
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The LoRE Team
Community Edition
mod
Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
Nick
Administrator
Posts: 2176
En Taro Adun!
Re: [General] Technical localization talk
«
Reply #215 on:
May 06, 2018, 04:57:02 pm »
last_fixes_2.zip didn't go into the published build. But it can be a start of a new fix pack =)
I'll update script sources and translation pack sometimes soon.
P.S.: already uploaded.
«
Last Edit: May 06, 2018, 05:31:09 pm by Nick
»
Logged
"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
The Black Company. Shadows Linger.
"But is the best good enough?"
(c) Oscar
Sunfire
Archmaster
Posts: 3509
Veni, vidi, vici
Re: [General] Technical localization talk
«
Reply #216 on:
May 07, 2018, 12:14:27 am »
Quote from: Nick on May 06, 2018, 04:57:02 pm
last_fixes_2.zip didn't go into the published build. But it can be a start of a new fix pack =)
Sure, why not?
Quote from: Nick on May 06, 2018, 04:57:02 pm
I'll update script sources and translation pack sometimes soon.
P.S.: already uploaded.
Thanks.
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The LoRE Team
Community Edition
mod
Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
Posts: 743
Re: [General] Technical localization talk
«
Reply #217 on:
May 07, 2018, 04:31:20 pm »
File : Quest_Zamedi_04. xml at UID#99.
-<dlgPart>
<portrait/>
<speaker_name/>
<npc_text>[failure]The demon shrugs, looking apologetic. “I can’t take that chance," </npc_text>
-<onLoadScripts>
<string>aod.quest_zamedi_failedPersuasion = true;</string>
</onLoadScripts>
-<answers>
It seems like NPC text is unfinished, that's annoying : we could guess there's a missing part.
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Sunfire
Archmaster
Posts: 3509
Veni, vidi, vici
Re: [General] Technical localization talk
«
Reply #218 on:
May 09, 2018, 01:19:12 am »
Quote from: AbounI on May 07, 2018, 04:31:20 pm
File : Quest_Zamedi_04. xml at UID#99.
-<dlgPart>
<portrait/>
<speaker_name/>
<npc_text>[failure]The demon shrugs, looking apologetic. “I can’t take that chance," </npc_text>
-<onLoadScripts>
<string>aod.quest_zamedi_failedPersuasion = true;</string>
</onLoadScripts>
-<answers>
It seems like NPC text is unfinished, that's annoying : we could guess there's a missing part.
Already fixed in the last version. I'll update this and other files when I'll have more time.
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The LoRE Team
Community Edition
mod
Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
Posts: 743
Re: [General] Technical localization talk
«
Reply #219 on:
May 09, 2018, 02:53:32 am »
You're a chief
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Sunfire
Archmaster
Posts: 3509
Veni, vidi, vici
Re: [General] Technical localization talk
«
Reply #220 on:
May 26, 2018, 10:07:12 am »
Uploaded aod_english_1.6.0.119_4.zip, aod_russian_1.6.0.119_4.zip, aod_spanish_1.6.0.119_4.zip, and Fixes&typos_1.6.0.119_4.zip (changed files only) with some fixes from the
RU thread
+
RPG Codex
+ some other (full list is
here
).
«
Last Edit: May 26, 2018, 06:59:25 pm by Sunfire
»
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The LoRE Team
Community Edition
mod
Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
Posts: 743
Re: [General] Technical localization talk
«
Reply #221 on:
July 28, 2018, 02:17:14 pm »
Some typos in the file concerning the Steam success:
Kingmaker : "Broker an alliance between House Daratan and convince Commander Carrinas to proclaim Antidas an Emperor.". It should be "Broker an alliance between House Daratan
and Imperial Guards,
and convince Commander Carrinas to proclaim Antidas an Emperor.
There are also plenty of sentences with missing dot :
(click to show/hide)
- Kingslayer
Provoke Lord Antidas to attack the Imperial Guards delegation and kill him
.
- To Serve and Protect
Complete the Assassins Guild's questline in Maadoran, serving Lord Gaelius and killing his enemies
.
- It’s Just Business. Nothing Personal...
Complete the Assassins Guild's questline in Maadoran, double-crossing your Guildmaster
.
- Liegeman (House Daratan)
Pledge your fealty to House Daratan, swearing to serve Lord Antidas
.
- Liegeman (House Aurelian)
Pledge your fealty to House Aurelian, swearing to serve Lord Gaelius
.
- Infiltrator
Infiltrate House Daratan’s compound and discuss employment opportunities with Lord Antidas
.
- Patriot Militia Sponsor
Make a generous contribution to Regulus' campaign, funding a new militia to keep the city 'safe'
.
- The House of Wisdom
Visit the Library of Saross
.
- Take Heed And Bear Witness
Discover and read the ancient tablets - the warning of the Magi
.
- Arch of the Covenant
Visit an ancient arch - a site of many miracles
.
- Friends on the Other Side
Make new friends and learn how to influence people
.
- Hidden from the World
Visit a monastery up in the mountains
.
- The Eye of the Desert
Visit Inferiae
.
- Computer Literate
Learn how to use the ancient consoles
.
- Augmented
Improve your eyesight with a fashionable mechanical eye
.
- Urban Explorer
Find a way into Maadoran's sewers
.
- The Pax Imperium
Discover a long forgotten underground hangar
.
- Airworthy!
Take the flying fortress for a spin
.
- The Birthplace of the Gods
Visit the ruins of Al-Akia
.
- The Holy City
Visit Ganezzar
.
- Iron Man
Acquire Power Armor and fully charge it
.
- Unto the Breach
Charge into the breach during the siege of Ganezzar
.
- Mage-Killer
Kill Faelan the Thrice Blessed
.
- Power to the People
Help Hector achieve his goals
.
- Checks and Balances
Help Lord Darganus keep the rabble at bay
.
- Knights of the Temple
Complete the Imperial Guards' questline in Ganezzar, siding with House Crassus
.
- The Imperial Army
Complete the Imperial Guards' questline in Ganezzar, siding with House Aurelian
.
- The First Sword
Complete the Imperial Guards' questline in Ganezzar with the help of Commander Carrinas
.
- The Opium of the People
Complete the Merchants Guild's questline in Ganezzar, embracing Meru's Creed
.
- Corporate Interests
Complete the Merchants Guild's questline in Ganezzar as per Strabos' orders
.
- The Lord of Lowtown
Complete the Thieves Guild's questline in Ganezzar, siding with Glabrio
.
- Aggressive Negotiations
Complete the Thieves Guild's questline in Ganezzar, double-crossing Glabrio
.
- The Inquisitor
Complete the Assassins Guild's questline in Ganezzar, siding with Varro
.
- The Guildsman
Complete the Assassins' Guild's questline in Ganezzar, staying true to the guild
.
- Matters of Faith
Complete the Praetor of House Daratan's questline in Ganezzar
.
- Delenda Est
Complete the Praetor of House Aurelian's questline in Ganezzar
.
- The Gods Shalt Walk Among Us
Complete the Praetor of House Crassus' questline in Ganezzar
.
- Hellgate
Visit Hellgate and live to tell the tale
.
- Dead River
Visit Dead River settlement
.
- Fire in the Hole!
Destroy Al-Akia
.
- The One God
Ascend
.
- Desperate Times
You know what you have to do
.
- Kingdom of God
Bring God's Kingdom to Earth
.
- Novus Ordo Seclorum
Bring a new world order
.
- Godless World
Kill Agathoth to protect mankind
.
- Sleeping Dogs
Let sleeping dogs lie
- Burn it
Some Men Just Want to Watch the World Burn
.
There's a Steam discussion featuring more success, but why not make one shoot, two hits ? Unless the devs thinks it's gonna break one of their datasource?
https://steamcommunity.com/app/230070/discussions/0/1635237606657286558/
«
Last Edit: July 28, 2018, 02:24:09 pm by AbounI
»
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Sunfire
Archmaster
Posts: 3509
Veni, vidi, vici
Re: [General] Technical localization talk
«
Reply #222 on:
July 29, 2018, 04:42:19 pm »
Quote from: AbounI on July 28, 2018, 02:17:14 pm
Some typos in the file concerning the Steam success:
Kingmaker : "Broker an alliance between House Daratan and convince Commander Carrinas to proclaim Antidas an Emperor.". It should be "Broker an alliance between House Daratan
and Imperial Guards,
and convince Commander Carrinas to proclaim Antidas an Emperor.
There are also plenty of sentences with missing dot :
There's a Steam discussion featuring more success, but why not make one shoot, two hits ? Unless the devs thinks it's gonna break one of their datasource?
https://steamcommunity.com/app/230070/discussions/0/1635237606657286558/
Uploaded fixed variant.
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The LoRE Team
Community Edition
mod
Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
Posts: 743
Re: [General] Technical localization talk
«
Reply #223 on:
August 04, 2018, 08:59:39 am »
A typo has been left in file Quest_TG5_02.xml at UID#3480 :
<npc_text>The first thing you see is Lucius, slumped in the corner, dead. The next moment the Boatmen attack you, hoping to take you by
surpise
. The two are badly wounded, but it's small comfort at this point in the game.</npc_text>
It should be "
surprise
".
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Sunfire
Archmaster
Posts: 3509
Veni, vidi, vici
Re: [General] Technical localization talk
«
Reply #224 on:
August 06, 2018, 12:56:48 am »
Fixed in the previous bug-fix.
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The LoRE Team
Community Edition
mod
Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
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