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Iron Tower Studio Forums
RPG
The Age of Decadence
Translation Forum
(Moderator:
Vahha
)[General] Technical localization talk
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Topic: [General] Technical localization talk (Read 31628 times)
AbounI
Posts: 743
Re: [General] Technical localization talk
«
Reply #195 on:
March 08, 2018, 02:14:08 pm »
Thanks Sunfire, it's clear now.
Let's report some few typos:
File NPC_Basil_01.xml :
-UID#9 : <npc_text>You spend the next few days at the tavern... “You should have talked to us first, Basileios!” says one of the
man
angrily...”</npc_text>
It should
men
-UID#7 : -<dlgAnsw> <text>
You
thought what? That they would see me standing there and leave you alone? That’s not how these things work.”</text>.
A quote sign should be there before "You".
File NPC_Quintus_01.xml :
-UID#4 : <dlgAnsw> <text>
Fight
</text>
There must be a dot after "Fight".
-UID#14 : -<dlgAnsw> <text>“I'll see you later.”
Leave
</text>
Missing dot here too after "Leave".
-UID#16 : <dlgAnsw> <text>“I'll see you later.”
Leave
</text>
Same thing here, missing dot after "Leave".
File NPC_Vitus_01.xml :
UID#5 : <npc_text>"Now, I assume that you know how to harden a blade.... Well, the trick is heating it up to the right degree and cooling it down fast
, The
faster your blade cools down, the harder it gets. ..."</npc_text>
With a blank space and a capital letter at "The", it makes us think there must be a dot here, not a comma.
«
Last Edit: March 08, 2018, 03:41:18 pm by AbounI
»
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AbounI
Posts: 743
Re: [General] Technical localization talk
«
Reply #196 on:
March 09, 2018, 04:23:35 pm »
Typo in the file phrases.cs.
A warning when the player is about to leave Ganezzar for the temple :
"$phrase_map_leave_ganezzar_02 = "Are you sure that you want to leave for the temple?
Many
unsolved events will unfold without you.";
It should be "
Any
" as for the 2 other warning of the same kind for consistency (when PC is about to leave Teron or Maadoran)
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Sunfire
Archmaster
Posts: 3509
Veni, vidi, vici
Re: [General] Technical localization talk
«
Reply #197 on:
March 09, 2018, 08:46:43 pm »
Uploaded aod_russian_1.6.0.105_23.zip and Fixes&typos_1.6.0.105_23.zip with the above-mentioned fixes + some more from the
RU thread
+ old bugs (full list is
here
).
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The LoRE Team
Community Edition
mod
Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
Posts: 743
Re: [General] Technical localization talk
«
Reply #198 on:
March 12, 2018, 05:09:58 pm »
Typos in file Quest_IGTrial_01.xml
- UID#27 & UID#31 : <dlgAnsw> <text>[persuasion][streetwise]“Another month and we’d have lost Teron to raiders... Would the interests of House Aurelian, as well as those of the lords of this city, have been served
better if
raiders were allowed to turn Teron into a stronghold, from which to attack Maadoran?”</text>
A comma is missing there after "better" while the same PC answer got one at UID#25.
- UID#15 : <npc_text>“It was my understanding that the site was attacked by raiders
, “
says Gaelius, frowning.</npc_text>.
There is no need for a blank space between the comma and the quote sign.
- UID#17 : <npc_text>“It was my understanding that there was an accident at the mine site
, “
says Gaelius, frowning.</npc_text>
Same unnecessary blank space here too.
- UID#16 : <npc_text>“Did he
?,
” says Gaelius quietly, lost in his thoughts. “Your news is troubling, but not that surprising in the end. It underlines the need to act in order to protect what’s left... “You’re free to go, <charname>
, “
he says suddenly. “I’m satisfied with your explanation and believe that you’ve acted without malice.”</npc_text>
Commas are not needed after a question mark. There is also another blank space between a coma and a quote sign.
- UID#25 : <npc_text>“I require no lectures on the Charter from common brigands
, “
states Gaelius with the natural arrogance of a noble-born. “The Charter was written centuries ago.
It’s
importance and influence can’t be overstated
, ”
he glances at a group of lords who look old enough to remember the Charter being drafted, “but it was never meant to replace common sense when dealing with *today’s* problems.”</npc_text>
Notice 2 unneeded blank space before some quote sign +
Its
importance, as a possessive form.
- UID#27 : <npc_text>“I require no lectures on the Charter from common brigands
, “
states Gaelius with the natural arrogance of a noble-born. “You claim that the Charter judged Antidas and condemned him to death, yet the Charter is nothing but a dusty old tome. It doesn’t judge. It doesn’t condemn. It doesn’t kill in the name of the greater good. “The truth is obvious to everyone. The Imperial Guards have murdered the Lord of House Daratan and then hid behind an ancient document, thinking that it will shield them from justice!” Gaelius’ voice gains strength and volume with every word.</npc_text>
Another blank space typo here.
- UID#29 : <npc_text>[success]Gaelius cringes, but the white beards nod in agreement and murmur. “Well, it does appear that you’ve acted in accordance with the Charter after all,” says Gaelius smoothly. “I’m satisfied
with the
explanation you’ve given us and believe that you’ve acted without malice.”</npc_text>.
Two blank spaces here. There should be only one.
- UID#36 : <npc_text>"A raiders' weapon. Run with the wolves, learn how to howl?" He gives you a bronze
zagnal
. </npc_text>.
It should be
zaghnal
to match with the file itemtext.xml.
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Sunfire
Archmaster
Posts: 3509
Veni, vidi, vici
Re: [General] Technical localization talk
«
Reply #199 on:
March 13, 2018, 08:43:42 am »
Uploaded aod_russian_1.6.0.105_25.zip and Fixes&typos_1.6.0.105_25.zip with the above-mentioned fixes + some more from
here
and
here
+ old bugs (full list is
here
).
«
Last Edit: March 15, 2018, 06:38:35 am by Sunfire
»
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The LoRE Team
Community Edition
mod
Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
Posts: 743
Re: [General] Technical localization talk
«
Reply #200 on:
March 16, 2018, 03:53:58 pm »
More typos in the following files :
- Quest_TG3_03.xml at UID#55 : -<dlgAnsw><text>Continue</text>.
Missing dot, it should be "Continuer." (added in the next hotfix from Sunfire)
-Quest_TG3-04.xml at UID#8 : <npc_text>[success]"Alright
, "
says the guard wearily....</npc_text>
There shouldn't be any blank space here between the comma and the quote sign. (It's already fixed in Sunfire's hotfix.)
-Itemtext.xml : <Item ID="1050"> : ... This particular cape belonged to some
rider
.</desc> & <Item ID="422">: ... This particular armor belonged to some
rider
.</Desc>
Both "rider" here should be "
raider
". (Already fixed in Sunfire's hotfix.)
-Quest_TG3_Flavius.xml at UID#0 : <npc_text>"You picked a hell of a night for smuggling... "So, what's so important that it can't wait a..." Flavius stops mid-sentence
. "The gold
, isn't it? You're out of your mind if you think that I'll get involved in all that."</npc_text>.
A double blank space confirmed between "mid-sentence." and "The gold". (Sunfire will had the fix in the next hotfix).
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Sunfire
Archmaster
Posts: 3509
Veni, vidi, vici
Re: [General] Technical localization talk
«
Reply #201 on:
March 17, 2018, 09:55:13 am »
Hola, Oscar!
Can you upload to GD the PSD source of the filegroup char_creation_panel0_xxx.png?
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The LoRE Team
Community Edition
mod
Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
Posts: 743
Re: [General] Technical localization talk
«
Reply #202 on:
March 19, 2018, 07:09:54 pm »
From the FR beta, it appears an <nlo> tag acts as an automatical blank space when a pop-up message (files phrases.cs or vco_events.cs) is duplicated in the textbox. It seems the "nt1." item in the subfolder level do the same thing in the textbox.
See attached file.
So, it should mean that in any ".cs" and ".mis" file, all blank spaces before and/or after this kind of tag should be removed
Also, a good news, file phrases.cs allows the GenderVar : "Venez-là, apprentie</e>" (= Come here, apprentice). I wonder if ".mis" files would be OK with the GV too. Also, it should mean that file "ranks.cs" could allow too the GenderVar ?
Aod bFR- Feng female apprentice - nlo tags.jpg
(785.59 KB, 1680x1050 - viewed 91 times.)
Aod bFR- 40 Voleurs guilde 01.jpg
(725.4 KB, 1680x1050 - viewed 83 times.)
«
Last Edit: March 20, 2018, 05:32:15 pm by AbounI
»
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AbounI
Posts: 743
Re: [General] Technical localization talk
«
Reply #203 on:
March 25, 2018, 03:21:33 pm »
Let's report few more typos:
- File Cado_01.xml (IUD#810) : <npc_text>[success]"Alright. This one is
one of the house
, but don't expect me to foot your bill every time you need something....</npc_text>
It should be "
one on the house
" according to this idiom :
https://idioms.thefreedictionary.com/on+the+house
- File Vignette_knight.xml (UID#26) : <npc_text>"Do you believe in destiny, <charname>?" Before you have a chance to answer, Antidas continues. "I've spent more than a decade trying to find the temple and
fulfil
the prophecy....</,pc_text>
It should be "
fulfill
".
- File Darius Tomb.mis :
script = "... else if(aod.quest_dariusTomb_getCuirass)\n{\nnarratePhrase(\"You take the
cuirass
\");\ndlgAddItemlist(dariusTombCuirass);\naod.quest_dariusTomb_tombLooted = true;\n}".
A missing dot just after "cuirass".
Now, to ensure consistency, if Healer in Teron is called "Medicus", in Maadoran it should be "Medica" (female version of the latin word), and in Ganezzar & Caer-Tor "Medicus" too.
«
Last Edit: March 26, 2018, 05:32:02 am by AbounI
»
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Sunfire
Archmaster
Posts: 3509
Veni, vidi, vici
Re: [General] Technical localization talk
«
Reply #204 on:
March 25, 2018, 11:07:02 pm »
This one is on the house
I
nn
keeper named as I
n
keeper in the next files:
(click to show/hide)
Teron.mis
Teron_IG.mis
Teron_MG.mis
Teron_New.mis
vignette_drifter.xml
vignette_loremaster.xml
vignette_mercenary.xml
Uploaded aod_russian_1.6.0.105_26.zip and Fixes&typos_1.6.0.105_26.zip with the above-mentioned fixes + old bugs (full list is
here
).
Next files from the folder
./art/gui/maps/images/
are no longer used by the game:
(click to show/hide)
mdnMap_abyss_h.png
mdnMap_abyss_n.png
mdnMap_arena_h.png
mdnMap_arena_n.png
mdnMap_assassins_h.png
mdnMap_assassins_n.png
mdnMap_fort_h.png
mdnMap_fort_n.png
mdnMap_mainGate_h.png
mdnMap_mainGate_n.png
mdnMap_merchants_h.png
mdnMap_merchants_n.png
mdnMap_noble_h.png
mdnMap_noble_n.png
mdnMap_palace_h.png
mdnMap_palace_n.png
mdnMap_slums_h.png
mdnMap_slums_n.png
mdnMap_temple_h.png
mdnMap_temple_n.png
teronMap_assassins_h.png
teronMap_assassins_n.png
teronMap_barracks_h.png
teronMap_barracks_n.png
teronMap_doctor_h.png
teronMap_doctor_n.png
teronMap_feng_h.png
teronMap_feng_n.png
teronMap_gate_h.png
teronMap_gate_n.png
teronMap_inn_h.png
teronMap_inn_n.png
teronMap_merchants_h.png
teronMap_merchants_n.png
teronMap_palace_h.png
teronMap_palace_n.png
teronMap_shanty_h.png
teronMap_shanty_n.png
teronMap_tavern_h.png
teronMap_tavern_n.png
and their RU and SP analogues
Same for the next files from the folder
./levels/
:
(click to show/hide)
Teron_New.citems
Teron_New.forest
Teron_New.grid
Teron_New.mis
Teron_New.mis.decals
Teron_New.postfxpreset.cs.dso
Teron_New.russian.mis
Teron_New.spanish.mis
and from the folder
./scripts/data/campaign/
:
(click to show/hide)
Teron New Events.english.cs
Teron New Events.russian.cs
Teron New Events.spanish.cs
«
Last Edit: March 26, 2018, 04:38:39 am by Sunfire
»
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The LoRE Team
Community Edition
mod
Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
Sunfire
Archmaster
Posts: 3509
Veni, vidi, vici
Re: [General] Technical localization talk
«
Reply #205 on:
April 06, 2018, 05:27:23 am »
Uploaded aod_russian_1.6.0.105_28.zip and Fixes&typos_1.6.0.105_28.zip with some more fixed typos.
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The LoRE Team
Community Edition
mod
Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
Sunfire
Archmaster
Posts: 3509
Veni, vidi, vici
Re: [General] Technical localization talk
«
Reply #206 on:
April 15, 2018, 02:19:09 am »
Uploaded aod_russian_1.6.0.105_29.zip and Fixes&typos_1.6.0.105_29.zip with some more fixes from the
RU thread
+ old bugs (full list is
here
).
Logged
The LoRE Team
Community Edition
mod
Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
Posts: 743
Re: [General] Technical localization talk
«
Reply #207 on:
April 18, 2018, 05:49:11 am »
typos in following files:
- NPC_Thorgul_02.xml (UID#5) : <npc_text>“He spoke of changing times, of paths we travel, of many enemies that lie in wait down these paths. More enemies
than can
fight alone. He will give us strength that was lost and we’ll win these battles for him. Then, we’ll see.”</npc_text>.
It should be "
than he can
". It doesn't seem to be included in Sunfire's hotfix.
- Quest_Arena_01.xml (UID#139): <npc_text>"Fame and glory? Not enough for you? ... So, be on guard, eh? "
I'd be a shame
if you died in some alley, would it not? ..."</npc_text>
It should be "
It'd be a shame
". Sunfire fixed it in his latest hotfix.
- NPC_Iola_01.xml (UID#77): <npc_text>"Gaelius?" asks Iola, raising an eyebrow. ... She takes
the the
reliquary and looks at the glowing stone within. ..."</npc_text>
Already fixed by Sunfire.
- NPC_Senna_01.xml (UID#28): <npc_text>[success]“Point taken," says Senna dryly. "Very well. I’ll make Strabos a magistratus, but make sure he
understand
that he serves me first, his own interests second.”</npc_text>
It should be "
understands
". I'ts already fixed by Sunfire.
- Quest_MG2_02.xml (UID#19): <text>[impersonate][streetwise]
You
were told to get the orders from the Commander's desk and have them ready for a courier. I don't have time. The orders, where are they?"</text>.
A missing quote sign here. Already fixed by Sunfire.
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Sunfire
Archmaster
Posts: 3509
Veni, vidi, vici
Re: [General] Technical localization talk
«
Reply #208 on:
April 25, 2018, 02:51:14 pm »
Google Disk, Translator and some other Google services have been blocked in RF, so I can't use them anymore and seeking for a convenient alternative (like VPN, etc.). Any ideas?
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The LoRE Team
Community Edition
mod
Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
Nick
Administrator
Posts: 2176
En Taro Adun!
Re: [General] Technical localization talk
«
Reply #209 on:
April 26, 2018, 05:11:14 am »
How about Dropbox or Mega.nz for cloud storage?
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"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
The Black Company. Shadows Linger.
"But is the best good enough?"
(c) Oscar
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