Iron Tower Studio ForumsRPGThe Age of DecadenceTranslation Forum (Moderator: Vahha)[General] Technical localization talk
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Sunfire
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« Reply #120 on: September 06, 2017, 02:32:16 am »

We never used such construction, but I think that it must be checked.
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« Reply #121 on: September 16, 2017, 01:28:41 am »

Do the GenderVars allow some blank space inside the tags? Like d<u/e la> : "du/de la" ...
I've just checked, and it works fine in RU version:
(click to show/hide)
I think you can surely use it in FR version too.
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« Reply #122 on: September 16, 2017, 04:33:02 am »

Do the GenderVars allow some blank space inside the tags? Like d<u/e la> : "du/de la" ...
I've just checked, and it works fine in RU version:
(click to show/hide)
I think you can surely use it in FR version too.
Yeah, that's great. Grin.
Thanks a lot Sunfire  Salute
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« Reply #123 on: September 24, 2017, 03:24:49 am »

Maybe an issue here?
In file Cado_01, here is what we have:
[lore]"I've handled enough documents. I can assure you that my fake will look more intimidating than the original." (UID837 & UID895)

While in file Quest_TG1_02, the skillcheck is differently written:
[lore success]"I've handled enough documents. I can assure you that my fake will look more intimidating than the original." (UID23)

Is it normal?
« Last Edit: September 24, 2017, 03:34:06 am by AbounI » Logged
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« Reply #124 on: September 28, 2017, 03:47:29 pm »

I've just met the same kind of issue while translating file Quest_TG2_01.
This time my problem is :
- [traps success]"If we have enough black powder, I can rig up some fireworks. The survivors won't be able to put up much of a fight. (UID1120)
VS
- [traps]"If we have enough black powder, I can rig up some fireworks. The survivors won't be able to put up much of a fight. (UID1125 & 1142)

This part of text is also found 4 time in file Cado_01, such as : [traps]"If we have enough black powder, I can rig up some fireworks. The survivors won't be able to put up much of a fight. (UID 879/884/887 & 893).

So, is the [traps success] normal?  Salute

edit: There is another similar issue in these files with :
"With the right credentials and approach, we can redirect the shipment to one of our safe houses" (UID 1223 in Quest_TG2_01) where there is no mention of the intelligence check
VS
"[intelligence]"With the right credentials and approach, we can redirect the shipment to one of our safe houses" (UID882 in Cado_01) where there is this time an intelligence check.
« Last Edit: September 28, 2017, 03:57:35 pm by AbounI » Logged
Sunfire
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« Reply #125 on: October 01, 2017, 03:24:36 am »

RU version with some recent fixes (aod_russian_1.6.0.3_13.zip) has been re-uploaded to the GD.
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« Reply #126 on: October 01, 2017, 02:31:20 pm »

I've just discovered an unseen typo in the file Mining Outpost Events.cs :
"This must be ore smelting facility Sohrab told you about." -> missing "the" before "ore smelting"
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« Reply #127 on: October 04, 2017, 05:36:29 am »

2 typos spotted in file Quest_TG3_05.xml
- UID#22 : "[success]You manage to get to the gate without being seen. The crossbowman remains unware of your presence."
 It should be "unaware"

- UID#2 : "At once, master."
Missing a GenderVar here. It should be <master/mistress>
 

Then, 2 more in file Cado_01.xml
-UID#885 : "[success]You spend the better part of an hour practicing Zenon's handwriting and signature, then start writing an order redirecting the shipment and warning against delivering the cargo to the original destination. When the order is ready, you give it to Cado. He studies it for a while, comparing it to the original, then nods in approval, returning the document to you. "I don't think it would be enough though.Those who are given power to speak with Linos' voice wear special rings. It would be nice to have one."
Missing a blank space after the dot :"though. Those"

-UID#802 & UID#873 : "We stopped a messenger last week. Usually we don't mess with the Guards – why look for troubles? – but he was plainly dressed, so... ". Cado shrugs. "He put up a fight and ended up with a bolt in his back"
There shouldn't be a  dot here, maybe just a single coma :"– but he was plainly dressed, so... ", Cado Shrugs.
« Last Edit: October 04, 2017, 05:53:06 am by AbounI » Logged
Sunfire
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« Reply #128 on: October 08, 2017, 04:39:45 pm »

The next files:
Quest_BasilTG_Scolopendra Events.english.cs
Quest_BasilTG_Warehouse Events.english.cs
Quest_WarehousePA Events.english.cs
RDM_AG_Ambush_MDN Events.english.cs
RDM_TG_Ambush_MDN Events.english.cs

Uses the same EventPackage name:
package QuestPowerArmorEvents

Is it intended or its a bug? 'cause it seems like only the file Quest_WarehousePA Events.english.cs should use it.
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« Reply #129 on: October 09, 2017, 10:39:29 am »

I renamed for consistency, but they could all be named locationEvents and they would work correctly.
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« Reply #130 on: October 11, 2017, 07:52:06 am »

All fixed above-mentioned files + some more (too many fixes to post it here) are on the GD.

The next files are no longer needed for the translation:
levels\NewGame.english.mis
scripts\data\campaign\Quest_faelanFight Events.english.cs
scripts\data\campaign\Quest_IG8_03 Events.english.cs
scripts\data\campaign\Quest MG5 Events.english.cs
scripts\data\campaign\The Tower Interior Events.english.cs

while the next one is nedeed:
scripts\data\campaign\Quest_BasilTG_Warehouse Events.english.cs
« Last Edit: October 11, 2017, 11:40:00 am by Sunfire » Logged

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« Reply #131 on: October 12, 2017, 04:27:40 pm »

Something is weird in the file Quest_TG3_Mob.xml
It happens when PC can attempt to intimidate the mob leader:
"[intimidate]"My name is <charname>."

But the results don't show any success or failure tags:
- in case of success at UID#1196 :
<npc_text>"I know who you are," says the mob leader, a measure of respect and fear in his voice.</npc_text>

- in case of failure at UID#1198:
<npc_text>"I've heard of you. You aren't as tough as you think. Let me show you why." He picks up the hammer deftly, looking as if he's about to charge.</npc_text>

So I guess both the success and failure tags are missing there. Salute

Update: Sunfire, are your files in your latest zip.file ready to translate? Can I upload them on the French folder by myself?
« Last Edit: October 12, 2017, 04:45:31 pm by AbounI » Logged
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« Reply #132 on: October 13, 2017, 07:57:33 am »

Uploaded aod_english_1.6.0.75.7z for translation.

Removed Fixes&typos_1.6.0.68.zip from GD, since it's included in the new files.
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« Reply #133 on: October 13, 2017, 09:57:46 am »

Update: Sunfire, are your files in your latest zip.file ready to translate? Can I upload them on the French folder by myself?
No, they were intended for the devs, I've not updated Passolo's project files yet. Let's wait some time for the latest changes has been made.

UPD. Translated and uploaded aod_russian_1.6.0.75.zip.
« Last Edit: October 13, 2017, 03:03:00 pm by Sunfire » Logged

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« Reply #134 on: October 13, 2017, 03:36:54 pm »

Update: Sunfire, are your files in your latest zip.file ready to translate? Can I upload them on the French folder by myself?
No, they were intended for the devs, I've not updated Passolo's project files yet. Let's wait some time for the latest changes has been made.

UPD. Translated and uploaded aod_russian_1.6.0.75.zip.
It's OK then.
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