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Author Topic: [General] Technical localization talk  (Read 99241 times)
Oscar
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« Reply #45 on: April 05, 2017, 11:03:15 am »

Uploaded to Art PSD in the AoD translation folder. AoD_mainUI.
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« Reply #46 on: April 05, 2017, 11:21:41 am »

Uploading aod_english_1.5.0.68_3.7z
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« Reply #47 on: April 07, 2017, 06:46:30 pm »

Do the ".mis" files and character sheet files (like the ..\char_screen.cs for the skills descriptions) accept the GenderVars ?
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Sunfire
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« Reply #48 on: April 08, 2017, 12:06:44 am »

No.
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AbounI
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« Reply #49 on: April 08, 2017, 04:24:48 am »

Ok, thanks Sunfire  Wink
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Sunfire
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« Reply #50 on: April 08, 2017, 05:45:28 am »

Remember, that some others .cs files (events and slides mostly) accept the GenderVars.
« Last Edit: June 11, 2019, 01:51:55 am by Sunfire » Logged
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« Reply #51 on: April 08, 2017, 08:04:04 am »

Yep, I've annoted it in the F&T file when they're allowed  Salute
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« Reply #52 on: April 13, 2017, 02:57:47 pm »

Ok guys, time has come to report the few minor issues we've met so far during the progress of the French translation.

files:

- scripts\data\campaign\Hellgate Underground Events.french.cs : missing dot at : "The magical rays burn you for 10 points of damage, reducing your constitution by 1"

- scripts\data\campaign\Mining Outpost Events.french.cs : missing dot at : "(1, "I can't leave right now"

- scripts\data\campaign\Quest_TG3 Events.french.cs : missing dot at : "You should take the cart and go through the gate"

- scripts\data\journal\artefacts.french.cs : missing coma or dash at : "Strangely warped, but that isn't unusual for artefacts of the Old Empire  who knows what arcane forces had been unleashed on it?"

- scripts\data\journal\techniques.french.cs : missing dot at :"you've learned how to make healing pastes and ointments" + ancient description at : "Balanced : Weapons forged with this knowledge are much easier to wield, which increases the attack speed." It should be accuracy

- scripts\data\text\character.french.cs : crafting [adept] (the second one desc) / next level improves : "Masterwork Shields - Hardened edge - Serrated edge - Hardened armors and shields" . Missing dot.

- scripts\data\text\character.french.cs : "Disguise". A leftover of a previous version. Now it should be "Impersonate".

-scripts\data\text\options.french.cs : missing string for the "Combat Wait" command in order to remap it ?
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« Reply #53 on: April 16, 2017, 03:11:10 am »

Some lines are incorporeted to the file "Mining Outpost.french.mis" but they refer to the AG1 quest:

- "They probably watched the gate from here..."
- "Window"
- "Door"
- "There are some letters here, talking about the health of the old man."
- "Most probably fake, these are not the documents you are looking for..."
- "Papers"
- "There is nothing but old clothes here..."
- "Cabinet"
- "Just some trash..."
- "Trash"
- "You are back at Feng's house""
- "[Exit] Go back to Feng"

Then, the file "characters.french.cs" includes a typo error at "The plains were different now". I guess it should be "are"
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« Reply #54 on: April 22, 2017, 04:59:14 pm »

Still few minor issues in the file "scripts\data\journal\quests.cs"

- Missing dots at the following entries:

1) Power to the People quest : "Hector asked you to get rid of Miltiades.You can find him at the inn in the Temple district" : missing dot after district.
2) Aemola's Gold quest : "If you're up for another exciting adventure, look Miltiades up when you go to Maadoran. You never know, it might be big. Maadoran is a big city. You wonder where he might be... Miltiades had a falling out with his partner. He wants you to visit him and get the money" : missing dot after "money"
3) The Conspiracy quest : "The Boatmen have been dealt with, and as a result, Gaelius is dead and his nephew sits on the throne" : Missing dot after "throne"

- Typos at the following entries:

1) Find Darius' Tomb quest : "The Ordu were slaughered at the pass." : it should be "slaughtered"
2) "You might want to increase you reputation with House Crassus before seeking an audience." : should be "your"
3) "You're now an acolite of Balzaar." : it should be "acolyte"
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Nick
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« Reply #55 on: May 01, 2017, 07:22:44 pm »

Uploaded aod_english_1.5.0.87.7z for translation =)
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Oscar
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« Reply #56 on: May 05, 2017, 07:37:36 am »

1) An error in the file PlayGui_600.english.gui:

Centers the camera on the player (shift+z)

It should be:

Centers the camera on the player (V)

2) Missing dot in the file teron_palace_TA.xml:

Go outside

It should be:

Go outside.
« Last Edit: May 16, 2017, 09:14:25 am by Sunfire » Logged
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« Reply #57 on: May 09, 2017, 09:49:34 am »

Uploaded aod_english_1.5.0.87_2.7z, which includes suggested fixes from this thread and font scale slider in options menu.
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Oscar
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« Reply #58 on: May 11, 2017, 12:57:07 am »

1) A typo in the file NPC_AbyssOldMan_01.xml (occurs twice):

‘What do these charms do?”

It should be:

What do these charms do?”

2) Old version discrepancy in the file help.english.cs (according to the file item_desc.english.cs):

Armor piercing - causes less damage, but penetrates through armor better. DR is divided by 3 to determine the effective value, i.e. a DR9 armor will absorb 9 points of damage if shot at by regular ammo and only 3 points (9/3) if hit by armor-piercing ammo. There is also a 30% chance that it will pass straight through a shield, making a block ineffective.\n\nJagged - causes more damage, but is easily stopped by armor. DR is multiplied by 3 to determine the effective value, i.e. a DR1 armor will absorb 3 points of damage, but a DR4 armor will absorb 12 points of damage.

It should be:

Armor piercing - causes less damage, but penetrates through armor better. DR is divided by 2 to determine the effective value, i.e. a DR8 armor will absorb 8 points of damage if shot at by regular ammo and only 4 points (8/2) if hit by armor-piercing ammo. There is also a 30% chance that it will pass straight through a shield, making a block ineffective.\n\nJagged - causes more damage, but is easily stopped by armor. DR is multiplied by 2 to determine the effective value, i.e. a DR1 armor will absorb 2 points of damage, but a DR4 armor will absorb 8 points of damage.

3) Old version discrepancy in the file tutorial.english.cs (according to game interface):

To continue the tutorial, press I to open the inventory screen or click on the Helmet button on the interface (second from the left).

It should be:

To continue the tutorial, press I to open the inventory screen or click on the Helmet button on the interface (third from the left).

4) Same:

Now that you're armed and ready to fight, press C to open the character screen or click on the Eye button (first from the left).

It should be:

Now that you're armed and ready to fight, press C to open the character screen or click on the Eye button (second from the left).
« Last Edit: May 11, 2017, 08:10:13 am by Sunfire » Logged
Oscar
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« Reply #59 on: May 11, 2017, 10:48:46 am »

Fixed.
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"Hasta la victoria, siempre."

"Who has time? But then if we do not ever take time, how can we ever have it?"
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