Iron Tower Studio ForumsRPGThe Age of DecadenceTranslation Forum (Moderator: Vahha)[General] Technical localization talk
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AbounI
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« Reply #90 on: July 01, 2017, 03:09:59 am »

and then, still in the help.cs file, at the alchemy chapter:
"You can create: Healing salve-Healing salve (strong)-Regeneration potion..."

Now called Restorative liniment
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Sunfire
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« Reply #91 on: July 01, 2017, 10:20:52 am »

A missing NPC names in the file Quest_TG6.mis:

   new CharMarker(CM_Gaelius) {
      dbID = "4100";
      gameID = "4100";
      constructOnLevelStart = "1";
      isPC = "0";
      itemListFinite = "0";
      animVariation = "0";
      isNeutral = "0";
      dataBlock = "MarkerChar";
      gameFloor = "-1";
      position = "-16.5 22.5 5.75";
      rotation = "0 0 -1 90";
      scale = "1 1 1";
      isRenderShadowEnabled = "true";
      canSave = "1";
      canSaveDynamicFields = "1";
   };
   new CharMarker(CM_Gaelius_Secretary) {
      dbID = "4110";
      gameID = "4110";
      constructOnLevelStart = "1";
      isPC = "0";
      itemListFinite = "0";
      animVariation = "0";
      isNeutral = "0";
      dataBlock = "MarkerChar";
      gameFloor = "-1";
      position = "-16.5 23.5 5.75";
      rotation = "0 0 -1 90";
      scale = "1 1 1";
      isRenderShadowEnabled = "true";
      canSave = "1";
      canSaveDynamicFields = "1";
   };

It should be:

   new CharMarker(CM_Gaelius) {
      dbID = "4100";
      gameID = "4100";
      constructOnLevelStart = "1";
      isPC = "0";
      charName = "Gaelius";
      itemListFinite = "0";
      animVariation = "0";
      isNeutral = "0";
      dataBlock = "MarkerChar";
      gameFloor = "-1";
      position = "-16.5 22.5 5.75";
      rotation = "0 0 -1 90";
      scale = "1 1 1";
      isRenderShadowEnabled = "true";
      canSave = "1";
      canSaveDynamicFields = "1";
   };
   new CharMarker(CM_Gaelius_Secretary) {
      dbID = "4110";
      gameID = "4110";
      constructOnLevelStart = "1";
      isPC = "0";
      charName = "Secretary";
      itemListFinite = "0";
      animVariation = "0";
      isNeutral = "0";
      dataBlock = "MarkerChar";
      gameFloor = "-1";
      position = "-16.5 23.5 5.75";
      rotation = "0 0 -1 90";
      scale = "1 1 1";
      isRenderShadowEnabled = "true";
      canSave = "1";
      canSaveDynamicFields = "1";
   };
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« Reply #92 on: July 01, 2017, 04:09:59 pm »

Additional script check in the file PRT_Portal.xml allows to fix a "ghost Esbenus bug", found by Hawthorn:

          <checksOnClick>
            <string>aod.npc_esbenus_archPaid</string>
          </checksOnClick>

It should be:

          <checksOnClick>
            <string>aod.npc_esbenus_archPaid &amp;&amp; aod.npc_esbenus_dead == false</string>
          </checksOnClick>
« Last Edit: July 07, 2017, 04:03:24 am by Sunfire » Logged

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« Reply #93 on: July 01, 2017, 05:35:18 pm »

Hm, maybe I should wait for a new update of the help.sc file instead of fixing it here and there?  Panic
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« Reply #94 on: July 02, 2017, 02:40:09 am »

Hm, maybe I should wait for a new update of the help.sc file instead of fixing it here and there?  Panic
Good idea, there are many files left besides of it Wink
« Last Edit: July 27, 2017, 02:11:49 am by Sunfire » Logged

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« Reply #95 on: July 02, 2017, 10:26:22 am »

file : ranks..cs

- "Master of Disguise" -> should be "Master of Impersonate".
- "You've awakaned a demi-God and attainded an ability to shield your mind from negativity and other unpleasantries, destroying an entire city in the process" -> should be "attained"
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« Reply #96 on: July 02, 2017, 06:04:52 pm »

One thing I'm not really sure to understand.
In the file "mdn-ending.cs" (end of the Maadoran chapter so), the following line:
"Fixing the smelter has presented you with an opportunity to make a strong impression on, and prove your value to, the most powerful Lord of the realm. Although you were given little choice in the matter, you're now on your way to Maadoran".

Does it mean the PC is leaving the outpost and is leading to Maadoran? (I didn't solve this quest for Gaelius yet, assuming the Lord is Gaelius).
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« Reply #97 on: July 04, 2017, 03:38:33 am »

There is an error in the file textbox.english.cs:

$msg_ae_ap_penalty0 = "The <victim> is staggered; AP reduced by <eff_val1>."; // xBow passive

It should be:

$msg_ae_apPenalty0 = "The <victim> is staggered; AP reduced by <eff_val1>."; // xBow passive
« Last Edit: July 08, 2017, 06:14:48 am by Sunfire » Logged

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« Reply #98 on: July 05, 2017, 01:45:39 pm »

There is an error in the file MDN_Trader_ExoticWeapons.xml (according to attached screenshot):

[Additional Passive and Hardness bonuses]

It should be:

[Additional THC and Hardness bonuses]


* screenshot_016-00000.jpg (154.61 KB, 1366x768 - viewed 38 times.)
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« Reply #99 on: July 06, 2017, 01:20:29 pm »

I really can't understand next line from the file Quest_TG2_02.xml:

            <string>aod.traps &gt; 3 &amp;&amp; aod.traps &lt; 4</string>
            <string>aod.traps &gt;= 4</string>

Seems like it must be a Traps skill range greater than 3 and less than 4, but it pointless, 'cause there aren't any integers there. May be it should be 3?

            <string>aod.traps = 3</string>
            <string>aod.traps &gt;= 4</string>

« Last Edit: July 08, 2017, 02:22:26 am by Sunfire » Logged

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« Reply #100 on: July 07, 2017, 04:56:54 am »

All fixed above-mentioned files along with ui.english.cs and itemtext.english.xml (too many fixes to post it here) are in the attached archive typos_6.zip and on the GD.
« Last Edit: October 11, 2017, 05:32:27 am by Sunfire » Logged

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« Reply #101 on: July 08, 2017, 11:38:37 am »

Salute
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« Reply #102 on: July 08, 2017, 06:55:45 pm »

RU version with some recent fixes (aod_russian_1.6.0.3_10.zip) has been re-uploaded to the GD.
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« Reply #103 on: July 09, 2017, 04:55:44 pm »

The file "ending.cs" (scripts\data\slides\ending.cs) seems to be bugged, as there is twice the following line: "As his control over the legion grows, Commercium's influence wanes.".

But the second one is written with a "\n" (and Passolo adds another \), so as a result it gives:
"As his control over\\nthe legion grows, Commercium's influence wanes."
« Last Edit: July 09, 2017, 04:59:58 pm by AbounI » Logged
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« Reply #104 on: July 14, 2017, 04:34:59 am »

Seems like files Teron New Events.english.cs and Teron_New.mis haven't been updated since ver. 1.2.0.0130 (2015, May Update).
Are they still needed?
« Last Edit: July 15, 2017, 07:23:49 pm by Sunfire » Logged

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