Iron Tower Studio ForumsRPGThe Age of DecadenceTranslation Forum (Moderator: Vahha)[General] Technical localization talk
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Sunfire
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« Reply #45 on: March 31, 2017, 07:08:22 am »

File phrases.english.cs - some extra blanks:

$phrase_END_XP_takeMeru =  "Take Meru alive!";
$phrase_END_XP_takeGaelius =  "Take Gaelius alive!";
$phrase_END_XP_takePaullus =  "Take Paullus alive!";
$phrase_END_XP_takeNoble =  "Take the noble alive!";

It should be:

$phrase_END_XP_takeMeru = "Take Meru alive!";
$phrase_END_XP_takeGaelius = "Take Gaelius alive!";
$phrase_END_XP_takePaullus = "Take Paullus alive!";
$phrase_END_XP_takeNoble = "Take the noble alive!";
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« Reply #46 on: March 31, 2017, 01:50:28 pm »

aod_english_1.5.0.68.7z is uploaded and ready for translation.
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Sunfire
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« Reply #47 on: April 01, 2017, 04:23:39 am »

Seems like THROW attack type has been thrown from textbox.english.cs file Smile

I thought that the Specters have no blood, so next phrase seems weird:

$msg_attack_5_SpecterBlock_crit_pc_npc0 = "\c1Critical strike! You hit <victim> for \c4<amount>\c1 points of damage, slashing the artery and causing bleeding damage.";

Maybe, it should be:

$msg_attack_5_SpecterBlock_crit_pc_npc0 = "\c1Critical strike! You hit <victim> for \c4<amount>\c1 points of damage, tearing through the gearwork.";

?
« Last Edit: April 01, 2017, 04:49:01 am by Sunfire » Logged

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« Reply #48 on: April 01, 2017, 07:03:57 am »

Maybe. Vince could've missed one.
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"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
The Black Company. Shadows Linger.

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« Reply #49 on: April 01, 2017, 07:17:38 am »

Reuploaded with this and other fixes (aod_english_1.5.0.68_2.7z)
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« Reply #50 on: April 01, 2017, 04:39:05 pm »

RU version is updated and uploaded.
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« Reply #51 on: April 05, 2017, 03:41:35 am »

Files art\gui\panels\main_panel.png, main_panel_1080.png, main_panel_1440.png must be removed from loc pack (and the game itself), while art\gui\panels\playGUI\main_panel.png - added.
Btw, Oscar, can you provide us a PSD version of that file?
« Last Edit: April 05, 2017, 03:45:03 am by Sunfire » Logged

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« Reply #52 on: April 05, 2017, 11:03:15 am »

Uploaded to Art PSD in the AoD translation folder. AoD_mainUI.
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« Reply #53 on: April 05, 2017, 11:21:41 am »

Uploading aod_english_1.5.0.68_3.7z
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"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
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(c) Oscar
Sunfire
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« Reply #54 on: April 07, 2017, 08:31:00 am »

RU version is updated and uploaded.
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« Reply #55 on: April 07, 2017, 06:46:30 pm »

Do the ".mis" files and character sheet files (like the ..\char_screen.cs for the skills descriptions) accept the GenderVars ?
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Sunfire
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« Reply #56 on: April 08, 2017, 12:06:44 am »

No.
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« Reply #57 on: April 08, 2017, 04:24:48 am »

Ok, thanks Sunfire  Wink
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Sunfire
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« Reply #58 on: April 08, 2017, 05:45:28 am »

Yw, AbounI.
Remember, that some others .cs files (events and slides mostly) accept the GenderVars.
« Last Edit: April 08, 2017, 11:41:59 am by Sunfire » Logged

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« Reply #59 on: April 08, 2017, 08:04:04 am »

Yep, I've annoted it in the F&T file when they're allowed  Salute
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