Iron Tower Studio ForumsRPGThe Age of DecadenceTranslation Forum (Moderator: Vahha)[General] Technical localization talk
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AbounI
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« Reply #180 on: January 18, 2018, 02:45:13 pm »

file temple_ending.cs:
- "The only exception is Paullus' personal adviser, a  <man/woman> who said to be instrumental in securing the nobles' support and organizing riots."
There's a double blank space before the tag <man/woman>.

- "They say <he/she> is a holy  <man/woman> who answers to a higher power and that even Paullus speaks with <him/her> with the utmost respect and seeks  <his/her> counsel and always finds  <his/her> advice worth following."
There are some double blank space before the tags <man/woman> + <his/her>(X2)

file: Quest_IG4_01.xml

at UID#12 : <npc_text>“He thinks he can. He thinks that he can elevate their khan and his generals and they will serve him faithfully, out of fear to lose it all, like civilized men do. But the Ordu aren’t civilized. The don’t care about these things and by the time Gaelius realizes it, it will be too late.“</npc_text>
It should be "They don't care..."
« Last Edit: January 18, 2018, 02:51:29 pm by AbounI » Logged
Sunfire
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« Reply #181 on: January 19, 2018, 04:00:22 pm »

An error in the file rewards_events.cs resulting lost reward:
(click to show/hide)

There is an appropriate script in the file Quest_faelanFight Events.english.cs for Falean_03:
(click to show/hide)
but not for Falean_02, instead calling a missing one Faelan_02:
(click to show/hide)

Uploaded aod_russian_1.6.0.105_14.zip and Fixes&typos_1.6.0.105_14.zip with the above-mentioned fixes + some more from the Steam + some old bugs (full list is here).
« Last Edit: February 03, 2018, 08:01:25 pm by Sunfire » Logged

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AbounI
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« Reply #182 on: February 06, 2018, 06:52:13 am »

Ok, let's take time to report more isuues:

In file Quest_TG4_01.xml at UID#3471, here what we have:
<npc_text>You find the chest with the artefacts without any difficulty.<nlo> It’s reinforced with black lead, but left unlocked. Inside, there are several compartments, one for each artefact.<nlo> The artefacts are wrapped in linen, but you can see the glow emanating from some of them through the fabric.<nlo> Suddenly, you feel light-headed and nauseated. You find the jar, take it, and close the chest.</npc_text>
There are three <nlo> tags that shouldn't be there. A leftover from the times such file were not in xlm format. Can be removed so.

In the file NPC_Levir_01.xml, at UID#2920+2921+2924, three times we got that:
-<dlgAnsw>
<text>“Why is Ganezzar under siege?</text>
Here the closing quote sign isn't a quote sign
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Sunfire
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« Reply #183 on: February 07, 2018, 01:29:17 pm »

Uploaded aod_russian_1.6.0.105_15.zip and Fixes&typos_1.6.0.105_15.zip with the above-mentioned fixes + some old bugs (full list is here).
« Last Edit: February 07, 2018, 01:33:01 pm by Sunfire » Logged

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« Reply #184 on: February 09, 2018, 01:19:57 pm »

Two typos I didn't notice at the 1st read in file NPC_Kemnebi_01.xml

-UID#3406 : <npc_text>“No gold, eh?” sighs Kemnebi. “I had a feeling that that might be the case, when Gracchus didn’t try to negotiate with us.“</npc_text>
It should be "I had a feeling that it might be the case..."

-UID#3407 : <npc_text>“We were already here,” shrugs Kemnebi. “ And I had an old score to settle with the Hundred Swords. So, all in all, the day hasn’t been a complete waste. “Take anything you see, kid. You’ve earned it.”</npc_text>.
There's an unnecessary blank space here (in red)

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Sunfire
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« Reply #185 on: February 11, 2018, 02:35:35 pm »

Uploaded aod_russian_1.6.0.105_18.zip and Fixes&typos_1.6.0.105_18.zip with the above-mentioned fixes + some more from the Steam + some old bugs (full list is here).
« Last Edit: February 19, 2018, 02:16:00 pm by Sunfire » Logged

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« Reply #186 on: February 19, 2018, 01:59:11 pm »

Reporting few more typos
- File Quest_TG5_02.xml

- UID#3497 : <npc_text>[failure]"Kill <him/her>," snaps the Boatman's leader, making an exective decision.</npc_text>
It should be "executive".

-UID#3452 : <npc_text>[failure]A few minutes later, one of the Boatrmen opens the door and steps outside. He looks at your handiwork, frowns, then steps over it. One by one, seven more Boatmen join him. They exchange glances, as if getting ready, then start walking towards the Slums.</npc_text>
It's Boatmen of course.

-UID#3477 : <npc_text>You see Lucius is defending himself against two Boatmen, his back to the wall. Distracted, one of the Boatmen glances at you, and Lucius uses this opportunity to ram his dagger between the assassin's ribs. The man falls down dead. Being outnumbered the other Boatman throws down his weapon and looks you straight in the eyes, awaiting your decision.</npc_text>.
It seems there's a double blank space here (Let's wait Sunfire's confirmation)

-UID#3480 : <npc_text>The first thing you see is Lucius, slumped in the corner, dead. The next moment the Boatmen attack you, hoping to take you by surrpise. The two are badly wounded, but it's small comfort at this point in the game.</npc_text>.
It should be "surprise".


- File Quest_TG5_03.xml
UID#2908 : <npc_text>Getting in will be easier than you think. The palace is well guarded but it’s wide open and full of people: nobles and their families, petitioners, emissaries, servants, and an army of parasites living off the vast wealth of the House. It’s a human hive, so all you have to do is fit in, then find a way upstairs into Gaelius’ private quarters. “Let me know when you’re ready and I’ll arrange a meeting with Cyrus.”</npc_text>
A missing quote sign at the very beginning of this speech. Maybe removing the one just before "Let me know..." is necessary?
« Last Edit: February 19, 2018, 03:26:44 pm by AbounI » Logged
Sunfire
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« Reply #187 on: February 19, 2018, 02:15:44 pm »

Uploaded aod_russian_1.6.0.105_19.zip and Fixes&typos_1.6.0.105_19.zip with the above-mentioned fixes + some more from the Steam and RU thread + some old bugs (full list is here).
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While state was waiting for a heroes, a cunt was giving birth to fools.
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