Iron Tower Studio ForumsRPGThe Age of Decadence (Moderator: Vahhabyte)Making the combat demo into a full game?
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CandyStick
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« on: January 14, 2012, 03:25:05 AM »

Just a thought, but it occurred to me that there has not been a game about roman gladiators in a very long time (that i know of), so maybe ITS could fill the void, make some cash and get a finished product out there before AOD.
 
The combat engine as it was in the demo was a lot of fun (and I am sure even better now), and you could base the whole game simply around battles in the arena. Have the player character rise up from a slave to a superstar gladiator to eventually earning his freedom. A good low priced game could be made without a huge time investment. What do you guys think?
« Last Edit: January 14, 2012, 04:09:02 AM by CandyStick » Logged
Vahhabyte
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« Reply #1 on: January 14, 2012, 05:54:19 AM »

Yeah, that would be awesome, an extended epic tactical/fighting game in addition to an AoD-based dungeon crawler.
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quasimodo
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« Reply #2 on: January 14, 2012, 12:41:17 PM »

I would certainly buy it as I loved the combat demo and I think it would make an awesome game.  But as with all things game development related it would probably take 5 times longer than you imagine to make a full game out of it.
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LordBlade
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« Reply #3 on: January 14, 2012, 07:11:23 PM »

True. Look how long it's taking them to get AoD done.
Would probably be a good 10 years or so before they could get a gladiator game finalized. :p

*Keeps waiting impatiently for AoD to be done*
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Drav
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« Reply #4 on: January 14, 2012, 07:46:53 PM »

I think it would be more interesting if instead of playing a gladiator, you play as a slave trader with the goal of leading the most successful gladiator school in the realm. So, play as the gladiators when it comes to the actual fighting, but have some kind of overarching strategy game where you buy/sell slaves, manage which fighters you send to which venues, have to think about travel times/costs, make sure you keep your fighters happy enough that they don't have a Spartacus situation on your hands etc. Kind of missing the point of making a cheap, fast game I guess, but I think that you'd probably have trouble just selling a souped-up combat demo after releasing the full game.

EDIT: Oh, you're suggesting they release this before releasing the full game. Surely delaying the full game by any amount of time to work on a side project would be undesirable at this stage.
« Last Edit: January 14, 2012, 07:59:47 PM by Drav » Logged
callehe
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« Reply #5 on: January 14, 2012, 11:22:21 PM »

also, add multiplayer tactical turnbased combat and hotseat = win
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Scott
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« Reply #6 on: January 17, 2012, 10:48:15 AM »

I had a similar same thought, CandyStick, but was reluctant to mention it, since I imagine the devs have plenty on their plate with AoD.  The combat system is so well-rounded and thoroughly tested, I would pay for an Incubation-style game.  Not a series of Arena fights, but a branching series of missions for a guild of mercenaries with a bunch of different environments and goals (ie. not just kill them all).  It would require the player to control multiple units.  Other than that, I don't think it would require all that much coding and there are already art resources for different scenes.
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TailSwallower
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« Reply #7 on: January 17, 2012, 12:13:23 PM »

Drav - I would play that game.

I guess they could make a follow-up that is to AoD what Fallout: Tactics is to Fallout?
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CandyStick
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« Reply #8 on: January 17, 2012, 04:32:18 PM »

I had a similar same thought, CandyStick, but was reluctant to mention it, since I imagine the devs have plenty on their plate with AoD.  The combat system is so well-rounded and thoroughly tested, I would pay for an Incubation-style game.  Not a series of Arena fights, but a branching series of missions for a guild of mercenaries with a bunch of different environments and goals (ie. not just kill them all).  It would require the player to control multiple units.  Other than that, I don't think it would require all that much coding and there are already art resources for different scenes.

So basically, something similar to Jagged Alliance but set in Roman times, that would be cool indeed. Sounds to me like you should be the one to make this Scott, hook up with ITS once again and ask them to use existing AOD resources/code to make your dream tactial/rpg game. Come on, you know you want to.  Wink
« Last Edit: January 17, 2012, 06:43:53 PM by CandyStick » Logged
Tigranes
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« Reply #9 on: January 17, 2012, 09:22:11 PM »

I think releasing AOD, then going down the Tactics route and introducing a squad-based combat oriented derivative would indeed be cool.

But it wouldn't be such a small project - there would still be a lot of work to do. I say squad because as much as I like the combat demo, I don't think the combat is varied enough to sustain a whole game with just one character.
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Argence
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« Reply #10 on: January 17, 2012, 11:57:22 PM »

I guess they could make a follow-up that is to AoD what Fallout: Tactics is to Fallout?
You mean a total rape of the lore and world setting?
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evilhyde
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« Reply #11 on: January 18, 2012, 12:15:10 AM »

a branching series of missions for a guild of mercenaries with a bunch of different environments and goals (ie. not just kill them all).  It would require the player to control multiple units.

That would be awesome. The combat is too good to not have an incarnation with full control party-based fights. I'm glad it's single person for AoD in keeping with the skill choices being a focus, but I do agree the combat would really shine in a game like that.
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Scott
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« Reply #12 on: January 18, 2012, 08:16:51 AM »

Sounds to me like you should be the one to make this Scott, hook up with ITS once again and ask them to use existing AOD resources/code to make your dream tactial/rpg game. Come on, you know you want to.  Wink

Please stop.
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erbgor
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« Reply #13 on: January 18, 2012, 08:25:29 AM »

Well, a Ja2-type game could be awesome, thing is it would have to be really, really, fucking good to be even in the same league as Ja2. Otherwise it will just be a nice little diversion before I go back to Ja2.


What I mean to say is basically that Ja2 has conquered the squad based turn based genre same way Diablo 2 has conquered the action rpg genre.
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TailSwallower
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« Reply #14 on: January 18, 2012, 08:45:17 AM »

You mean a total rape of the lore and world setting?

I was waiting for that. Thanks for not disappointing.
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quasimodo
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« Reply #15 on: January 18, 2012, 03:49:01 PM »

I guess they could make a follow-up that is to AoD what Fallout: Tactics is to Fallout?
You mean a total rape of the lore and world setting?



Which I wouldn't have minded at all had they delivered tactical combat at the level of JA2.
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Lexx
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« Reply #16 on: January 18, 2012, 04:54:57 PM »

Well, a Ja2-type game could be awesome,

Yea, leading a team of highly trained specialists to strike a king out of some country or something like that. I would play it. :>
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callehe
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« Reply #17 on: January 18, 2012, 07:45:43 PM »

AoD Tactics: Imperial Guards

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Dragatus
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« Reply #18 on: January 19, 2012, 04:15:39 AM »

It could be Assassins vs IG fighting over whatever and you choose your side. Assassins would have highly skilled combatants, but you'd only have a limited number of them so every loss would hurt a lot. IG on the other hand would have an unlimited number of expendable raw recruits and you could also deploy more men per mission.
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kia256
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« Reply #19 on: January 19, 2012, 06:57:24 AM »

It could be set a few decades before the time of the game, when a bigger number of houses were still around, and cast the player as one of their high ranking knights responsible for operations against other houses.
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suibhne
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« Reply #20 on: January 28, 2012, 07:38:51 PM »

I and a few others brought up this idea a year or two back. Sounded like Vince might even consider it as another, smaller title after AoD...but I still doubt it.

I like the idea a lot, but I'd want it to be squad-based.
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Vince
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« Reply #21 on: January 28, 2012, 11:00:51 PM »

It's a good idea. We'll definitely consider it.
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suibhne
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« Reply #22 on: January 31, 2012, 01:51:58 PM »

It's a good idea. We'll definitely consider it.

I love seeing that this is still on the (potential) back-burner!

My view is basically that the combat engine has gotten polished to a pretty high degree, and you lot have gotten lots of experience at developing combat situations that work well for it. Given how much work went into the combat and how much fun it can be (especially with a few controllable characters, I hope), it would seem a shame not to give that a game in its own right, even if it only had 4-5 hours of gameplay.
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