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Oscar
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« on: July 18, 2011, 09:43:09 pm »

How would you distribute the points on the different character backgrounds? We are curious to see the kind of characters you would make, and also use that information to make some default distribution of stats depending on the background. You will be able to change them, of course.

Rules:

- 40 points to distribute among 6 stats: Strength - Dexterity - Constitution - Perception - Intelligence - Charisma.
- Minimum 4 points - Maximum 10.
- The backgrounds are: Assassin - Thief - Knight - Loremaster - Grifter - Merchant- Mercenary (drifter will have no default distribution).

Please give the stats distribution for all backgrounds. Go! Smile
« Last Edit: July 19, 2011, 10:11:26 am by Oscar » Logged

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Plalito
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« Reply #1 on: July 18, 2011, 10:25:01 pm »

I'll start. I made the higher stats bold for easier viewing. I didn't push the stats to any extremes, but these seem like decent layouts for a template I think, though they may still be too specialized.

Assassin

6 Strength
9 Dexterity
6 Constitution
8 Perception
6 Intelligence
5 Charisma

Thief

5 Strength
9 Dexterity
5 Constitution
9 Perception
7 Intelligence
5 Charisma

Knight

8 Strength
7 Dexterity
9 Constitution
6 Perception
5 Intelligence
5 Charisma

Merchant

5 Strength
6 Dexterity
5 Constitution
7 Perception
8 Intelligence
9 Charisma

Loremaster

5 Strength
5 Dexterity
5 Constitution
9 Perception
9 Intelligence
7 Charisma

Mercenary

8 Strength
8 Dexterity
7 Constitution
6 Perception
5 Intelligence
6 Charisma

Grifter

5 Strength
6 Dexterity
6 Constitution
6 Perception
8 Intelligence
9 Charisma

Edit: Forgot to add Mercenary constitution.

Edit 2: Forgot good ol' Grifter, and removed a 4 from the Loremaster so there is no 4's or 10's.
« Last Edit: July 19, 2011, 02:52:28 am by Plalito » Logged
Oscar
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« Reply #2 on: July 18, 2011, 10:27:26 pm »

Interesting. Thanks!
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« Reply #3 on: July 18, 2011, 10:30:09 pm »

I'm about to hit the sack (NA), but one immediate thought: if the minimum's 4, let's actually take some of the scores down to 4 for these character archetypes. Widely varying characters are more fun, after. all. Wink
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Oscar
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« Reply #4 on: July 18, 2011, 10:58:27 pm »

Or more like min-maxing Wink
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« Reply #5 on: July 19, 2011, 12:13:56 am »

All values are a subject to change by +/- 1-2 in case the penalties for 4-5 value stats are too severe and cannot be compensated for through skills or tricky tactics.
(and yes, I'm obsessed with Intelligence stat)

Assassin
5 Str 10 Dex 4 Con 10 Per 6 Int 5 Cha

Thief
5 Str 10 Dex 6 Con 6 Per 5 Int 8 Cha

Knight
7 Str 6 Dex 7 Con 5 Per 7 Int 8 Cha

Merchant
5 Str 4 Dex 7 Con 6 Per 8 Int 10 Cha

Loremaster (1st play-through char)
7 Str 6 Dex 6 Con 5 Per 10 Int 6 Cha

Mercenary
7 Str 6 Dex 10 Con 5 Per 6 Int 6 Cha

Grifter
4 Str 6 Dex 5 Con 7 Per 8 Int 10 Cha

UPD: revised making the values less extreme => hopefully less vulnerable to risks.
« Last Edit: August 01, 2011, 03:20:25 am by Vahhabyte » Logged

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galsiah
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« Reply #6 on: July 19, 2011, 12:24:51 am »

Some more:

Assassin

6 Strength
8 Dexterity
5 Constitution
9 Perception
7 Intelligence
5 Charisma

Thief

5 Strength
8 Dexterity
5 Constitution
8 Perception
7 Intelligence
7 Charisma

Knight

9 Strength
7 Dexterity
8 Constitution
5 Perception
5 Intelligence
6 Charisma

Loremaster

4 Strength
7 Dexterity
5 Constitution
8 Perception
9 Intelligence
7 Charisma

Merchant

6 Strength
5 Dexterity
5 Constitution
8 Perception
7 Intelligence
9 Charisma

Mercenary

8 Strength
7 Dexterity
7 Constitution
7 Perception
6 Intelligence
5 Charisma


I'm not sure about sticking many 4s and 10s in default settings. While they can certainly make things interesting, I'd have thought it makes sense for a player to have to manually select such extremes. In particular for 10s, they'd seem somehow less special if some default background had a stat at 10. If the player is to feel like he's playing a character with some exceptional ability, he needs to have increased it from the default setting. The same goes for 4s.
If the defaults are too extreme, most players will end up toning down their characters strengths/weaknesses, rather than increasing them - I guess that'd feel less satisfying.

That said, I should have hit the sack hours ago, so the above might be utter nonsense. Who knows?
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Oscar
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« Reply #7 on: July 19, 2011, 12:31:06 am »

Yep, there are some very bad consequences for having 4s in some situations. Don't be surprised if your 4 strength loremaster falls down to his death when going down a long vertical shaft. Or even better, he can't go back up and has a long, starving death underground smug
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« Reply #8 on: July 19, 2011, 01:50:49 am »

Haha, these lovely little checks will enhance replayability, won't they?   Haha, no
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Dragatus
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« Reply #9 on: July 19, 2011, 01:53:19 am »

How would you distribute the points on the different character backgrounds? We are curious to see the kind of characters you would make, and also use that information to make some default distribution of stats depending on the background. You will be able to change them, of course.

Rules:

- 40 points to distribute among 6 stats: Strength - Dexterity - Constitution - Perception - Intelligence - Charisma.
- Minimum 4 points - Maximum 10.
- The backgrounds are: Assassin - Thief - Knight - Loremaster - Grifter - Loremaster - Mercenary (drifter will have no default distribution).

Please give the stats distribution for all backgrounds. Go! Smile

You listed Loremaster twice. I believe one of them was supposed to be Merchant. Wink

I'd avoid giving the default distributions any stat penalties so it's a baseline 6 in all attributes for all backgrounds. That leaves 4 point to be distributed.

Assassin: 8 DEX, 8 PER
Grifter: 7 INT, 7 PER, 8 CHA
Knight: 7 STR, 7 DEX, 7 INT, 7 CHA
Loremaster: 8 INT, 7 PER, 7 CHA
Merchant: 8 INT, 8 CHA
Mercenary: 8 STR, 7 DEX, 7 CON
Thief: 8 DEX, 7 PER, 7 CHA
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Plalito
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« Reply #10 on: July 19, 2011, 02:42:53 am »

Heh, I just realized we all forgot Grifter (except for Dragatus). When I read "drifter will have no default distribution" I was thinking grifter for some reason. I'll edit it in.

Quote from: Oscar
Yep, there are some very bad consequences for having 4s in some situations. Don't be surprised if your 4 strength loremaster falls down to his death when going down a long vertical shaft. Or even better, he can't go back up and has a long, starving death underground smug

Quote from: Dragatus
I'd avoid giving the default distributions any stat penalties so it's a baseline 6 in all attributes for all backgrounds. That leaves 4 point to be distributed.

If that's the case, maybe having 5 as a baseline would be enough to avoid some of the more severe consequence. Having a baseline of 6 seems like you'd lose too much specialization.
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Casaubon
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« Reply #11 on: July 19, 2011, 03:28:48 am »

Mercenary: (pure fighter, probably my first character, 2 handed dodger)
8 strength
10 dexterity
6 constitution
6 perception
5 intelligence
5 charisma

Knight: (possible second character, 1 handed blocker, should be able to both talk and fight - badly)
8 strength
7 dexterity
5 constitution
5 perception
7 intelligence
8 charisma

Assassin: (possible second character, ranged fighter relying on crits, hopefully not a overspecialized moron like the merc)
5 strength
9 dexterity
5 constitution
9 perception
7 intelligence
5 charisma


Loremaster: (possible third character, won't get into fights if he can help it and if not the backup plan is to die as painlessly as possible)
5 strength
5 dexterity
6 constitution
7 perception
10 intelligence
7 charisma

Grifter: (like the loremaster, only relying on CHA instead of INT to keep him out of the fighting)
5 strength
5 dexterity
5 constitution
7 perception
8 intelligence
10 charisma



Damn the points are tight. I still like to have a 10 in something just to specialize and see the cool special checks; the knight is the exception 'cause I see him more as a well rounded character that can do a variety of tasks but excels at none. Thief and Merchant don't really interest me a lot, but if I had to roll one of those they'd resemble (respectively) the assassin and the knight.
« Last Edit: July 19, 2011, 03:39:51 am by Casaubon » Logged

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Vahha
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« Reply #12 on: July 19, 2011, 03:56:32 am »

Yep, there are some very bad consequences for having 4s in some situations. Don't be surprised if your 4 strength loremaster falls down to his death when going down a long vertical shaft. Or even better, he can't go back up and has a long, starving death underground smug
How about 5 values? Semi-fails, e.g. falling a couple of times , bruising oneself and damaging inventory, yet surviving?
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« Reply #13 on: July 19, 2011, 06:37:38 am »

There should be some fails for 10er stats too, to punish min-maxing. :p

Cheap improvised ninja-examples:
STR 10: You are so strong, in a situation you overrated yerself when lifting something far too heavy and gain some damage because of that.
INT 10: You are so damn intelligent, the person in front of you doesn't like the way you talk.
CHA 10: You seem to be a super fancy dude, which is great! But there is someone who doesn't like you because of envy or something and he will betray you.
... etc. something along the lines.

Sorry for abusing the thread. :>
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Esquilax
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« Reply #14 on: July 19, 2011, 06:49:38 am »

Yeah, that sounds like it would be nice in theory, but it might piss me off greatly in practice. You're already being punished by having one of your stats at ten because it means you need to make major sacrifices elsewhere in other stats - if you put in too many situations where being amazing at something is a hindrance, it pretty much defeats the purpose of putting a stat at 10 to begin with.

I'm probably going as an assassin for my first run:

Str 7
Dex 10
Con 6
Per 7
Int 6
Cha 4
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