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Author Topic: New Grimoire beta  (Read 24587 times)
Casaubon
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« Reply #15 on: September 07, 2012, 01:03:14 pm »

ARISE FROM THE DEATH, THREAD!

Epic news! Grimoire is coming to Kickstarter at the end of september! Make sure you pledge, 'cause Cleve is gonna reserve the privilege of playing it only to his most loyal supporters! The unwashed sapiens-sapiens masses will have to wait a couple of years more and WEEP IN DESPAIR in the meantime.
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Vahha
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« Reply #16 on: September 07, 2012, 02:07:42 pm »

 Panic I'm sure it will leak.
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One Wolf
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« Reply #17 on: September 07, 2012, 04:12:40 pm »

That RPGWatch thread is even more hilarious than I predicted. 
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Vince
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« Reply #18 on: September 07, 2012, 04:30:52 pm »

The videos he posted on the Codex look pretty cool. I'll pledge without any reservations.
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One Wolf
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« Reply #19 on: September 07, 2012, 11:16:32 pm »

The videos do look interesting, but that guy is a consummate dick.
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Niektory
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« Reply #20 on: February 18, 2013, 06:36:25 pm »

Believe it or not, but Cleve just posted the new demo:

http://www.rpgcodex.net/forums/index.php?threads/grimoire-kickstarter.75724/page-90#post-2502606

I believe because I ran it already. Smile
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Vahha
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« Reply #21 on: February 19, 2013, 11:50:51 am »

 Huh?
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Vahha
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« Reply #22 on: August 01, 2013, 01:34:48 pm »

The screenshots look soo great! http://grimdarkly.wordpress.com/gallery-2/
The game may be released this year.
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“In a time of deceit, telling the truth is a revolutionary act.”

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Vahha
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« Reply #23 on: March 29, 2017, 02:40:55 pm »

Hallelujah, brothers and sisters, it's about to be released, after 20 years in development! Not vaporware!

! No longer available

http://steamcommunity.com/sharedfiles/filedetails/?id=893772412
« Last Edit: March 29, 2017, 02:45:35 pm by Vahha » Logged

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Ruinous
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« Reply #24 on: March 30, 2017, 09:57:46 pm »

The cynic in me says maybe next year, maybe the following year. The optimist in me says, wtf is this actually happening? Fingers crossed.
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Vahha
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« Reply #25 on: April 03, 2017, 03:04:38 am »

Greenlighted on day one  Grin

The ultimate classic style turn-based fantasy roleplaying game!

After more than 20 years of development, the greatest roleplaying game of them all is fnally ready for release! Grimoire is an homage to the classic dungeon blobbers and is inspired by Wizardry, Might & Magic, Lands of Lore, Anvil of Dawn, DungeonMaster and the Eye of the Beholder games!

    600 hours of play possible in a single game
    Lush Colorful 2D Hand Drawn Artwork
    Retro style MIDI music and 8 bit sound effects
    244+ Maps in the game to explore!
    Turn-Based strategic combat
    Multiple Beginnings, Multiple Endings
    144 context sensitive magic spells
    14 races, 15 professions, 50 skills
    64 intelligent NPCs with 8000+ Words in Vocabulary
    Full Sentence Communication with NPCs
    240+ monsters each with special powers and defenses
    1000+ items, Carry Containers, Global Party Inventory
    30 conditions, from Confusion to Disease & Lycanthropy
    Automapping, Autowalking, Autohealing
    Global Map Atlas With Position Marker
    Quest Journal, Hint Prompting, Help Facility, Mini-Quests
    Complex LockPicking Interfaces for Doors & Chests
    Challenging Puzzles and Rich Interactive Dungeons
    Browsable Character Library for up to 100 characters
    Up to 12 Commented Postage Stamped Savegames
    Multi-themed GUI and customizable screen layouts

I've run 6 marathons and an ultra-marathon in my life and trust me an ultra-marathon is a game of hopscotch compared to how long I have worked to finish the game. Once I got it to a certain level of quality there was no question of chucking it out only half-polished. I had to take it through to the end even if it meant another decade of work - and it did. I kept dreaming of the day I would have completed a job that even 20 people couldn't do by myself and it would be my own unique product, no compromises.

I was trying to sum up the reasons it took 20 years to make. Remember, I'm not sitting in a games development office with 40 other people and 4 million dollar budget. It's just me sitting in my study until 3 am in the morning when I am not working to feed my family or commuting 4 hours a day. I didn't expect it to be easy but most people cannot imagine what kind of hard work for how long we are talking about. Only a game developer who has worked on a similar title about a quarter the size could understand what sort of Herculean task is being discussed. The accompanying 40+ complex data editors were also written by me, mostly in Borland C++ Builder. This is gehenna pits of fire type development for two decades. I wanted it to be an experience that would immerse the player completely for a long, long time. I love Crusaders Wiz 7 but it all ended too soon. I wanted a game that would be much bigger.

« Last Edit: April 03, 2017, 03:08:18 am by Vahha » Logged

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Sodomy
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« Reply #26 on: May 16, 2017, 09:32:24 pm »

I believe a baby can fly.
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Vahha
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« Reply #27 on: May 17, 2017, 01:26:41 am »

Release date: May 29
! No longer available
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Vahha
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« Reply #28 on: July 09, 2017, 05:31:19 am »

So, yesterday's release has been slightly delayed. No wonder  Roll Eyes
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hilf
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« Reply #29 on: August 04, 2017, 06:36:40 am »

Released!!!!1

http://store.steampowered.com/app/650670/Grimoire__Heralds_of_the_Winged_Exemplar/
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