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Radek Smektala
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« on: November 10, 2010, 04:45:54 pm »

Newcomer is an adventure/RPG hybrid with highly non-linear plot. Clearly influenced by Wasteland and Bard's Tale.

A long description of the game with screenshots is available here.

Now, I've been following the project off and on again for years, but the devs are terrible at marketing. It was only after I've read this post at an unrelated website that I found out...

Quote
Ultimate Newcomer will be released this year, as free for non-commercial use Donationware for the Commodore64, PC, Mac, and Linux platforms.

Holy shit!

Can't wait. It should also give some hope to those thinking AoD will never come out Wink
« Last Edit: November 12, 2010, 07:20:02 pm by Radek Smektala » Logged
MaximB
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« Reply #1 on: November 10, 2010, 05:31:20 pm »

"20 years in the making..." that figures...
But with the great features that this game promise + a Linux client - I will definitely going to try it.
 
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Gregorus Prime
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« Reply #2 on: November 10, 2010, 05:35:00 pm »

I once thought about making a MaximB drinking game where you take a shot every time you click a thread and find out his reply is about Linux, but then I realized that my body simply cannot handle that much alcohol.
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Anonxeuix
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« Reply #3 on: November 10, 2010, 05:52:16 pm »

lol
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One Wolf
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« Reply #4 on: November 10, 2010, 07:05:27 pm »

Quote
Commodore64

wtf

Edit 1:  Ah, I see, it's been in development for so long that it started as a C64 game.  Wow.

Quote from: Game Dev Website
70-280 gaming hours for the 1st play-through

 180'000 words of in-game text

 180 character portrait GFX

 130 inventory item and gadget GFX

 100 cutscene GFX

 50 game areas

 30 level GFX sets

 Animated Intro and Outro

 Total game size of 2 MB





Edit 2:

« Last Edit: November 10, 2010, 07:10:49 pm by One Wolf » Logged

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« Reply #5 on: November 10, 2010, 07:08:53 pm »

I once thought about making a MaximB drinking game where you take a shot every time you click a thread and find out his reply is about Linux, but then I realized that my body simply cannot handle that much alcohol.

I was once thinking of giving him an avatar like this one Tongue

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« Reply #6 on: November 10, 2010, 07:11:22 pm »

I once thought about making a MaximB drinking game where you take a shot every time you click a thread and find out his reply is about Linux, but then I realized that my body simply cannot handle that much alcohol.

I was once thinking of giving him an avatar like this one Tongue


Grin


Quote from: Website
We decided to continue and complete this project on the C64, because emulators for it are available on every current platform we can think of, providing as much or better accessibility to our game as using a cross-platform technology like JAVA, but without the suxx. This makes our game available for practically everyone, and facilitates an incredibly tight project footprint for quite a large quantity of content:

You know what's a little odd, I looked around their website for a while and I still have no idea what the game is about are what setting it takes place in.
« Last Edit: November 10, 2010, 07:15:14 pm by One Wolf » Logged

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Radek Smektala
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« Reply #7 on: November 10, 2010, 07:15:07 pm »

Edit 1:  Ah, I see, it's been in development for so long that it started as a C64 game.  Wow.

To be fair, I'm certain it's still going to look like that. And the boxed edition will really be for Commodore 64. Weird, weird project.

Anyway, here's a better written feature list:

Quote
# 180+ characters you can interact with, each with his/her own portrait graphic
# 10+ people who may join you, to make a team of up to 6 members
# ...or try it on your own, in the extra challenging Solo game mode...
# 50+ different areas to explore, created with 30+ different graphic sets
# 100+ cutscenes/situational graphics in-game, that make you feel like you are there
# 180,000+ words of ingame text, mostly interactive conversations
# No random encounters
# Thousands of puzzles and situations to encounter and solve
# Complex, non-linear gameplay with multiple levels of endings
# Months or weeks of immersive gaming until you "complete" the game...
# ...but there will still be a thousand situations, resolutions and encounters you have not seen yet, and 2 more game modes to complete!
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One Wolf
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« Reply #8 on: November 10, 2010, 07:16:24 pm »

I feel like this game sounds too good to be true...
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Radek Smektala
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« Reply #9 on: November 10, 2010, 07:23:57 pm »

I feel like this game sounds too good to be true...

A 2004 release can be found online at http://noname.c64.org/csdb/release/?id=3431

The translation is very basic, but will be improved in the final version.

So far, it plays like a mix between Neuromancer and Dragon Wars. Quite fun, but controls are weird on the emulator I'm using. I'll have to work on that when I have some time.

There are also strange pauses during combat (also an issue with the emulator, most likely) and disk swapping is a bitch.

Still, looks promising.
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MaximB
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« Reply #10 on: November 11, 2010, 03:13:17 am »

I once thought about making a MaximB drinking game where you take a shot every time you click a thread and find out his reply is about Linux, but then I realized that my body simply cannot handle that much alcohol.

I was once thinking of giving him an avatar like this one Tongue

Why not ? I would gladly accept it.
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One Wolf
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« Reply #11 on: November 11, 2010, 12:13:56 pm »

Quote
Still, looks promising.

I agree.  Keep this thread updated if you have the time, I'm interested to see how the release fares.
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« Reply #12 on: November 12, 2010, 03:56:55 am »

Newcomer is an adventure/RPG hybrid with highly non-linear plot. Clearly influenced by Wasteland and Bard's Tale.
> adventure/RPG hybrid
Finally!
mmm... I guess I'll also have to try Neuromancer.

I once thought about making a MaximB drinking game where you take a shot every time you click a thread and find out his reply is about Linux, but then I realized that my body simply cannot handle that much alcohol.

I was once thinking of giving him an avatar like this one Tongue

Why not ? I would gladly accept it.
Don't worry fellow Linux user. You're not alone Smile


Quote
DISTRIBUTION & ORDERING INFO:
Enhanced Newcomer is no longer available due to the impending release of Ultimate Newcomer.
Ultimate Newcomer is DonationWare – distribution details and ordering options TBA soon!
So I guess it will take them a year to polish it up Wink
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Scott
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« Reply #13 on: November 12, 2010, 10:23:26 am »

The specs list seems to indicate you need a Commodore-64 to run the final product, or at least a 5.25" drive.  Who the frig's got one of those?  Or is it an attempt at humour?
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Wrath of Dagon
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« Reply #14 on: November 12, 2010, 11:29:04 am »

What do you mean, everyone's got one. Are you a visitor from the future?
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Secondly--MURDER? Merely because I had planned the duel and provoked the quarrel! Never had I heard anything so preposterous.
Radek Smektala
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« Reply #15 on: November 12, 2010, 11:58:40 am »

The specs list seems to indicate you need a Commodore-64 to run the final product, or at least a 5.25" drive.  Who the frig's got one of those?  Or is it an attempt at humour?

No, no, at worst you'll need an emulator, but I've read somewhere that the final release will be optimized in such a way that you won't need to swap (virtual) disks or mess with configs. The previous, outdated release works on Vice just fine, although keyboard behaves really weird.

Take a look: http://images.pcworld.com/reviews/graphics/139100-commodore64.jpg

Enter is moving forward, the button below it on the left is turning left, and the one on the right is turning right. Makes heaps of sense. However, on a PC keyboard, it's terribly counterintuitive as you can probably imagine. Down and up arrow buttons make you turn left, left and right arrow buttons make you turn right, and enter is for moving forward. Madness!

However, the project director himself said in the Play This Thing article that the game is coming to PC, Linux and Mac. If he didn't mean a native release, then I'm hoping the game will come with a custom emulator wrapper at least.

EDIT:

Quote
* Game controls changed for more comfort for emulator users on PC/Mac keyboards
* VICE fully supported, extensively tested, no virtual floppy disk swapping, works like a native PC / Mac / Linux game

What I said but in not so many needless words Wink
« Last Edit: November 12, 2010, 12:20:30 pm by Radek Smektala » Logged
One Wolf
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« Reply #16 on: November 12, 2010, 07:13:46 pm »

Quote
I guess I'll also have to try Neuromancer.

Anyone played this?  I've been intrigued by it for a number of years, and I loved the book.

Quote from: Scott
The specs list seems to indicate you need a Commodore-64 to run the final product, or at least a 5.25" drive.  Who the frig's got one of those?  Or is it an attempt at humour?

I believe you just need an emulator.  Pretty clever actually, since the game has been developed on the C64 they save time by sticking with it, and there are emulators for C64 on pretty much every platform.  I was wondering the other day about DOSBox functionality on the Linux client for exactly the same reason.  I think DOSBox runs perfectly on Linux, so an indie dev could actually release a multi-platform game if they wrote there game in "DOS".  I know DOS isn't a language, you get my point.


Quote from: Dagon
What do you mean, everyone's got one. Are you a visitor from the future?

To whom is your question directed?  Got one what?
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Radek Smektala
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« Reply #17 on: November 12, 2010, 07:23:08 pm »

Quote
I guess I'll also have to try Neuromancer.

Anyone played this?  I've been intrigued by it for a number of years, and I loved the book.

It's interesting. Definitely less linear than usual adventure games. See for yourself.

The dialog system in Newcomer is pretty much identical.
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One Wolf
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« Reply #18 on: November 12, 2010, 07:57:45 pm »

Quote

Whoa, nice!

Next stop, Bladerunner =)
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Radek Smektala
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« Reply #19 on: November 12, 2010, 08:00:06 pm »

Next stop, Bladerunner =)

Man. Don't get me started on that one. I'd put it in my top 5 games along with Fallout and Deus Ex. So good.
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One Wolf
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« Reply #20 on: November 12, 2010, 08:06:25 pm »

Next stop, Bladerunner =)

Man. Don't get me started on that one. I'd put it in my top 5 games along with Fallout and Deus Ex. So good.

No shit?  I've got a very scratches Bladerunner disk that's been collecting dust (and scratches) for the last 6 years.  Maybe the time has come.
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Radek Smektala
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« Reply #21 on: November 12, 2010, 08:24:44 pm »

No shit?  I've got a very scratches Bladerunner disk that's been collecting dust (and scratches) for the last 6 years.  Maybe the time has come.

Go for it. It's relatively short (4, 5 hours on replays) but very, very reactive. There are about twelve endings I think, and most choices have consequences that echo thorough the whole game. Better yet, each time you play it, different characters are replicants.
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One Wolf
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« Reply #22 on: November 12, 2010, 09:48:33 pm »

That sounds awesome as hell, how did I not know this, and how is this game not legendary?
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Radek Smektala
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« Reply #23 on: November 16, 2010, 08:05:08 am »

Why is this game suddenly all over the news? Did we cause this?
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Scott
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« Reply #24 on: November 16, 2010, 08:47:58 am »

Why is this game suddenly all over the news? Did we cause this?
No.
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GTFO
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« Reply #25 on: November 16, 2010, 03:55:09 pm »

No shit?  I've got a very scratches Bladerunner disk that's been collecting dust (and scratches) for the last 6 years.  Maybe the time has come.

Go for it. It's relatively short (4, 5 hours on replays) but very, very reactive. There are about twelve endings I think, and most choices have consequences that echo thorough the whole game. Better yet, each time you play it, different characters are replicants.
wow this is sad. I have the game, I love adventure games, and I only played it once Sad
The weird thing is that I played the game *years* before I saw the movie. And Blade Runner is one in my top10 movie list.  Wallbang
It was a weird situation because I acquired the game as a refund for quitting a video game rental store. I played it once at the time, I liked it, but did not fully appreciate it.
Now you're telling me all those things... I really have to play it again and again.
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Jim_Cojones
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« Reply #26 on: November 16, 2010, 08:07:52 pm »

Better yet, each time you play it, different characters are replicants.

I'm pretty sure that's not true although game's ads claimed it was. There's a fair share of random elements but who's who never really changes.

(click to show/hide)
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Radek Smektala
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« Reply #27 on: November 16, 2010, 09:07:27 pm »

Better yet, each time you play it, different characters are replicants.

I'm pretty sure that's not true although game's ads claimed it was. There's a fair share of random elements but who's who never really changes.

I've finished the game many times and it's still fresh in my mind. I know what I'm talking about.

(click to show/hide)

EDIT:

(click to show/hide)
« Last Edit: November 16, 2010, 09:39:58 pm by Radek Smektala » Logged
MaximB
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« Reply #28 on: March 15, 2011, 06:04:17 am »

What's up with this project ?
The game website here : http://www.newcomer.hu  is down.
The release date was 2010 but it's 2011 now...
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Justme
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« Reply #29 on: March 15, 2011, 09:49:38 am »

How is that surprising?  They failed to release the damn game in 20 years, so they are obviously idiots and don't have a clue what they are doing. Also, they said they wanted to release the game for Linux, ergo they are obviously idiots and don't have a clue.
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Radek Smektala
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« Reply #30 on: April 14, 2011, 09:02:27 pm »

The site's back on.
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MaximB
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« Reply #31 on: May 03, 2011, 12:49:04 am »


Great...then the game will be out any minute now...any minute...
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« Reply #32 on: May 03, 2011, 02:07:10 am »

Oh boy, looks soo oldschool! Commodore64, mmm... When I was a kid I dreamt to have one, because it had 64 Kb of memory while my Speccy had 16 Smile
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