Ok, sorry for the delay. You know, holidays and all. Btw, I deleted a bunch of unrelated posts to clean up the thread.
My vote:
Assassin
STR 4
DEX 7
CON 4
PER 10
INT 8
CHA 7
Presuming that untimely death is avoidable with those stats, I'd guess they should give good options. Hopefully the Int should give some decent skills, and the Cha shouldn't be too restrictive.
Considering occupational hazards, Con 4 isn't the best choice. Per 10 would be wasted as Per kicks in a lot during explorations and we won't have those in this playthrough (as we are limiting it to Teron and two satellites). Str 4 will give you -2 damage, so let's go with 6.
So, how about:
Strength 6 (no bonuses, no penalties)
Dexterity 8 (to increase dodge and light weapons skills)
Constitution 6 (wouldn't go lower)
Perception 8 (mostly for the to hit bonus and a few other things)
Intelligence 7 (not too bright, not too dumb)
Charisma 5 (no points left for Cha, well, maybe next time)
Edit: You know what? To save some time (otherwise we'd never get to the first screen), I'll just go with this character. I was going to ask you to pick a name, but that would add another 2 pages of debates so let's name our assassin Titus to honor the unspeakable awesomeness of Titus Pullo. Of course, now I'm thinking that we should have gone with a badass merc and joined the Imperial Guards, but nobody voted for mercs, so assassin it is.
Edit #2: You have 14 points (Int x 2) to distribute before we start our adventure. Also, as you can see, you get some reputations modifiers. All noble houses look at you fondly because they use your services often, but not as often as the merchants. The guards think that you are a scum and if you were a real man you would have been a soldier.
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