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Author Topic: Let's play AoD!  (Read 479025 times)
Vince
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« Reply #45 on: December 29, 2007, 06:15:51 pm »

Sounds good to me, let's start this biotch up. Is there a character creation screen, or does it look basically the same as the character sheet?
Yes, there is. That's where you pick stats, name, gender, and trade. It's boring.

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On a small sidenote VD, how is the games status at the moment? I know you guys are polishing up a lot of things, but is the thing playable from beginning to end, with all the content in place?
Pretty much. You do know that we are replacing all town maps?
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Mehler
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« Reply #46 on: December 29, 2007, 06:22:12 pm »

My suggestions:

8 points to Crossbow
4 points to Critical Strike
2 points to Dodge
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Starwars
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« Reply #47 on: December 29, 2007, 06:37:42 pm »

6 to Crossbow
4 to Dodge
4 to Sneak

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Pretty much. You do know that we are replacing all town maps

Yep, and I think it's an extremely good move. I feel area design can be quite important in RPGs, if they really want to rise from being "merely" good to being great. The facelifts to the game that's been shown so far is exactly the vitamin injection it needed I think.
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Vince: "We strongly believe that the hardcore player doesn't want to be loved, but wants to be kicked in the balls and then kneed in the face."

Check out some of my home-recordings: http://www.youtube.com/user/Starwars83/videos?flow=grid&view=0
cardtrick
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« Reply #48 on: December 29, 2007, 06:45:08 pm »

4 to Streetwise (I want to see what this does.)
2 to Sneak (We're an assassin after all.)
2 to Throwing (Throwing knives are the shit for assassins!)
2 to Traps (Again, want to see what this does, since it's so often a useless dump skill, and it seems awfully appropriate for an assassin.)
4 to Critical Strike (Seems like an important assassin skill and ours is too low.)

By the way, let's not make this a vote. Let's just go with mine, because I rock.

EDIT: Unless Vince wants to show off some sweet poisoning action, in which case swap the 4 to Critical Strike to Alchemy instead. I can't wait to play this damn game.
« Last Edit: December 29, 2007, 06:47:03 pm by cardtrick » Logged
callehe
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« Reply #49 on: December 29, 2007, 06:46:51 pm »

dagger 5
critical strike 5
alchemy 4

for a sneaky poisoning backstabber
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Special_Can
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« Reply #50 on: December 29, 2007, 07:01:23 pm »

4 to Streetwise (I want to see what this does.)
2 to Sneak (We're an assassin after all.)
2 to Throwing (Throwing knives are the shit for assassins!)
2 to Traps (Again, want to see what this does, since it's so often a useless dump skill, and it seems awfully appropriate for an assassin.)
4 to Critical Strike (Seems like an important assassin skill and ours is too low.)

By the way, let's not make this a vote. Let's just go with mine, because I rock.

EDIT: Unless Vince wants to show off some sweet poisoning action, in which case swap the 4 to Critical Strike to Alchemy instead. I can't wait to play this damn game.

 This, but take out traps and critical strike and add those to Alchemy...

 6 to Alchemy
 4 to Streetwise
 2 to Sneak
 2 to Throwing
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I roleplay. If there un-conscious, i just walk away and pretend there dead.
star
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« Reply #51 on: December 29, 2007, 07:12:48 pm »

This is way too complicated to reach a consens.. just pick something reasonable and start with the real action already!

Daggers, streetwise, alchemy sounds good for an assasin.
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Claw
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« Reply #52 on: December 29, 2007, 08:23:06 pm »

Crossbow, Dodge, Critical Strike and Sneak.


We don't want to die too early, so we ought to mind our combat skills.
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Cassidy
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« Reply #53 on: December 29, 2007, 08:30:22 pm »

I hope I'm not too late

2: Grifter

Stats(I'm definitively not going to use him for combat in most situations, except when shooting crossbow bolts from a 150 meters distance while some dumb fighters keep the enemies at bay)

STR 4
DEX 4
CON 4
PER 8
INT 10
CHA 10

Skills: Persuasion, Etiquette, Disguise, Streetwise, Crossbow
« Last Edit: December 29, 2007, 08:35:22 pm by Cassidy » Logged

Sed fortuna, quae plurimum potest cum in reliquis rebus tum praecipue in bello, parvis momentis magnas rerum commutationes efficit; ut tum accidit.
Oscar
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« Reply #54 on: December 29, 2007, 08:53:18 pm »

Well, we already chose the assassin, but that sounds like an interesting non-combat build.
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"Hasta la victoria, siempre."

"Who has time? But then if we do not ever take time, how can we ever have it?"
Vince
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« Reply #55 on: December 29, 2007, 09:07:24 pm »

Indeed.
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galsiah
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« Reply #56 on: December 29, 2007, 09:30:09 pm »

Well, we already chose the assassin, but that sounds like an interesting non-combat build.
Right enough - but I'm not sure the Int 10 Cha 10, makes much sense for such a demonstration. I'd rather be left knowing that there's more to discover in many dialogue situations. I think it makes more sense to go with a character with moderate Int/Cha and leave the rarer options for players to discover themselves.

Since we've gone with semi-decent strength, the crossbow fan-club might consider the merits of going with a more strength-using alternative. [[Thinking about it, there was discussion a long time ago about whether crossbow attacks got strength damage bonuses/penalties. IIRC they did - which seemed daft, and still seems daft. I can't see it being a huge balance issue (??), and it remains a good-sense issue.]]
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Special_Can
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« Reply #57 on: December 29, 2007, 10:30:38 pm »

 Hey, I think I asked this before, Vince but can we get a list that tells us exactly how each stat effects your starting skills. You gave an example of the Sword skills formula(STRx2+DEXx2) and I've been curious how all the formula's go. Plus, I do love to pre-plan characters...


 
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I roleplay. If there un-conscious, i just walk away and pretend there dead.
Vince
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« Reply #58 on: December 29, 2007, 10:44:23 pm »

Too long to post all, but here is a few:

Dagger requires nothing but dexterity: Dex*4
Sword requires both strength and dexterity equally: Str *2+Dex*2
Axe needs more strength than dexterity: Str*3+Dex
Hammer needs rough strength to wield: Str*4
Spear needs more dexterity than strength: Str+Dex*3

So, if you go with Str 9, Dex 6 fighter, it will create:

Dagger   24
Sword   30
Axe   33
Hammer   36
Spear   27

If you go with a Str 5, Dex 10 ninja:

Dagger   40
Sword   30
Axe   25
Hammer   20
Spear   35

See the difference?
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Vince
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« Reply #59 on: December 29, 2007, 10:49:15 pm »

Ok, so looks like you guys are crazy about Crossbow, Dodge, Streetwise, and Criticals.

Good enough?

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