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Iron Tower Studio Forums
RPG
The Age of Decadence
Combat Demo Discussions
Fixed issues
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Topic: Fixed issues (Read 62495 times)
hilf
Craftsman
Posts: 278
Re: Fixed issues
«
Reply #30 on:
January 08, 2010, 05:01:12 am »
I fully agree with galsiah. I can`t add much more to what he said so I`ll just quote stuff I especially agree with:
Quote from: galsiah
In fact, I think it makes things worse gameplay-wise: if the +10 was helpful to balance through 100, 200 and 250 skill, it's almost certainly helpful to balance at 300 skill. Eliminating the +10 for a weapon once skill hits 300 is only likely to throw balance off, and make choices less interesting.
Quote
It makes:
10 points of difference at skill 30.
10 points of difference at skill 290.
0 points of difference at skill 300.
There's just no way you can rationalize that without appealing to magic.
Quote from: 34s Cell
Try thinking of it as a percentage bonus that steadily decreases as you upgrade the skill: at 30 it's 25% and 290 its a 3%, so it doesn't "suddenly disappear" but gradually becomes less useful.
But at slvl 300 it should also be 3% but is 0%.
With new CTH formula skill values over 300 shouldn`t break balance, because the higher skill lvl is, the lesser benfits are.
Logged
I bought AoD on Thursday.
catmorbid
Posts: 487
"There's more to the picture, than meets the eye"
Re: Fixed issues
«
Reply #31 on:
January 08, 2010, 05:25:06 am »
I agree with galsiah on this, and hilf also said the why. The skill level only sets the limits of the character's mastery, the limit to human ability. Exactly as abilities are maxed at 10. In my opinion, this should never rule out the possibility of external modifiers, that somehow break these rules of nature. This is one thing I hated about fallout: power armor didn't affect your strength in anyway, if you already had 10 str, while I think it should have.
It's the same thing here, with the skills and different skill modifiers from equipment. I don't see why the gladius would suddenly become less accurate when you reach the ultimate level of mastery. It doesn't really make much sense. Since there are not magic items or spells or whatever that could buff the character to great extent, I don't really see why the ability/skill cap should be the absolute cap, if there would be something to temporarily modify them over the maximum.
Logged
"There's more to the picture, than meets the eye"
ninjelephant
Craftsman
Posts: 211
Re: Fixed issues
«
Reply #32 on:
January 08, 2010, 10:07:29 am »
+1 for Galsiah.
If you have a swordsman with 200 skill and give him a rusty, old, cracked gladius or a brand new, out of a shop gladius he will be more deadly with the later one.
And this is like you say that THAT wouldn't make a difference for a master swordsman with 300 skill.
(well kinda, not an exact comparison but still..)
Logged
I used to do drugs..
I still do, but I used to too.
Oscar
Developer
Posts: 7284
AoD Lead Artist
Re: Fixed issues
«
Reply #33 on:
January 08, 2010, 10:10:09 am »
What's really funny is that not many people will reach 300 in a weapon skill in the game (looking at the builds in the demo, they don't even reach it there), and when they do, 10 points more or less isn't going to make any difference at all.
Logged
"Hasta la victoria, siempre."
"Who has time? But then if we do not ever take time, how can we ever have it?"
ninjelephant
Craftsman
Posts: 211
Re: Fixed issues
«
Reply #34 on:
January 08, 2010, 10:12:47 am »
Quote from: Oscar on January 08, 2010, 10:10:09 am
What's really funny is that not many people will reach 300 in a weapon skill in the game (looking at the builds in the demo, they don't even reach it there), and when they do, 10 points more or less isn't going to make any difference at all.
Don't take away our chance to complain
Logged
I used to do drugs..
I still do, but I used to too.
galsiah
Expert
Posts: 1415
Re: Fixed issues
«
Reply #35 on:
January 08, 2010, 11:07:22 am »
Quote from: Oscar on January 08, 2010, 10:10:09 am
What's really funny is that not many people will reach 300 in a weapon skill in the game (looking at the builds in the demo, they don't even reach it there), and when they do, 10 points more or less isn't going to make any difference at all.
Sure, it's really a tiny issue - I don't think I've got an attack skill close to 300 while I've been playing (or I'd have been grumbling earlier
). I just think the current setup is on the wrong side of the tiny issue. Small gameplay downside; small that's-nonsense downside; upside??
It also might be a significant annoyance to any player who's crafted/acquired a good gladius, spent ages gaining skill points and pumping them into sword, only to get a moderate-and-unexpected "Fuck you" at the end when his gladius no longer provides any help. It's just needless.
I'd be inclined to adjust the weapon bonus away from a fixed +10 / +5 anyway. As has been pointed out above, it becomes less and less significant over time with the new THC calculation. I doubt that's a good thing. I'd rather that weapons had e.g. +5% +10%.
Alternatively, if you really do have some fetishistic attachment to 300 as overall maximum, just convert the weapon bonuses to penalties: Gladius -0%, Handar -5%, Scimitar -10% etc.. That way everyone is happy (until they realize the same thing is going on with block).
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GarfunkeL
Craftsman
Posts: 228
Re: Fixed issues
«
Reply #36 on:
January 08, 2010, 11:18:06 am »
As long as it still negates helmet/shield malus at 300, I'm happy.
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Goldbox4Evah!
Oscar
Developer
Posts: 7284
AoD Lead Artist
Re: Fixed issues
«
Reply #37 on:
January 08, 2010, 11:22:11 am »
Quote from: GarfunkeL on January 08, 2010, 11:18:06 am
As long as it still negates helmet/shield malus at 300, I'm happy.
It does.
Logged
"Hasta la victoria, siempre."
"Who has time? But then if we do not ever take time, how can we ever have it?"
Ellorien
Master
Posts: 1661
Mindflayer
Re: Fixed issues
«
Reply #38 on:
January 08, 2010, 12:07:52 pm »
OK. The original "edition" would not even start on my computer so I just deleted it. Finally, I got some time and downloaded the Enhanced Edition today and it worked. Yay! But my happiness was short-lived. Why the fuck am I unable to increase
any
of my weapon skills for my STR 10, DEX 10 char even after the 4th fight? I can increase other skills (Dodge etc) but when I click on + to increase, say, Spear, my available sp disappear with each click but nothing changes in the left column. Moreover, my agile light-armored char (12 AP) can use hasta (3 AP so he gets 3 normal attacks per round) only. With a heftier spear (6 AP) in hand he just stands around and no amount of clicking makes him attack his opponent even once. And no, the game does not say, "you don't have enough AP", in case you assume I am a total TB combat noob. It does not say anything at all. These are the game breaking bugs, gentlemen.
I also dislike the RB click for movement - RB should be reserved for something else, e.g. description of items, status, "cancel command" etc. As is, it is unintuitive and frustrating. I lost lots of turns because of this.
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μολὼν λαβέ
Nick
Administrator
Posts: 2479
En Taro Adun!
Re: Fixed issues
«
Reply #39 on:
January 08, 2010, 12:26:19 pm »
Quote
These are the game breaking bugs, gentlemen.
Sorry, noone else experiences any game breaking bugs like that, so it must be you doing something wrong.
Quote from: Ellorien on January 08, 2010, 12:07:52 pm
Why the fuck am I unable to increase
any
of my weapon skills for my STR 10, DEX 10 char even after the 4th fight? I can increase other skills (Dodge etc) but when I click on + to increase, say, Spear, my available sp disappear with each click but nothing changes in the left column.
Gets replaced by a synergy from another weapon skill?
Quote
Moreover, my agile light-armored char (12 AP) can use hasta (3 AP so he gets 3 normal attacks per round) only. With a heftier spear (6 AP) in hand he just stands around and no amount of clicking makes him attack his opponent even once. And no, the game does not say, "you don't have enough AP", in case you assume I am a total TB combat noob. It does not say anything at all.
Not in range? Are there any % value near the cursor?
Quote
I also dislike the RB click for movement - RB should be reserved for something else, e.g. description of items, status, "cancel command" etc. As is, it is unintuitive and frustrating. I lost lots of turns because of this.
I don't think so, but that's just a personal preference.
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"But is the best good enough?"
Oscar
erbgor
Posts: 804
Re: Fixed issues
«
Reply #40 on:
January 08, 2010, 12:27:20 pm »
Ellorien, 2-handed spears don't work up close, you need to step back a square.
Logged
Quote from: EleventhHour on December 09, 2010, 08:11:37 am
Just what is so great and serious about videogames that videogame journalists should be fighters for truth, rather than purely promotional devices for a niche hobby (which is what they were meant to be).?
Oscar
Developer
Posts: 7284
AoD Lead Artist
Re: Fixed issues
«
Reply #41 on:
January 08, 2010, 12:30:09 pm »
Well, Nick beat me to it.
Logged
"Hasta la victoria, siempre."
"Who has time? But then if we do not ever take time, how can we ever have it?"
hilf
Craftsman
Posts: 278
Re: Fixed issues
«
Reply #42 on:
January 08, 2010, 12:34:02 pm »
Quote
Why the fuck am I unable to increase
any
of my weapon skills for my STR 10, DEX 10 char even after the 4th fight?
Are You absolutely sure You can`t increase Your highest weapon skill too? If yes, there is something wrong.
Logged
I bought AoD on Thursday.
Wrath of Dagon
Colonist
Posts: 3273
Re: Fixed issues
«
Reply #43 on:
January 08, 2010, 12:38:43 pm »
Quote from: Ellorien on January 08, 2010, 12:07:52 pm
OK. The original "edition" would not even start on my computer so I just deleted it. Finally, I got some time and downloaded the Enhanced Edition today and it worked. Yay! But my happiness was short-lived. Why the fuck am I unable to increase
any
of my weapon skills for my STR 10, DEX 10 char even after the 4th fight? I can increase other skills (Dodge etc) but when I click on + to increase, say, Spear, my available sp disappear with each click but nothing changes in the left column. Moreover, my agile light-armored char (12 AP) can use hasta (3 AP so he gets 3 normal attacks per round) only. With a heftier spear (6 AP) in hand he just stands around and no amount of clicking makes him attack his opponent even once. And no, the game does not say, "you don't have enough AP", in case you assume I am a total TB combat noob. It does not say anything at all. These are the game breaking bugs, gentlemen.
I also dislike the RB click for movement - RB should be reserved for something else, e.g. description of items, status, "cancel command" etc. As is, it is unintuitive and frustrating. I lost lots of turns because of this.
You forgot to select spear as your weapon when you created your character, you must have sword as your weapon.
Actually that happens a lot, perhaps there needs to be a warning message if you leave the weapon selection defaulted to sword?
Edit: Did you read Vince's survival guide sticky?
Logged
Don't graze me bro!
4 8 10 10 4 4
Niektory
Posts: 675
Re: Fixed issues
«
Reply #44 on:
January 08, 2010, 12:40:22 pm »
Or default it to nothing so you can't continue without picking one. I've never had a problem with it though.
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