---------------Return to the Table of ContentsAre there any gameplay videos or trailers available?
As of May 2012, seven videos have been released by Iron Tower Studio.
- Released on 7th
- Released on 15th
- Released on 3rd
- Released on 18th
- Released on 6th
January 2011.Download Video
- Released on 24th
December 2007.Download Video
- Released on 30th
July 2007.Download Video
- Released on 11th
December 2007.How much text will the game feature?
"There is a lot
of text, more than in Planescape: Torment (which is over 800000 words of script)." (Ref)Will game GUI objects be customizable?
"Some textboxes will change size, the item list will expand depending on resolution/ratio and some minor things like that." (Ref)Will dialog font size be adjustable to be easy to read on high resolutions?
"Yes. Font will be resized automatically to fit resolution." (Ref)Will it be possible to make combat faster?
"We do have an animation speed slider in options." (Ref)How does the game camera work?
"Moving mouse pointer to the edges of the screen will move the camera along floor/terrain (X/Y plane). Arrow keys work as well. If you press Ctrl during this, you'll rotate camera around a point it's currently looking at. Mouse scroll zooms in and out." (Ref)Will there be any cut scenes?
"Yes. In-game stuff, obviously." (Ref)If I go on a murderous rampage, can I prevent myself from completing the game by killing plot critical characters?
"There are no plot-critical NPCs. There is more than one way to acquire plot-critical info." (Ref)How long will this game take me to finish? What about replayability?
"...I'd say the length is about 30 to 40 hours, and as for replayability, due to the non-linear and multiple-solutions nature of the game, you can replay quite a few times without repeating what you did before." (Ref)How many different endings are planned? Will I be forced to fight at the end?
"We have seven different endings and only two involve mortal combat." (Ref)Can I pass the game without getting into a single fight?
"Yes. That will require high non-combat skills, obviously." (Ref)When I finish the game, will I be able to continue playing with the same character?
"No, you can't play after the game is over." (Ref)At the end of the game, will there be a summary of my actions?
"Yes, there will be a very detailed (locations, factions, NPCs) summary of your actions." (Ref)How will different weapons and different attack types work?
"Please see the AoD combat demo survival guide
and unofficial AoD Skill Calculator
for detailed information." (Ref)Can my character dual wield?
"As in attacking with both weapons simultaneously? No." (Ref)When making any item using alchemy or crafting, can I fail in making the item and lose my ingredients?
"No." (Ref)Will my equipment deteriorate with use? Will I need to repair my items?
"...items don’t deteriorate with use and are always in mint condition." (Ref)Can I have any companions or followers join me in my adventures? Can I control them?
"There won't be any followers like in Fallout or Arcanum if that's what you are asking. However, there are situations where you are given help (town guards, faction members sticking up for you, hired bodyguards etc). You don't control such NPCs, their actions are scripted." (Ref)When enemies die, can I loot their bodies? Will they have inventories of their own?
"What you see is what you get. All enemies have inventories (to determine what they can use in combat), and once they are defeated or killed, you can take whatever they've had. I too hate that bullshit when you kill someone who has bitching armor, the shiniest fucking sword, etc, all the game gives you is 20 bucks and a fucking potion." (Ref)
"Looting may bring in-game consequences, e.g. some fractions frown upon filthy looters." (Ref)How long will enemy corpses remain on the ground for after combat? Can I leave and come back later to take more items?
"When you leave the battle location, all corpses/items are gone (buried/scavenged)." (Ref)How does looting work?
"We don't do pixel-hunting, so you click a button and see all available items. Makes it easier to collect loot after battles." (Ref)How do skill checks in dialogue work? Are they rolled, or checked against a set number?
"Set numbers with minor randomized variation, no rolling." (Ref)How does travelling work?
"You don't travel manually. You click on one of the known locations and are magically transported there, assuming that your journey wasn't interrupted by a not-so-random encounter." (Ref)Not-so-random encounter? So there are random hostile encounters on your travels between locations?
"Random hostile encounters? No. There is, however, a pool of "special" encounters that may or may not happen to you." (Ref) Are there time restrictions on quests? What happens with unaccomplished quests when I leave a location?
"We don't have time limits, so your active *local* quests are open as long as you in the location. When you leave it (and you'll be warned that travel will take many days, so if you need to take care about some urgent shit, you better do it first), all your local quests will be auto completed and default outcomes will be chosen. Also, when you move between locations you regain your maximum HP." (Ref)Can my character use healing potions that instantly restore lost hit points?
"...we have no magical healing potions. We have healing salve, but it doesn't heal you instantly (only healing a small amount of HP) and it can't be applied in combat; additionally there will be doctors to heal PC for a fee in some locations." (Ref)Will Age of Decadence feature day and night cycles?
"We don't have day/night cycle, but we do have night maps for certain quests." (Ref)Will there be any puzzles or riddles in the game?
"Sorry to disappoint you, but there are no puzzles or riddles." (Ref)Towards the end of the game, will I become unstoppable in combat?
"No. A good fighter can handle 2-3 people, but it won't be easy. 5 is very, very challenging. 7 is a suicide mission." (Ref)Will I be able to quick travel around settlements?
"Originally you had to click on the road and get a text (like with words and stuff) menu of destination points. Even though it sounds awesome, it was't very intuitive, so I've decided to throw some pictures together and add another tab to the world map screen." (Ref)Can I save my game at anytime?
"Not during combat or when progressing trough text adventures." (Ref)Will the game autosave for me?
"At any time when you are not in combat or TA mode."