Pages: [1] 2 3 ... 10
 1 
 on: Yesterday at 08:31:32 am 
Started by Skepticism - Last post by Sunfire
Hi,
I wanted to replay the game so I bought Steam version (spanish) to get all the achievements and I have some questions:
-"Grim Reaper: Kill 200 people in the course of one game".---In the spanish version says 300, its a mistake?
-"The quest Aemolas Gold" does not dissapear from active quests after completing (give him the gold). Do I have to do something more or its a bug?
-10-10-6-6-4-4 with axes/dodge/crit maxed seems quite OP lategame, its fun to see 40+crits. Which combat builds are the best/most fun?
-I only have 1 achievement left: "Burn it". Seems quite hard to do the first part with the required initial stats for the next ones...but I´ll try this weekend xD

As I said the first time I played the game, thank you for this masterpiece!
Hi,
I wanted to replay the game so I bought Steam version (spanish) to get all the achievements and I have some questions:
-"Grim Reaper: Kill 200 people in the course of one game".---In the spanish version says 300, its a mistake?
-"The quest Aemolas Gold" does not dissapear from active quests after completing (give him the gold). Do I have to do something more or its a bug?
-10-10-6-6-4-4 with axes/dodge/crit maxed seems quite OP lategame, its fun to see 40+crits. Which combat builds are the best/most fun?
-I only have 1 achievement left: "Burn it". Seems quite hard to do the first part with the required initial stats for the next ones...but I´ll try this weekend xD

As I said the first time I played the game, thank you for this masterpiece!
Seems like SP achievments haven't been updated yet.
Sounds like a bug to me. Can you upload a savegame?
4 10 4 8 10 4 x-bow+dodge+CS   or   10 7 9 6 4 4 hammer+block+CS
Good luck Salute

 2 
 on: Yesterday at 08:10:44 am 
Started by Skepticism - Last post by Skepticism
Hi,
I wanted to replay the game so I bought Steam version (spanish) to get all the achievements and I have some questions:
-"Grim Reaper: Kill 200 people in the course of one game".---In the spanish version says 300, its a mistake?
-"The quest Aemolas Gold" does not dissapear from active quests after completing (give him the gold). Do I have to do something more or its a bug?
-10-10-6-6-4-4 with axes/dodge/crit maxed seems quite OP lategame, its fun to see 40+crits. Which combat builds are the best/most fun?
-I only have 1 achievement left: "Burn it". Seems quite hard to do the first part with the required initial stats for the next ones...but I´ll try this weekend xD

As I said the first time I played the game, thank you for this masterpiece!

 3 
 on: Yesterday at 01:28:43 am 
Started by Sunfire - Last post by Sunfire
Do you think that your other proposed PA changes are needed still?
Matter of taste now, low vsCS and helmet penalty was the biggest issues for me, but other changes still useful. It is still superhightech armor made from advanced materials with something like nanotech involved (helmets), force field (shield) and power unit based on nuclear fusion (tubes). And it has defense value lower then lowtech armor made on the knee. It is balance vs integrity and consistency of setting - for me second is always more important.

I think that all the discussion about F2 power armor owerpoweredness, for example, is piece of garbage. If something described and depicted as very cool and powerful, it SHOULD be very cool and powerful - no sense to make something alike and then break it for balance reasons. For F2-like and other postap settings it is a bit of major issue because of there always primitive leather or alike armor which should be tenfold worse then hightech one made by 22 century technology for top military force, and it leads to difficult balance decisions.
Added, test your mod, plz, if it's ok I'll add it to CE.

 4 
 on: December 12, 2018, 05:32:53 pm 
Started by Sunfire - Last post by Vince
Yeah, i think the point of a beta test is that everything is WIP.
And yet it's often being judged as if it were a finished product. Anyway, the armor isn't the only thing we're waiting for but it's the biggest hurdle as (unlike the other art assets) it fell on Ivan and Oscar who were already pretty busy with animations, level design, and scripting.

 5 
 on: December 12, 2018, 04:55:44 pm 
Started by Sunfire - Last post by Wizard1200
Yeah, i think the point of a beta test is that everything is WIP.

*Looks for the sign up button* Smile

 6 
 on: December 12, 2018, 03:55:52 pm 
Started by Sunfire - Last post by Wrath of Dagon
Seems to me small scale beta testing could begin without the armors, it's understood that it's WIP. Unless the armors are expected very soon, why lose that time?

 7 
 on: December 12, 2018, 01:02:14 pm 
Started by Sunfire - Last post by Vince
I'd say that anyone who really wants to try a rough version and offer some feedback on the mechanics and balance (instead of waiting for a more polished release) will be able to do so. The only limiting factor is our ability to process feedback and consider suggestions (especially conflicting suggestions that must be considered more carefully), as we can't handle more than 20 testers at a time. So we'll probably do it in several weekly rounds.

At the moment the main holdup is that we still don't have the armor sets. It's a relatively minor thing, of course, and we can use placeholders, but first impressions matter, even for a beta.

 8 
 on: December 12, 2018, 12:23:02 pm 
Started by Sunfire - Last post by Ga1us
Yes, but we aren't there yet.

а что нужно что бы быть квалифицированным, как активный?)

 9 
 on: December 12, 2018, 02:25:31 am 
Started by Sunfire - Last post by menyalin
Do you think that your other proposed PA changes are needed still?
Matter of taste now, low vsCS and helmet penalty was the biggest issues for me, but other changes still useful. It is still superhightech armor made from advanced materials with something like nanotech involved (helmets), force field (shield) and power unit based on nuclear fusion (tubes). And it has defense value lower then lowtech armor made on the knee. It is balance vs integrity and consistency of setting - for me second is always more important.

I think that all the discussion about F2 power armor owerpoweredness, for example, is piece of garbage. If something described and depicted as very cool and powerful, it SHOULD be very cool and powerful - no sense to make something alike and then break it for balance reasons. For F2-like and other postap settings it is a bit of major issue because of there always primitive leather or alike armor which should be tenfold worse then hightech one made by 22 century technology for top military force, and it leads to difficult balance decisions.

 10 
 on: December 10, 2018, 03:41:42 pm 
Started by Sunfire - Last post by Vince
Yes, but we aren't there yet.

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