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RPG / The Shelter - Official Dead State Forum / Re: Official Kickstarter Thread
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on: June 05, 2012, 06:04:39 pm
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Will be backing in a moment....my only, very minor, concern is that perhaps you should have gone for 60 days. This would allow the small pledge amounts time to add up and even if you reached your goal in 30 days, the extra pledges would have been icing on the cake. Congrats!
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RPG / The Shelter - Official Dead State Forum / Re: 3/26 Monday Design Update - Kickstarter Discussion Update!
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on: May 22, 2012, 07:40:11 pm
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Ahh DZ, I did the same as you, preoredered Xenonauts a couple of years ago and repledged on KS. Regarding the games you mentioned, it is heartening to see that some "unknown" games did well with their $10 pledge levels, and I have complete faith that the groundswell that DS has generated on this forum alone will generate a large return. There are always cautionary tales to be had however.
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RPG / The Shelter - Official Dead State Forum / Re: 3/26 Monday Design Update - Kickstarter Discussion Update!
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on: May 22, 2012, 04:06:12 pm
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I want to point to 2 recent KS projects that have miscalculated how long their pledge drive should take, when you also take into account how much they are looking for. Conquest 2 has a funding amount of $675,000 and set their time period for 30 days. Here's the problem, when a pledge of $15 gets you the game, you have to generate a helluva lot of pledgers within a short period of time to even come close to achieving your goal. As of this writing, they only have collected $11,000+ with only 17 days to go. Now I am not going to question their decision to set their goal amount so high, but to have any chance, they should have put it for 60 days or more if KS has a higher range. http://www.kickstarter.com/projects/1869102574/conquest-2-vyrium-uprising-rts-fans-uniteAnother example is Always Outnumbered. Their funding amount is a more modest $175,000, but again, the lowest pledge to get the game is $15. They only have generated $7,800+ with 16 days to go. So the business moral of these examples is that you make certain you set a realistic funding goal, based on the lowest price you are offering for the base game, and how many days you set the fund drive for. Now of course, if both of these games happen to reach their goals, then I was wrong which would be good for them. We'll just have to wait and see. http://www.kickstarter.com/projects/2095619008/always-outnumbered?ref=category
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RPG / The Shelter - Official Dead State Forum / Re: 3/19 Monday Design Update - Kickstarting a Kickstarter Discussion
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on: May 02, 2012, 08:01:56 pm
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Xenonauts (true spirit of Xcom remake) is going to kickstarter very shortly with a public build that is quite playable, but at the end of the day the devs cannot let other projects put them off launching their own kickstarter. If the pitch is compelling, the pledges will come for sure. Doesn't hurt if people start spreading the word either.
Damn! I preordered Xenonauts months ago and tried their beta builds...moving and setting up a new IP and email caused me to completely forget about the game....need to get reacquainted and see how those who preordered are affected by the KS program....too many games in the fire.....
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RPG / The Shelter - Official Dead State Forum / Re: 3/19 Monday Design Update - Kickstarting a Kickstarter Discussion
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on: April 12, 2012, 04:37:28 pm
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I just want to make one point regarding DRM which may or may not have been mentioned already. If a DRM scheme is to be used, I hope this information is clearly stated in the Kickstarter description. If it is an internet activated serial number license (such as OOTP), a non-internet serial number (such as Matrix uses), or Steam, this should be known to potential pledgers beforehand. Personally, I will pledge if it is an OOTP or Matrix scheme, but not if it is Steam or similiar installer design.
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RPG / The Shelter - Official Dead State Forum / Re: 3/19 Monday Design Update - Kickstarting a Kickstarter Discussion
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on: March 20, 2012, 01:26:17 pm
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An added advantage to using Kickstarter is that you can get maximum exposure on Boardgame Geek. The site has a robust video game section and you could attach your game to a wide variety of "Geeklists" which can cross reference board game zombie and Kickstarter lists as well. This added audience will not hurt and in fact, even if you do not use the Kickstarter program, you should keep BGG in mind for future use.
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RPG / The Shelter - Official Dead State Forum / Re: 11/14 Monday Design Update - Weapons: Brush Hook
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on: November 15, 2011, 07:56:18 pm
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Will there be any concern about having room to swing a long or two-handed weapon? I'm mostly wondering if you and some allies are in an alleyway or someplace narrow and you swing your axe or brush hook, will it get stuck or hit one of your allies?
Sort of like in the show THE WALKING DEAD...the survivors do more harm to each other than the zombies do...
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