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1  RPG / Colony Ship: A Post-Earth Role Playing Game / Re: Design Topic #2: RNG on: May 31, 2018, 12:29:41 am
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1)   Should we rig the RNG to meet players’ expectations?
No, never. You should never negotiate with people who don't understand how probability works.
2  RPG / RPG Discussion / Re: My Fallout 3 adventures! on: November 03, 2008, 06:54:25 pm
Your comments are welcome.
I have just one question- how much did they pay you?
3  RPG / RPG Discussion / Re: My Fallout 3 adventures! on: October 30, 2008, 05:12:30 pm
Dammit... nothing that's inspired by Soule's music is good.
4  RPG / RPG Discussion / Re: My Fallout 3 adventures! on: October 30, 2008, 04:41:23 pm
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I am somewhere near the half of the game and i think the best moments were in the first couple of hours.

That'd fit beth's politics. Make something that looks good in the beginning and is utter shit later. Remember oblivion's E3 RAI video? Yeah, something like that.
5  RPG / RPG Discussion / Re: My Fallout 3 adventures! on: October 30, 2008, 04:04:57 am


PS: I always took swift learner in FO2. Didn't find it useless at all.
Per disagrees!
6  RPG / RPG Discussion / Re: My Fallout 3 adventures! on: October 29, 2008, 04:33:05 pm

To be fair, F3 perks at least make sense. While Fallout perks were 90% useless crap.


 

I think it's the other way around
7  RPG / RPG Discussion / Re: My Fallout 3 adventures! on: October 29, 2008, 12:44:51 pm
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The game has a revolutionary feature. If you press Q, your character will keep walking until you hit Q again.

God dammit, even Morrowind had it. Lrn2revolushonairyrpgs noob!
8  RPG / The Age of Decadence / Re: Unofficial Thank-You Thread on: February 11, 2008, 08:49:05 pm
Hai i has herd dis is new oblivion fansite

Nah, just messing with you.
Thank you guys for making another real crpg. We haven't seen a lot of them lately.
And thank you VD for spreading the "honest and blunt" attitude.
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