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1  RPG / The Age of Decadence / Re: Who likes text-adventures? on: September 28, 2010, 03:14:08 pm
Quote
"First they take off your fingers, then your eyes... At some point you stop paying attention to pain and your own screams, and slowly drift away."

No, no... torture doesnt really "hurt". Thats right, your mind just wanders off and plays with pink bunnies on a nice fluffy cloud while bad people give you some acute stress disorder.
Rofles!
You do realise that the PC's mind doesn't wander off until after he's lost his fingers and eyes, right? And the ellipsis followed by "At some point..." indicates to me that there's more unpleasentness following that, as well. Don't really get where you see it implying torture doesn't hurt.
2  RPG / The Age of Decadence / Re: What stage is this game at? on: September 23, 2010, 01:33:36 am
But what exactly are we proving with this exercise?

...I can safely predict that, regardless of  proofreading, anything done by a group of enthusiasts will be utter shit underwhelming...
We're proving that this opinion is somewhat misinformed. While a fan translation without somebody to bring the whole thing together (like a proofreader, but checking consistency of tone as much as commas) would quite certainly read like a Frankensteinian monster stitched together by ten mad doctors, with that supervision it'd most likely be a decent enough effort to be accepted by those who want to play AoD but lack the English skills. (And, in contrast to Ellorien's opinion, less than half the people I know play videogames in English, most get the dubbed/subbed version; yet I'm quite sure civilization has reached Austria by now.)
3  RPG / The Age of Decadence / Re: What stage is this game at? on: September 21, 2010, 02:08:45 pm
Here's my humble effort.


Now keep in mind that this was done quickly, without polishing, over dinner. I'm unhappy with a few words (loremaster, trinket, chuckle) though Gelehrter and Kleinod might work, as could lacht + adjektiv, others have to judge that.

A fan translation would work if some dedicated people got behind it. Finding German native speakers with good English skills isn't really the problem I think, it's finding those dedicated enough to contribute x hours per week for x months and then having somebody to supervise, to bring their efforts together smoothly. So, labour-intensive and difficult, but by no means impossible. (Especially if Vince finds some incentives for a job well done.)

Whether the translation's quality would be up to ITS standards, however, is another matter entirely.
4  RPG / RPG Discussion / Re: Jagged Alliance 2 - Reloaded on: August 31, 2010, 07:29:28 pm
What do you think? Will they fuck it up?
I think if they're not integrating the 1.13 changes, or at least the moddability needed to implement them, they've fucked it up already. Personally, I'd much rather have 1.13 in iso than vanilla in 3D.

Also, apparently they made some changes for Political Correctness, removing racism and such, which makes me wonder about the fate of Bubba. Perhaps he'll have been kicked from the Alabama DoC for eating too darn many donuts, and Magic dislikes him for stealing his donuts all the time. Or we'll see a born-again Bubba embracing diversity? Makes me wonder.

I'm still waiting more for the new CTH system for 1.13 than for this remake.
Ye Gods, sounds amazing. Can't wait for the next full release.
5  RPG / RPG Discussion / Re: Urban Dead - textual MMORPG. on: June 17, 2010, 09:12:23 am
It looks even better if you have firefox and get the udtoolbar.

e: Durp.

http://udtoolbar.mozdev.org/installation.html

http://wiki.urbandead.com/index.php/Udtoolbar
6  RPG / The Shelter - Official Dead State Forum / Re: Weapons for all occasions on: February 10, 2010, 09:49:58 pm
I was referring to improvised flamethrowers, actually. Although I guess my question ultimately is whether fire will play a meaningful role in combat between survivors, offensively (the improv flamer) or defensively (whatever flammable liquids you found, splashed and ignited as an additional ring of defense).

And even if it isn't, zombies on fire.
7  RPG / The Shelter - Official Dead State Forum / Re: Weapons for all occasions on: February 09, 2010, 11:24:31 am
Wouldn't a flamethrower be of more use against living opponents? Because they'd probably stop attacking when on fire, and generally shy away from the flames.
8  RPG / The Shelter - Official Dead State Forum / Re: BRAINS! Survival in the Zombie-apocalypse world. on: June 10, 2009, 02:18:51 pm
It seems to me that in order to have the game steer clear of "chosen one" territory, there has to be a serious chance of the PC dying. How about instead of PC death ending the game, the character with the highest leadership stat becomes the PC? Have the game be about the group instead of a single character. I'm not sure how many people would keep playing after the character they created died, but it might work. And it would stop the PC from having to survive million to one chances every other day.
9  RPG / The Age of Decadence / Re: Something to look at while you're waiting for the demo on: May 29, 2009, 02:14:10 pm
It's quite clearly a holodeck.
10  RPG / The Age of Decadence / Re: Critical Strike on: April 11, 2009, 10:48:19 am
Instead of being a flat percentage chance to instantly kill, have it be resisted by opponents' armors' "vs critical" numbers, so that particularly tough opponents stay tough.
I agree with this. Logically, armor is designed to offer a maximum of protection to the most vulnerable spots of the human body, so while somebody semi-skilled in the art of the critical hit may have a small chance to get an insta-kill against a bandit clad in leather armour, that chance against a soldier in heavy armour would be negligible. A master of the art, however, might have a substantial chance of getting that insta-kill critical.
11  RPG / The Age of Decadence / Re: Create your character on: January 04, 2009, 07:49:14 pm
STR 7
DEX 8
CON 8
PER 5
INT 7
CHA 5

No background, high Sword (or Spear)/Dodge/Crafting, some Persuasion/Streetwise too.
12  RPG / RPG Design / Re: Game setting/world you would really like to see in a RPG or hybrid on: November 11, 2008, 08:29:56 pm
A major American city's crime scene, during the 1980's. With a lot of skills so you can be a conman, robber, thief, driver,  hitman, hired muscle, etcetera. Very realistic, both in regards to the health system and the ever-present police breathing down your neck.

Basically, a realistic GTA Vice City with RPG elements (and possibly world and mission generators).
13  RPG / The Age of Decadence / Re: Faction Rank and Reputation on: November 04, 2008, 06:33:36 am
Indeed jbp26. Apart from the fact that being guildmaster of the fighter's guild and thieves guild just made no sense. Heck in Morrowind you had to kill each thieves guild leader and finally the guildmaster for the Fighter's Guild.
No, you could also side with the guild leader from another town, who wanted you to rid the Fighter's Guild of the crime syndicate's influence. You had to bribe some leaders (with a special item, not through dialogue), kill others and eventually kill the guildmaster himself.

Same result, but with different bodies lying in your wake.
14  RPG / The Age of Decadence / Re: Restricting combat exploits on: November 03, 2008, 09:19:19 am
Not only the weapons fired strangely fast, and the bullets were incredibly weak, but you didn't even need to reload! I think that kinda sucks because these old guns took a certain time to load. Heck, even the revolvers. Speedloaders didn't exist yet around that time, so you had to reload your gun... one bullet each. Guns should've been slow-to-reload, but yet incredibly devastating.
If I remember correctly, they sort of incorporated the reload times by having the guns fire more slowly. It's been a while since my last playthrough, but when I played a gunsmith I don't think I had any trouble in combat once I was able to build the repeater rifle, and once I had the hand cannon, I just blew the head off everybody who wanted it.

To bring down the average peasant with a revolver, I think you needed about six shots. At least. Why would anyone use guns if swords are better in the first place?
You mean the first revolvers you can get, right? Well, maybe making starting equipment a one-shot kill weapon would unbalance the game somewhat. And if we're talking realism, the first handguns didn't have all that much stopping power.
15  RPG / The Age of Decadence / Re: You insulted my honor! To arms! on: November 01, 2008, 05:39:07 am
No, that was about the six "main" endings and how many of them require combat. I believe it's one or two.
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