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1  RPG / Colony Ship: A Post-Earth Role Playing Game / Re: CSG update #30 - There Be Monsters on: November 30, 2018, 08:40:02 pm
Regarding the name of the game, why not combine it ?

something like Colony Ship:Survivors of Old World ?
bump this
2  RPG / Colony Ship: A Post-Earth Role Playing Game / Re: CSG update #32 - The Skills & Learn by Using on: November 30, 2018, 08:39:04 pm
so instead being a chatty killer, the better option is to be a underhanded diplomat,  a man who kills everyone steals everything except those necessary for him to reach a diplomatic  quest conclusion. All in all this only give extra bonus for diplomats
3  RPG / Colony Ship: A Post-Earth Role Playing Game / Re: CSG update #31 - The interface on: October 31, 2018, 10:05:16 pm
Here, now he isn't surrendering anymore. :>
Now he wants to be friends Grin

hmm, how about 45 dgree tilted?
4  RPG / Colony Ship: A Post-Earth Role Playing Game / Re: CSG update #31 - The interface on: October 31, 2018, 09:52:54 pm

* forgot the most important part, lol. Looks aside, am not sure it's a good idea for the dialogue UI to show you which skill level is tied to each response, a bit too contrived; showing skill alone is one thing, though again debatable. The actual level too? They fail, they can always reload.
** when tired, never start posting.. you want to avoid save scumming / fatigue by excessive reloading am guessing? Fact is though, you're taking some of the fun out of it. It's very close to hand holding, no matter how noble the intentions behind it.


for those who play high difficulty failing is not even an option, by hiding the info necessarily for them to make decision only force them to reload more times, making them more miserable.
5  RPG / Colony Ship: A Post-Earth Role Playing Game / Re: CSG update #31 - The interface on: October 31, 2018, 09:38:41 pm
for the yellow color responses, reminding you if you make passing the test random, it's going to force the player to save&load spam.
6  RPG / Colony Ship: A Post-Earth Role Playing Game / Re: Make Ol' Beelzebub a central gameplay/plot element. on: October 14, 2018, 10:48:05 pm
the idea of involving element of power struggle between factions into monster killing is good and fits the theme, although the stories as outlined are a bit plain/artificial.
  On the other hand, however, it's probably to much drama for something that the main plot doesn't really entail, the same developing and player patience is better used on more in-depth things. People are already complaining about Age of Decadence being too short, I would therefore suggest the developer to make sure they have a meaty main quest line before investing more sprinkles . Besides,  powers struggle is already an element present every where in the game, the episodes you described doesn't seem to add any more aspects to it.
7  RPG / Colony Ship: A Post-Earth Role Playing Game / Re: CSG update #30 - There Be Monsters on: September 20, 2018, 09:34:26 am
I highly suggest against this name
if you attach at least two functions to a title, namely
1. to give a notion of the game's activity.
2. to give a notion of the game's spiritual meaning.
 
"the new world" does fairly well on the 2, but hardly on 1
"colony ship" however, does a mediocre job for 1, but negative score on 2, it sounds so horribly dull and unimaginative

it's not even accurate in description, "ship" typically don't carry the connotation of a space-carrier capable of hosting a whole city as the colony ship in the story actually is.
8  RPG / RPG Design / Re: Game critique 1: Less (levels) is more on: June 13, 2018, 05:52:45 am
about the lock-picking level, a better way of describing levels, would be to give every lock "levels" to show difficulty, as is common to many games
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