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1  RPG / Colony Ship: A Post-Earth Role Playing Game / Re: CSG update #31 - The interface on: October 12, 2018, 04:52:26 pm
I like it Smile

Green sets the right 'tone' (genre+setting)/elicits nostalgia, while what's of actual import looks sleeker/modernised enough to do away with what said 'elements' entailed some, say, twenty years back. Easier said than done, but here it is. Said it before in the codex, you really seem to be putting your time and money to good use. Shows potential.

Not as ecstatic about the dialogue box, but again, it appears to tick all the right boxes, so.. and now you'll ask why; partly that we've had a lot of RPGs coming out lately, they all had that centered bottom window for dialogue; partly that it was too generic in my mind even before the recent craze. /meh factor
Nitpicking, but given it's a sci setting, perhaps a window popup style, anchored to the NPC(s) doing the talking would be better.

Again, not to diminish it or anything. End of the day, sometimes 'what is expected' is actually best.

* forgot the most important part, lol. Looks aside, am not sure it's a good idea for the dialogue UI to show you which skill level is tied to each response, a bit too contrived; showing skill alone is one thing, though again debatable. The actual level too? They fail, they can always reload.
** when tired, never start posting.. you want to avoid save scumming / fatigue by excessive reloading am guessing? Fact is though, you're taking some of the fun out of it. It's very close to hand holding, no matter how noble the intentions behind it.
2  RPG / Colony Ship: A Post-Earth Role Playing Game / Re: New name, the second poll on: September 09, 2018, 09:26:35 pm
Voted 'Across the Void', but more importantly, my reasoning:

+ Simple, elegant, leaves it open to interpretation, wondering. Abrreviates nicely, 'ATV' (which coincidentally, happens to be genre-specific too). I like that; and the manchildren do like their abbreviating.

- 'Pilgrims of the Void' is thematically.. better for me, but a) i've read what the game's about (do they still read before checking Steam reviews?), b) i'm not a "gamer". Pilgrims has various connotations, culture depending; muddy grounds. For the "uber" "pwange" generation of morons buying games, it can additionally sound.. "soft"? "Boring"? Not enticing let's say. Lastly, this 'x' of 'y' denomination is becoming rather tiring. A title's the first thing one reads, so why make it tiring.

- The mouthful of 'Colony Ship - a Post-Earth role-playing game' is.. a mouthful. Nine seconds attention span, Facebook and memes era; you're really asking for it.

- The last two titles are a bit too dramatic, which may end up problematic given it's a typical RPG (typical for us anyway.. let's leave it at that). May encourage expectations that will of course not be met, ergo disappointment. Bad enough you won't be able to do everything like in Skyrim. Which is of course the best game ever.

(irrelevant by now, but i did warn you about Amazon's upcoming title, remember? You told me it's "not an issue". uh huh..  Tongue )
3  RPG / Colony Ship: A Post-Earth Role Playing Game / Re: Design Topic #3: Dialogue Checks on: June 23, 2018, 09:13:59 pm
Sounds like way too much work.. you guys sure you've got the time for this?

But it also sounds a helluva lot deeper, so obviously voted for the nu-conversation check. Much more verisimilar, considering the outcome; and definitely progress if you guys can pull through.
(would remind here that ironically, year of our Lord 2018, regression is progress, but that's an entirely different topic. Also yes, i actually posted)
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