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RPG => Dungeon Rats => Topic started by: Vahha on October 13, 2016, 11:41:21 am



Title: Dungeon Rats reviews and other promotion
Post by: Vahha on October 13, 2016, 11:41:21 am
Let's gather some links. DR deserves as much promotion as AoD  :panic:


Title: Re: Dungeon Rats previews and other promotion
Post by: Vahha on October 13, 2016, 11:42:14 am
The FAQ reposted @ GameBanshee
http://www.gamebanshee.com/news/117886-dungeon-rats-faq.html (http://www.gamebanshee.com/news/117886-dungeon-rats-faq.html)


Title: Re: Dungeon Rats previews and other promotion
Post by: Pladio on October 26, 2016, 09:28:35 am
Are review builds being sent out to some youtubers ?

Bumpymcscuigums
ColonelRPG
.
.
.

There are many who like these type of games.


Title: Re: Dungeon Rats previews and other promotion
Post by: Vince on October 26, 2016, 09:38:57 am
Not yet. Hopefully soon.


Title: Re: Dungeon Rats previews and other promotion
Post by: Goral on October 26, 2016, 11:46:16 am
You should be more selective about these youtubers IMO. For AoD there were quite a few retards reviewing it.


Title: Re: Dungeon Rats previews and other promotion
Post by: Pladio on October 26, 2016, 01:10:46 pm
I do not think that's fair
AoD is a difficult game and not easy to get into for a let's play.

I think Dungeon Rats will be more straightforward as it will be almost entirely about combat.


Title: Re: Dungeon Rats previews and other promotion
Post by: Goral on October 26, 2016, 01:15:42 pm
The thing is most negative reviews were due to combat being too hard. And I'm pretty sure that many of these reviewers will have a hard time even on easy.


Title: Re: Dungeon Rats previews and other promotion
Post by: AbounI on October 26, 2016, 02:46:39 pm
IMHO, I don't think AoD is suited for a let's play review due to its heavy text based style. Most of the foreign youtubers focus on reading to make a long live translation, and it's not particulary intestering.
Hopeffuly DR should give a better approach for those formats, as it a dungeon crawler.

However, I would like to salute the French Etrigane's attempt specially for his good accent (we the frenchies are not reputed for our English accent  :panic:). Moreover, he understood the design of the game
https://www.youtube.com/watch?v=eVXw1Ihz-MU

AoD, The game for anonymous masochist roleplayers  :lol:


Title: Re: Dungeon Rats previews and other promotion
Post by: Goral on October 27, 2016, 06:38:33 am
Del_Duio has described how things stand perfectly: http://steamcommunity.com/app/531930/discussions/0/340412122411025698/#c312265256996616172 (http://steamcommunity.com/app/531930/discussions/0/340412122411025698/#c312265256996616172)

Quote from: Del_Duio;312265256996616172
Nothing better than these leeches who somehow can't afford a few bucks to just think they're entitled to a free game.

I've been emailed by all sorts just like this guy:

*I will play your game on Twitch just need a couple keys. (Mind you my game was on sale for like $3 lol)

*I represent (copy / paste form letter email) and we would like to feature (insert game name here) on our YouTube channel but need 10 keys.

*We would like to enter (insert game here) into (generic Russian giveaway contest) and will need 1000 keys ASAP.

LOL!

Do these people realize the time and effort and hard work that goes into making a computer game? Like we're all going to bend over for some hole in the wall cockroach who may or may not even be who they say they are? How many devs get tricked by these A-holes for their keys only to have them resold later by some scumbag?

The entitlement is astounding and I hope this game's dev has been telling these leeches to stuff it.
Don't be a sucker Vince, especially since this game will only cost $9.

Some good reviews/let's plays IMO:
https://www.youtube.com/watch?v=sV7mDqtIM-E (https://www.youtube.com/watch?v=sV7mDqtIM-E)
https://www.youtube.com/watch?v=6OSuhRI9UAU (https://www.youtube.com/watch?v=6OSuhRI9UAU)
https://www.youtube.com/watch?v=g2J8pYhIW_4 (https://www.youtube.com/watch?v=g2J8pYhIW_4)
https://www.youtube.com/watch?v=gDZYZWex99Q&list=PLXabidRc6PFBR4pSrSNNWIq9ouOjWKiWk (https://www.youtube.com/watch?v=gDZYZWex99Q&list=PLXabidRc6PFBR4pSrSNNWIq9ouOjWKiWk) / https://www.youtube.com/watch?v=iVNThgmK2VI (https://www.youtube.com/watch?v=iVNThgmK2VI)
And that's about it. The rest is either made by retards (like FerrousPilot or ACG or vanburman) or by some nonames (not even close to 10 000 views, the only exception being Matt Barton who's a bro (https://www.youtube.com/watch?v=WJwHIbToy28)).

I also don't recommend Лёша играет (his video is most popular) not because it's in Russian (I can understand a bit what he says) but because he spoils too much and he advertises other companies and his other videos. Just my suggestions.


Title: Re: Dungeon Rats previews and other promotion
Post by: Morbus on October 27, 2016, 07:20:12 am
IMHO, I don't think AoD is suited for a let's play review due to its heavy text based style.
It depends on the channel. There are channels out there that only play text-based games.
Some do it better than others, of course.


Title: Re: Dungeon Rats previews and other promotion
Post by: Pladio on October 27, 2016, 09:59:02 am
The two I mentioned really tried in my opinion. ColonelRPG plays tons of RPGs of different sorts and many of them actual old-skool RPGs like BGI and BGII. Bumpy is also quite good at playing a multitude of different games.

I do not think aiming at the large youtubers only is worth it, because AoD is by definition a niche game which will not please everyone, so having 200 people who like these type of games watch a small Youtuber is worth maybe just as much as someone with 100,000 views but all of a different kind who would hate AoD and DR.


Title: Re: Dungeon Rats previews and other promotion
Post by: Goral on October 27, 2016, 11:08:07 am
I do not think aiming at the large youtubers only is worth it, because AoD is by definition a niche game which will not please everyone, so having 200 people who like these type of games watch a small Youtuber is worth maybe just as much as someone with 100,000 views but all of a different kind who would hate AoD and DR.
Circa 10 000 views is a very small number, big is like 1 million. And really, the target audience already knows about this title, the rest might learn from some small time youtubers but I don't see how giving a key to someone who has no followers will promote this title. Especially since it only costs 9 dollars and in reality they shouldn't be given away to anyone. /IMO



Title: Re: Dungeon Rats previews and other promotion
Post by: Agesilaus on October 27, 2016, 09:26:24 pm
Give me an advance copy and I'll make a youtube video for you.  :salute:

I'll still buy the game, I just want advance access.


Title: Re: Dungeon Rats previews and other promotion
Post by: Astorius on October 28, 2016, 09:15:17 am
Just one week left until the release, nice.


Title: Re: Dungeon Rats previews and other promotion
Post by: Scott on October 28, 2016, 01:26:23 pm
I bugged RPS and they (probably coincidentally) posted something about the game (https://www.rockpapershotgun.com/2016/10/24/dungeon-rats-age-of-decadence-spin-off/) a few days back.


Title: Re: Dungeon Rats previews and other promotion
Post by: Goral on October 28, 2016, 01:35:21 pm
 
I bugged RPS and they (probably coincidentally) posted something about the game (https://www.rockpapershotgun.com/2016/10/24/dungeon-rats-age-of-decadence-spin-off/) a few days back.
:salute:

PC Gamer (http://www.pcgamer.com/age-of-decadence-spin-off-dungeon-rats-out-in-a-couple-of-weeks/), Gry Online (http://www.gry-online.pl/S013.asp?ID=100332)/Gampressure (http://www.gamepressure.com/e.asp?ID=1131) (biggest Polish gaming site/its English version) have also mentioned Dungeon Rats.


Title: Re: Dungeon Rats previews and other promotion
Post by: Goral on November 03, 2016, 11:27:59 am
It's a bit unfortunate that GOG sale in on, it will bury Dungeon Rats release. I've also noticed that you lowered the price of AoD by 50%...


Title: Re: Dungeon Rats previews and other promotion
Post by: NewAgeOfPower on November 03, 2016, 06:55:01 pm
It's a bit unfortunate that GOG sale in on, it will bury Dungeon Rats release. I've also noticed that you lowered the price of AoD by 50%...

Blizzcon tomorrow ;_;


Title: Re: Dungeon Rats previews and other promotion
Post by: Nick on November 03, 2016, 07:33:23 pm
Blizzcon tomorrow ;_;

*sighs*


Title: Re: Dungeon Rats previews and other promotion
Post by: Goral on November 04, 2016, 02:09:08 am
First DR "review": http://steamcommunity.com/app/531930/discussions/0/282992646967961024/ (http://steamcommunity.com/app/531930/discussions/0/282992646967961024/)
I don't see how sending a review to such popamoler can help you Vince.

Quote
History:
In 2015 Iron Tower Studio released Age of Decadance after 11 years of development - an extremely well received 3D turn based role playing game set in a world inspired by the fall of the roman empire. It was a game lacqured in the dark atmosphere of a post apocolyptic, low magic setting and it offered tons of player choice while emphasizing consequence and multi-tiered paths for completing quests.

The Premise & Story
Your journey through Dungeon Rats starts in the dark and dusty shadows of a prison mine. Dungeon Rats attempts to harken back to the old Fallout and Planescape roleplaying games. It’s a rare breed of RPG, and doesn’t focus on casting you as some great hero that’s going to take on hordes of enemies and save the universe like most games. It’s a story on a smaller scale, with many choices and sequences woven intricately in the mix.

Gameplay
You begin the game by creating your character and shelling your trait and attribute points to the style of your choosing.

Dig a little deeper and you’ll find more interesting things. Dive into alcemy to draft poision or healing potions, put some points into crafting to use the blacksmith, or increase your Charisma to be able to enlarge the size of your party and followers.

You begin each battle by strategically accessing your environment and enemies, and I think this is the allure of these types of games. Replace rash decisions with Patience and tactics and you’ll be rewarded. Attack types will be based off the weapons that you have equipped and of course depending on how many points you allocated to certain weapon types will effect the performance of your combat prowess.

Opportunities
For a $9 dollar game and spin off of AOD, I can’t complain too much. This is a fairly qualified game, albeit extremely familiar in feel, but it just doesn’t do much to expand on the principle mechanics of AOD. The developers are quoted as stating that the main implementation of Dungeon Rats was to add a multi-character party system.

I would have loved to see some diversity in the level design, the mine shafts and dingy shadowy environments get old quickly, and a much needed improvment to the animations during all walks of the game.

Verdict
Dungeon Rats feels like an offshoot journey down a familiar road, and less of a defined game on its own. I played for about 10 hours and i’m nearing completion, but it may take you far longer if you didn’t play AOD. For those of you who have played AOD, this game will feel commonplace but maybe a little routine if you were just so-so about the game. If you were super into AOD and wanted more, just a little bit more, some slight tweaks and a few additions, Dungeon Rats has you covered.

I can certainty recommend Dungon Rats for $9 bucks.
I think this guy wanted to be FIRST!11111111™ because you can't call it a review.

It looks like this guy didn't play it even because he's using BumpyMcSquigums character (you can see his name at 4m 38s).

Edit:
I removed links to youtube videos because it's fake.

This review is FAKE, he didn't even play the game himself. In his video he uses BumpyMcSquigums and Colonel RPG footage !!! https://www.youtube.com/watch?v=HNvAljmG2OI (https://www.youtube.com/watch?v=HNvAljmG2OI)
 https://www.youtube.com/watch?v=UIn2rLnzogU (https://www.youtube.com/watch?v=UIn2rLnzogU)


Title: Re: Dungeon Rats previews and other promotion
Post by: Morbus on November 04, 2016, 09:38:15 pm
Ah, internet drama :P
Don't worry, it's not like we own the footage, and even if we did, from what I've seen it kind of falls under fair use.
I'm gonna talk to Bumpy about it, I don't know what he feels about it.
Anyway, loving the game :)

Also, just as a heads up, Dungeon Rats is generating more youtube traffic than underrail was at release. Now, Underrail was in early access before and that changes things, but still, yawza!


Title: Re: Dungeon Rats previews and other promotion
Post by: robaki on November 14, 2016, 04:42:29 pm
Matt Barton posted a let's play/review, positive overall:
https://www.youtube.com/watch?v=VtJjQE39QV8&t=0s (https://www.youtube.com/watch?v=VtJjQE39QV8&t=0s)


Title: Re: Dungeon Rats previews and other promotion
Post by: NewAgeOfPower on November 14, 2016, 07:16:09 pm

The pains of a hardcore RTS fan.


Title: Re: Dungeon Rats previews and other promotion
Post by: Pladio on November 23, 2016, 05:56:05 am
DR key giveaway at RPGWatch


Title: Re: Dungeon Rats previews and other promotion
Post by: Jhg on November 25, 2016, 07:50:27 am
Reviews in Russian internets:

stopgame.ru 5.4M (http://stopgame.ru/review/dungeon_rats/review.html) 3/4 (good) 23.11.2016
riotpixels.com 2.3M (http://riotpixels.com/dungeon-rats-review/) 80% 18.11.2016
core-rpg.net 67.8K (https://core-rpg.net/articles/feature/reviews/dungeon_rats) (good) 10.11.2016
*visits stats by similarweb.com


Title: Re: Dungeon Rats previews and other promotion
Post by: Vahha on November 29, 2016, 07:45:25 am
So, I've finished my first play through, time to write a review.


Title: Re: Dungeon Rats reviews and other promotion
Post by: Pladio on December 03, 2016, 08:54:32 pm
Here's my review posted on Steam. Will post on GOG too.

Important Note: I played through Age of Decadence several times before playing this game, so my experice may vary to yours. I only played this game on "Hard" (default difficulty) and "Solo Mode Hard".


Overview:
The game consists of approximately 50 battles, which are set-pieces. There are no random encounters. This makes it a game about learning what the encounters are about. Playing the game for the first time was challenging and I did not learn my lessons that defense is more important than offense. I also learnt later that it is ok for some of the early companions to die (although you don't want it to happen often).

I would certainly suggest anyone playing this for the first time to play on "Easy", especially if you have never played Age of Decadence before. This game is unforgiving on "Hard" and like the description says, you will die a lot.

In general however, if you enjoy turn-based battles, and like tactics and strategising, then you will likely enjoy this game.
For example, each weapon has multiple attack types, which alter your attack chance and also which body part you hit. Attacking a heavily-armoured opponent with a "Fast" weak attack will not do anything, as you may not even be able to damage the character. However, if that same character is not wearing a helmet, then it is likely worth trying for headshots instead.

Character Creation:
You start the game by creating your character.
This is in essence the most important part of the game, which is why you should play on "Easy" if you do not understand the mechanics of the game.

It is imperative to focus on only 1 weapon skill and only 1 defense skill. You will not be (or are very unlikely to be) fighting with multiple weapons. The game's defense mechanic only works on one defense skill, which is why there is no point splitting points between dodge and block.

You should as third and fourth skills probably go for Critical Strike and either Crafting or Alchemy, but it is probably better to not choose these at character creation. Instead, ensure you can win your first few battles without relying on these.

Battle:
As described above, you will be fighting (and dying) a lot. So be prepared to save your game a lot. Press F5 to quicksave and save on new slots as well in case you make a mistake, you can go back.

The battles are action points dependent which in turn are dependent on Dexterity. Each weapon has a certain amount of base AP needed to use it and different attack types woudl then alter both the amount of AP and damage the weapon inflicts.

Be aware of enemy's armour, shields or lack thereof as that should change your tactics. Sometimes it's better to hit someone in the arms so you do not die, rather than go for a power attack and hope to kill them faster.

Crafting:
Crafting is an integral part of the game, as you find new forges to make better weapons and armour. Each point in crafting will unlock better crafting techniques, however, it's every two points that really matters as this would allow you to craft with higher quality materials ranging from Bronze to Sky Metal. Each upgrade in metal type increases damage by 1 and defense rating by 1. Since this game is played out with 30-60 hitpoints, this is a lot.

Imagine two enemies attacking you for 5 damage each with two hits each. In one turn that would mean 20HP lost if they hit you all 4 times without any armour. If you had an additional 2DR, each hit would only mean 3 damage, reducing your HP pool by only 12HP, almost halving your damage taken.

Please be aware of this when looking at armour, and weapons.

Alchemy:
This is similar to crafting except that it can help you in a wider range of situations. Alchemy can be used to heal after battle, increase your Action Points, increase your damage or even throw bombs and fire at the enemy.

The first thing to use alchemy for would be to heal yourself and create antidotes against poison as well as creating poison agaisnt humans.

My Games:
I played the game through to completion twice, however I did experiment with a few different builds.

First playthrough was a dud and I realised I had focused too much on attack, which meant I died too often. I also focused on Intelligence and Charisma, which apparenlty is not as useful in a Prison as it was in Maadoran (Age of Decadence).

The second playthrough was much better. I played a crossbow character focusing only on my defensive and offensive skills. I did not build any crafting or alchemy, leaving that to my followers. I found the start relatively difficult, but the end game, with a full build crossbowman and rest of party meant the final few battles were relatively easy.

I tried playing an ironman game after that, but realised it's not for me. I enjoy trying out multiple tactics more than restarting the game from scratch all the time.

My latest game (and likely last one unless a patch changes things up a lot) was a solo run as an Axe/Dodge build. Several battles proved very hard, but everything I learnt from my previous games meant I had a relatively easy early game. It was the late-game playing with just one character which was hard and I did win a few of those thanks to some luck or by the skin of my teeth.

All in all, I must have played around 60 hours (even though Steams says 50 - as I played some offline too) and enoyed it tremendously. I put down Tyranny and Dragon Age: Origins for this. Which probably says quite a bit about the fun I have playing this game. I also do prefer turn-based to be honest :D

Anyway, I recommend this game to almost anyone who enjoys turn based games, but I recommend starting on "Easy"!


Title: Re: Dungeon Rats reviews and other promotion
Post by: Scott on December 05, 2016, 08:44:31 am
I put down Tyranny and Dragon Age: Origins for this.
*Ugh* so casual.
 :)


Title: Re: Dungeon Rats reviews and other promotion
Post by: Xaositect on December 06, 2016, 10:13:28 am
This is scary. When you do a simple Google search (https://www.google.com/search?q=dungeon+rats+review&num=100&newwindow=1&espv=2&source=lnt&tbs=qdr:m&sa=X&ved=0ahUKEwiazOWXwd_QAhWCFSwKHZyjB7sQpwUIFA&biw=1366&bih=702) for "Dungeon Rats reviews" you only find a handful of sites having anything. On top of what was already mentioned, these articles seem to be doing well:
Gamerweb.pl (http://gamerweb.pl/all-review-list/dungeon-rats-recenzja/)
Matt Barton video mentioned on Gamebanshee (http://www.gamebanshee.com/news/118122-dungeon-rats-video-review.html)

< Online marketer hat ON >

Iron Tower, what the hell? You spend slightly over one year developing Dungeon Rats, but when it comes to pushing the game live you stick to your basement and let Steam to do all the promotion for you? I understand you are a small outfit and simply don't have the manpower to do everything in-house and 100% right. But marketing should be the #1 priority after game launch. I do this for a living: what you need will mainly cost you time, not necessarily money.

Think about this scenario.


1. Build a database of influencer contacts
- Individuals that reviewed Age of Decadence positively on their blogs
- CRPG online resources (Gamebanshee, NoMutantsAllowed, Metacritic ...)
- Mainstream computer gaming industry websites (IGN, Polygon, PC Gamer, Eurogamer, rockpapershotgun, Destructoid, gamasutra ...)
- Niche audiences (Gamerswithjobs, Forbes, any community of women that play computer games)
- Big Youtube gamign channels
- Twitch.tv RPG streamers with a significant following

Most of these are content publishing businesses, meaning that they make a living our of reviewing new games. Game editors themselves are lowly employees, which will jump at any chance to use pre-written material as part of a press pack, especially if it is concise and well written.

2. Designate the most socially adept person in your team to steadily contact these persons by email. If you don't have one, use someone that is closer to the team, like a long standing fan that you trust. Worst case scenario, pay someone fo do this reliably.

3. Create a press pack that suits the needs of online publishers.
This means high resolution images, the trailer video, game-play footage, a game overview and other game details. This needs a bit of sparkle, because if the rpess pack is not professionally put together, it will hurt you in the long run. You may be tempted to use what is already on the DR website under Features and Media. Don't. it has to be much better than that. Plus the press message needs to have at least some degree of customization.

4. Plan your outreach approach
You need to be organised and have a large Excel file with who you contact, when, if they replied or not, the email address and name you used as a sender. You also want to have 2-3 steps which include following up on the initial email and checking if they wrote anything for you after first contact. You will need to give them something as nobody does things only out of good will. A license key is the least of these costs. An alternative is some promo packs (physical goods) that you need to ship from your location. Last resort, you guessed it, money. You can treat this as a direct response campaign, but I suspect you are not prepared for something on that scale, so if it's money that they want, just stick to a news item for free and that's it.

I would imagine Dungeon Rats is not a major traffic source, so the right approach should be to position it as the next step in AOD (almost like an expansion) as opposed to a fresh new game. I would ride the AOD hype, such as it is. You may also want to highlight the fact that the game is difficult, but very well balanced. Plenty of people do competitive PvP in MMOs, so they are looking for a challenge. Older RPG fans are looking to escape the dumbed down play of recent years, so that works for them too.

5. Contact everyone, give them what they request, seed the best respondents for later when you will use the list again. This may very well be your industry email list, when you send Iron Tower news every half a year or so, to stay relevant and get more coverage. Maybe you're not making that much money now, but if the team survives 1-2 more years, things may change.

6. Email marketing
You sell a lot through Steam so chances are you don't have access to your list of customers. However, you do have the guys buying directly from you. I strongly suggest you start putting together an email list with every customer you ever had, while also adding a way for people to subscribe to your newsletter on the website. At this point you should have at least three email lists: industry contacts, client list, newsletter subscriptions. Make a habit out of sending out regular communication about your projects to these people. This can be one email every 6 or 12 months, or on major releases. You don't want to spam them and you also want to make sure the news is relevant and you have a legal right to contact those people. I bought AOD from you 7-8 months ago and never received any communication from you guys. I wouldn't mind receiving emails if they were mildly interesting.

Optional: Forum crawling
- create a Dungeon Rats channel on Reddit and be more active on https://www.reddit.com/r/AgeOfDecadence/ (https://www.reddit.com/r/AgeOfDecadence/) to redirect users
- hijack older forum threads that were talking about AOD to let people know there is more of the good stuff available as Dungeon Rats is out (from Steam forums to RPG Codex and anything in between)
- mention AOD/DR on forums where similar games are mentioned. For example, I found AOD mentioned quite a bit when looking for similar games to Arcanum or Planescape Torment. You can do the same for more recent RPGs

Lastly, you may think that some of these tactics do not apply to you. I can understand that you don't have a dedicated marketing person, but you ... should. Seriously, even if tomorrow you release the best game ever, not enough people are going to notice. One of the reasons why AAA titles fare so well is the obscene amount of articles and videos that get released through the main computer gaming media. It takes a dedicated marketing department, hefty budgets, time and premeditation. Romantic ideas about how things get done will not cut it, and judging by the choices set before us in AOD and DR, I'd say you know what I'm talking about.

If you need any help PM me. But this stuff takes time so you need someone who is able to handle everything for 2-3 months a push.


Title: Re: Dungeon Rats reviews and other promotion
Post by: Scott on December 06, 2016, 11:37:11 am
what you need will mainly cost you time, not necessarily money.
They don't have time.


Title: Re: Dungeon Rats reviews and other promotion
Post by: Goral on December 06, 2016, 12:19:03 pm
There's also this review: http://trzynasty-schron.net/dzial,grykomputerowe_dungeon_rats.htm (http://trzynasty-schron.net/dzial,grykomputerowe_dungeon_rats.htm)
The reviewer gave 8.5/10 rating and highly recommends it unless you're a graphic whore.

I've posted "reviews" on GOG, Steam and Metacritic, as well as CD-Action and GOL (biggest gaming magazine and biggest gaming site in Poland) but most people won't even bother to post a simple "I recommend" on Steam.


Title: Re: Dungeon Rats reviews and other promotion
Post by: Vince on December 06, 2016, 12:53:37 pm
Most of these are content publishing businesses, meaning that they make a living our of reviewing new games. Game editors themselves are lowly employees, which will jump at any chance to use pre-written material as part of a press pack, especially if it is concise and well written.
It's not that simple.

First, nobody cares about the press pack material. There are three things that matter: reviews, lengthy discussions on other forums, people bringing up your game months after release. The rest is a waste of everyone's time. AoD scored well on all 3 but it's a complex and somewhat innovative game. DR isn't. It doesn't have that staying power because it offers nothing new. There isn't much to discuss or review there.

Like any media, the review sites want to publish content that people want to read (that generates great traffic). How many people want to read about yet another crappy-looking indie RPG that's all about combat? Very few. Those few sites and magazines that do review it give it considerably lower marks (7.5) because it's just another combat game that looks kinda meh. Can't say I'm surprised.

I have a feeling that the Codex review wouldn't praise the game either. So what can we ask from the mainstream media? Review the game and give it 6/10 to show that you aren't afraid to give low scores? Would the game sell better on Steam if it has the mainstream rating of 6.3?

Quote
4. Plan your outreach approach
You need to be organised and have a large Excel file with who you contact, when, if they replied or not, the email address and name you used as a sender. You also want to have 2-3 steps which include following up on the initial email and checking if they wrote anything for you after first contact.
I was a VP of Sales & Marketing in a large advertising company before I left it to make games full time. I assure you I know all there's to know about developing contacts, following up, tracking, etc. I taught it for years (until I got sick of it).

Quote
I would imagine Dungeon Rats is not a major traffic source, so the right approach should be to position it as the next step in AOD (almost like an expansion) as opposed to a fresh new game.
Which would be a mistake.

Quote
One of the reasons why AAA titles fare so well is the obscene amount of articles and videos that get released through the main computer gaming media.
Because that's what everyone wants to read about. Until recently the top threads on our forums were Let's play AoD, Fallout 3 impressions, Dragon Age impressions. It doesn't mean that a crappy-looking indie game can get even 1% of that coverage by emailing press-releases all day.

Quote
It takes a dedicated marketing department, hefty budgets, time and premeditation.
It takes an eye-candy game. There's a reason why the AAA companies have been pushing the visual aspects above all else. If your game looks awesome, it's an easy sell (especially when you have working contacts and a good budget).


Title: Re: Dungeon Rats reviews and other promotion
Post by: Goral on December 06, 2016, 02:02:09 pm
Quote
It takes an eye-candy game. There's a reason why the AAA companies have been pushing the visual aspects above all else. If your game looks awesome, it's an easy sell (especially when you have working contacts and a good budget).
So true. My friends wouldn't want to play DR even for free... I have 2 GOG keys (one not yet redeemed) and 2 Steam keys (1 not yet redeemed) but I don't have anyone to give it to. I don't want to give it to complete strangers, I don't want to give it to someone likely to buy it (so Codexers or some other old-school RPG fans) and those I could give them to aren't interested mainly because graphics is just too bad. One of my friends said that I like to play strange games :D.



Title: Re: Dungeon Rats reviews and other promotion
Post by: Wrath of Dagon on December 06, 2016, 03:20:37 pm
The biggest advantage AAA games have is a huge marketing budget to bribe everyone who matters into gushing about their game. The visual aspect mostly matters to people who are not the people you're looking for (for what it's worth, both AOD and DR look great).


Title: Re: Dungeon Rats reviews and other promotion
Post by: Pladio on December 07, 2016, 02:35:27 pm
http://www.rpgcodex.net/content.php?id=10480 (http://www.rpgcodex.net/content.php?id=10480)

Codex review


Title: Re: Dungeon Rats reviews and other promotion
Post by: Vahha on December 07, 2016, 03:34:49 pm
Haha, a dungeon brawler )


Title: Re: Dungeon Rats reviews and other promotion
Post by: Pladio on December 13, 2016, 11:59:49 am
Any idea how to post a review on GOG ? I forgot how to do it and I do not see a write review button.


Title: Re: Dungeon Rats reviews and other promotion
Post by: Sunfire on December 13, 2016, 12:05:51 pm
Any idea how to post a review on GOG ? I forgot how to do it and I do not see a write review button.
https://www.gog.com/game/dungeon_rats (https://www.gog.com/game/the_age_of_decadence)
Does the link there "My review: add now" work?


Title: Re: Dungeon Rats reviews and other promotion
Post by: Pladio on December 13, 2016, 12:18:14 pm
I am not sure how that helps :D
 :wallbang:

I know I wrote an AoD review, but I can't figure out how to do it for Dungeon Rats anymore.


Title: Re: Dungeon Rats reviews and other promotion
Post by: Goral on August 12, 2018, 09:03:43 am
I've said this before but giving keys to some niche Youtubers is a bad idea and a waste. Out of all youtubers you've send the keys to only this guy (Colonel RPG) completed the game: https://youtu.be/UIn2rLnzogU?list=PLXabidRc6PFC_4ztsjtyAFXeb29IQx2zb

So if you would want to do that again with TNW I would suggest to stick with that guy and ignore the rest (unless it would be some super popular Youtuber, way more popular than Colonel). BumpyMcSquigums for example should be on an ignore list (and the rest who had done nothing at all to promote it on a shit list).


Title: Re: Dungeon Rats reviews and other promotion
Post by: NewAgeOfPower on August 12, 2018, 06:09:10 pm
http://www.rpgcodex.net/content.php?id=10480 (http://www.rpgcodex.net/content.php?id=10480)

Codex review
He has some good points; I recalled pointing out the lack of resource management (food, specifically) and minimal exploration as flaws to Vince, but he insisted it was a feature to streamline the game around what mattered (combat).


Title: Re: Dungeon Rats reviews and other promotion
Post by: Vince on August 13, 2018, 07:15:18 am
http://www.rpgcodex.net/content.php?id=10480 (http://www.rpgcodex.net/content.php?id=10480)

Codex review
He has some good points; I recalled pointing out the lack of resource management (food, specifically) and minimal exploration as flaws to Vince, but he insisted it was a feature to streamline the game around what mattered (combat).
I don't recall calling it a feature. The reason the game is focused on combat is not because that's what maters but because that's all we could do in 10 months and I was very open about it as we didn't want to mislead anyone.