Iron Tower Studio Forums

RPG => The Age of Decadence => Topic started by: Vince on December 10, 2013, 08:27:44 am



Title: AoD November update
Post by: Vince on December 10, 2013, 08:27:44 am
We finally released the first two chapters on Steam’s Early Access, which is a major milestone.  If you missed the news, the Early Access release gives you 10 locations, which represents about 60% of the game. Three more locations will be added after the New Year, and the remaining seven end-game locations will be released in the summer (we’re planning to start the final beta-test in April-May 2014).

So far, we sold 3,332 copies on Steam and 1,929 copies via our own site and GamersGate, generating $141,780. As always, we want to thank you for your support, patronage, and most importantly, for your faith in our ability to make a game worth playing.

To-date 6,107 people downloaded the demo on Steam; 417 bought the Early Access version after, i.e. 6.8% conversion rate, which, apparently, is pretty good (the industry standards are 1-5% for non-casual games), which means that we need to get the demo in front of more people.

The launch highlighted many issues and generated a lot of feedback, so we spent the last 4 weeks working on the first update. Due to some unforeseen problems, we won't be able to upload the new version to BMT until next week, but the update is out on Steam. We can provide the Steam keys if you want to try it out (In before "You sold out to Steam!!") ;)

Notable changes:

  • A long overdue tutorial. Now you can fight in a mini-arena against several opponents before you start the game, which will make it easier for new players to learn the system, without the story elements getting in the way and the need to make a new character every time you’re killed. It replaces the awesome difficulty mode, which wasn’t really that awesome or helpful.
  • A new and improved character screen! Now with 50% more info! Must see to believe!
  • 6 new traders in Maadoran with improved inventories and unique items to spend your hard-earned money on.
  • Speaking of your hard-earned money, the economic reforms aimed to deliver prosperity have failed and wiped out everyone’s savings. So, no more running around with pockets full of gold. A free soup kitchen DLC will be added later.
  • A truckload of bug fixes, balance tweaks, reputation adjustments, quest improvements. For example, now you can talk your way out of the ambush in the merchants guild’s questline, have more options  during the infiltration of Gaelius’ palace, options during the fight at the Antidas’ compound , Antidas dying now lowers the morale of the Daratan guards, reducing their attack and defense.
  • More training. Earning more skill points and weapon bonuses has never been easier. Just talk to many ever-helpful NPCs (like Dellar and Feng) and they will gladly impart their wisdom unto you (may require high reputation and charisma, terms and conditions may apply).
  • The crafting techniques you have now will no longer have to be acquired in-game as we don’t want you to invest valuable points into Crafting and then fail to find more than 2-3 techniques. New, appropriately rare techniques will be added instead. So, you keep what you have now as your standard set of techniques and get rare techniques if you’re lucky.
  • We’ve started adding alchemical ingredients that you will be able to gather at different places.  The demo alchemist will stick around until we finish it.
  • The game now features a built-in crash reporting system. Send us a crash report, and we will know when, how, and how the hell your game crashed!

Here is the full list of improvements, changes and fixes for Update 1. These changes apply to both the demo and Early Access version, except for unique EA quests changes.

(click to show/hide)

Also, we’re working on Achievements (will be added in the next update). The first batch is 65 achievements tracking your adventures and glory, but we’ll probably have around 120-150 due to the high number of different things you can do in-game. Sneak preview:

(http://i1201.photobucket.com/albums/bb358/vdweller1/Interrogator_zpseb320017.jpg) - Interrogator

(http://i1201.photobucket.com/albums/bb358/vdweller1/On_His_Lordships_Secret_Service_zps3c0329b4.jpg) - On His Lordship’s Secret Service

(http://i1201.photobucket.com/albums/bb358/vdweller1/Good_Morrow_to_You_zps7a6171b7.jpg) - "Good Morrow to You, Magistrate!"

(http://i1201.photobucket.com/albums/bb358/vdweller1/Under_New_Management_zps8223aa32.jpg) - Under New Management

(http://i1201.photobucket.com/albums/bb358/vdweller1/Great_Vengeance_zpsec835792.jpg) - “And I will strike down upon thee with great vengeance and furious anger... And you will know I am the Lord when I lay My vengeance upon you."

(http://i1201.photobucket.com/albums/bb358/vdweller1/Killed_More_People_zpsf3444a48.jpg) - Killed more people than malaria (for men of much violence and fans of Justified)

(http://i1201.photobucket.com/albums/bb358/vdweller1/Is_Life_Always_This_Hard_zpsc4ecc71b.jpg) - "Is life always this hard?"

Well, that’s about it. So, go try the updated demo and let us know what you think. Thank you again for your support. We would have never made it this far without you.


Title: Re: AoD November update
Post by: Oscar on December 15, 2013, 05:31:36 pm
Updated the post with the changelog.


Title: Re: AoD November update
Post by: Brandon on December 15, 2013, 05:36:24 pm

So far, we sold 3,332 copies on Steam and 1,929 copies via our own site and GamersGate

To-date 6,107 people downloaded the demo on Steam; 417 bought the Early Access version after, i.e. 6.8% conversion rate, which, apparently, is pretty good (the industry standards are 1-5% for non-casual games), which means that we need to get the demo in front of more people.

That's excellent news.   :approve:


So how do we go about getting one of those Steam keys if we are BMT orderer?   :panic:   :D


Title: Re: AoD November update
Post by: SnallTrippin on December 15, 2013, 05:49:49 pm
Was wondering what this update was, nice!


Title: Re: AoD November update
Post by: Oscar on December 15, 2013, 06:19:02 pm
So how do we go about getting one of those Steam keys if we are BMT orderer?   :panic:   :D

We had this thread running for quite some time now:

http://www.irontowerstudio.com/forum/index.php/topic,3516.0.html (http://www.irontowerstudio.com/forum/index.php/topic,3516.0.html)

;)


Title: Re: AoD November update
Post by: AbounI on December 15, 2013, 07:24:09 pm
Good Lord, what an update  8-)


Title: Re: AoD November update
Post by: Dewey_Master on December 15, 2013, 10:23:51 pm
  • The crafting techniques you have now will no longer have to be acquired in-game as we don’t want you to invest valuable points into Crafting and then fail to find more than 2-3 techniques. New, appropriately rare techniques will be added instead. So, you keep what you have now as your standard set of techniques and get rare techniques if you’re lucky.

- Increased metal bonus to weapon damage and armor DR from 0-1-2-3-4 to 0-2-4-6-8.

- Rebalanced shield DR bonus from 4-5-6-7 to 3-5-7-9.

- Increased strength bonus for block from 2 points to 5 points.
 

Wow! I was actually intending today to request the first three changed I quoted above. The combination of point allocation and in-game events to upgrade abilities (as is now done with crafting) was something I rather enjoyed with the trainers in Arcanum. Hopefully that means balanced weapons can remain as AP-lowering rather than THC-raising, especially if it is as rare/difficult as advertised. The two point intervals of DR, especially for shields, should be helpful for block and high armor characters.

One question: what is the "strength bonus for block" as I don't remember that being discussed previously?

Thanks again! I am very excited to play with the changes!


Title: Re: AoD November update
Post by: Brandon on December 15, 2013, 11:26:50 pm
We had this thread running for quite some time now:
http://www.irontowerstudio.com/forum/index.php/topic,3516.0.html (http://www.irontowerstudio.com/forum/index.php/topic,3516.0.html)

;)

 :salute:


This is like Christmas come early!  And I don't even like Christmas! 


Title: Re: AoD November update
Post by: Elthosian on December 15, 2013, 11:35:04 pm
Hey guys,

Are you planning to add sounds for when you click the dialogue options? Dunno if I am the only one but I prefer when there is such feedback for clicking stuff, like when you navigate the menus and so, of course it isn't something essential but I figured I could said it over here.

Btw, love the new character creation screen, though are the other four archetypes getting their own banners? It's not like they could get any organization's but the soldiers doesn't fit as well IMO, suppose it's a placeholder or something.

OH, also, it seems it's not possible to create female characters anymore (at least for me), looks like a bug though because the "slot" where the female gender button was is still there.

Thanks in advance, can't wait to play this new version a bit more  :salute:


Title: Re: AoD November update
Post by: Oscar on December 15, 2013, 11:45:10 pm
Wow! I was actually intending today to request the first three changed I quoted above. The combination of point allocation and in-game events to upgrade abilities (as is now done with crafting) was something I rather enjoyed with the trainers in Arcanum. Hopefully that means balanced weapons can remain as AP-lowering rather than THC-raising, especially if it is as rare/difficult as advertised.

We'll have both. The balanced one will be a "default" technique that you will unlock just by raising crafting, and the AP lowering one will be a very rare, high level technique that you will need to find in the world.

One question: what is the "strength bonus for block" as I don't remember that being discussed previously?

It's something that was always there but that people never knew it existed. You will be able to check it on the new character screen ;)


Title: Re: AoD November update
Post by: Oscar on December 15, 2013, 11:49:07 pm
Hey guys,

Are you planning to add sounds for when you click the dialogue options? Dunno if I am the only one but I prefer when there is such feedback for clicking stuff, like when you navigate the menus and so, of course it isn't something essential but I figured I could said it over here.

We might, we still have quite a lot of work to do on sounds.

Btw, love the new character creation screen, though are the other four archetypes getting their own banners? It's not like they could get any organization's but the soldiers doesn't fit as well IMO, suppose it's a placeholder or something.

Yep, placeholder :)

OH, also, it seems it's not possible to create female characters anymore (at least for me), looks like a bug though because the "slot" where the female gender button was is still there.

Damn, missed that one. In any case, it's only for the 768 height of the interface. Please switch to a resolution smaller than 768 height or higher than 900 height for character creation as a workaround.


Title: Re: AoD November update
Post by: puppyonastik on December 16, 2013, 01:24:41 am
So far, we sold 3,332 copies on Steam and 1,929 copies via our own site and GamersGate, generating $141,780. As always, we want to thank you for your support, patronage, and most importantly, for your faith in our ability to make a game worth playing.

To-date 6,107 people downloaded the demo on Steam; 417 bought the Early Access version after, i.e. 6.8% conversion rate, which, apparently, is pretty good (the industry standards are 1-5% for non-casual games), which means that we need to get the demo in front of more people.

Out-fucking-standing, Gentlemen! I'm beaming proud of you all! This (hopefully) bodes very well for the final release of the game!  May the Iron Tower stand tall for decades! :salute: :/ultra-patriotism:


Title: Re: AoD November update
Post by: Brandon on December 16, 2013, 01:31:51 am
- Reduced shield THC penalty from 5-10-15-20 to 0-5-10-15.
- Rebalanced shield DR bonus from 4-5-6-7 to 3-5-7-9.
- Increased full block from block from 4, 8, 12, 16, 20, 24, 28, 32, 36, 40 to 5, 10, 15, 20, 25, 30, 35, 40, 45, 50.

Block definitely feels much better so far.
Having zero THC penalty on the buckler is very helpful early game.


Title: Re: AoD November update
Post by: Elthosian on December 16, 2013, 01:40:41 am
Hey guys,

Are you planning to add sounds for when you click the dialogue options? Dunno if I am the only one but I prefer when there is such feedback for clicking stuff, like when you navigate the menus and so, of course it isn't something essential but I figured I could said it over here.

We might, we still have quite a lot of work to do on sounds.

Btw, love the new character creation screen, though are the other four archetypes getting their own banners? It's not like they could get any organization's but the soldiers doesn't fit as well IMO, suppose it's a placeholder or something.

Yep, placeholder :)

OH, also, it seems it's not possible to create female characters anymore (at least for me), looks like a bug though because the "slot" where the female gender button was is still there.

Damn, missed that one. In any case, it's only for the 768 height of the interface. Please switch to a resolution smaller than 768 height or higher than 900 height for character creation as a workaround.

¡Gracias Oscar! It works nicely now, and I am really looking forward to see how you keep improving the interface as the game gets closer to release  :P


Title: Re: AoD November update
Post by: Darkthia on December 16, 2013, 01:46:20 am
So far, we sold 3,332 copies on Steam and 1,929 copies via our own site and GamersGate, generating $141,780. As always, we want to thank you for your support, patronage, and most importantly, for your faith in our ability to make a game worth playing.

To-date 6,107 people downloaded the demo on Steam; 417 bought the Early Access version after, i.e. 6.8% conversion rate, which, apparently, is pretty good (the industry standards are 1-5% for non-casual games), which means that we need to get the demo in front of more people.


Thats fantastic!

You know that adds up to a total sales number of 5261 copies sold, which is actually the same as the average sales figures for such Indie mainstays as Jeff Vogel. And the games not even out yet!

 :salute:


Title: Re: AoD November update
Post by: tyli2000 on December 16, 2013, 11:56:07 pm
Every time a new update is released on Steam, we should start a new game right?  I tried loading one of my current playthroughs and all the merchants in Teron have blank inventories (though other things seem to work fine).


Title: Re: AoD November update
Post by: toniwa on December 17, 2013, 02:36:19 am
So far, we sold 3,332 copies on Steam and 1,929 copies via our own site and GamersGate, generating $141,780. As always, we want to thank you for your support, patronage, and most importantly, for your faith in our ability to make a game worth playing.

To-date 6,107 people downloaded the demo on Steam; 417 bought the Early Access version after, i.e. 6.8% conversion rate, which, apparently, is pretty good (the industry standards are 1-5% for non-casual games), which means that we need to get the demo in front of more people.


Thats fantastic!

You know that adds up to a total sales number of 5261 copies sold, which is actually the same as the average sales figures for such Indie mainstays as Jeff Vogel. And the games not even out yet!

 :salute:

On the other hand how many more players will buy it, if all interested in the game has already pre-ordered? :-)

Anyway, the training mode is a really good idea. Although I haven't had much time to play with it it could be better if:
1. One could adjust the stats as well.
2. Have access to crafting schematics and alchemy.
3. Could redistribute stats and skill points at will.

This little gem will keep me amused for quite some time - there are so many constellations to check out! (It plays and loads much faster then the original game and these days I am sort of a casual player because of time constraints. :-))


Title: Re: AoD November update
Post by: AbounI on December 17, 2013, 02:46:29 am
So far, we sold 3,332 copies on Steam and 1,929 copies via our own site and GamersGate, generating $141,780. As always, we want to thank you for your support, patronage, and most importantly, for your faith in our ability to make a game worth playing.

To-date 6,107 people downloaded the demo on Steam; 417 bought the Early Access version after, i.e. 6.8% conversion rate, which, apparently, is pretty good (the industry standards are 1-5% for non-casual games), which means that we need to get the demo in front of more people.


Thats fantastic!

You know that adds up to a total sales number of 5261 copies sold, which is actually the same as the average sales figures for such Indie mainstays as Jeff Vogel. And the games not even out yet!

 :salute:

On the other hand how many more players will buy it, if all interested in the game has already pre-ordered? :-)



All of those who wait for the final release and who know how great the game is (will be) aka those who don't want to spoil themself with the demo


Title: Re: AoD November update
Post by: Mudman on December 17, 2013, 02:58:51 am
Congrats on recent developments. Props for having the balls to post your sales figures. Checked out your Steam forum. Considering Steam forums often feel like standing in the middle of a room full of hysterically angry preteen girls, you guys seem to be receiving a rather warm reception. Nice.  :approve:


Title: Re: AoD November update
Post by: Darkthia on December 17, 2013, 03:01:09 am
On the other hand how many more players will buy it, if all interested in the game has already pre-ordered? :-)

Its kinda irrelevant, more sales is always good. but when I mentioned Vogel's sales, those were for a game in its entirety, he doesn't do preorders.


Title: Re: AoD November update
Post by: Lexx on December 17, 2013, 05:50:28 am
The new training area is a good thing. The camera controls are still a bit wonky in it, though. Probably due to the small size of the map? If I zoom in closer, everything works fine.


Title: Re: AoD November update
Post by: RawCode on December 17, 2013, 06:48:28 am
extending\expanding arena part most effective thing that can be done, but still not done.

procedural\endless fightings on arena best possible method to entertain players when lategame areas not here.


Title: Re: AoD November update
Post by: Anonxeuix on December 17, 2013, 04:05:32 pm
Wow that's a decent amount of sales. I'm so glad for you guys!


Title: Re: AoD November update
Post by: toniwa on December 18, 2013, 04:35:37 am
Make the Training longer! It would be great to test one's builds against more enemies or preferrably against the enemies from the game.


Title: Re: AoD November update
Post by: ugralitan on December 18, 2013, 07:55:51 am
Make the Training longer! It would be great to test one's builds against more enemies or preferrably against the enemies from the game.

Arena mode where you can choose gold amount you can use to purchase gear and you can choose enemy type/number.

If multiplayer existed, it would be even a funnier game where two people make a build, have a certain amount of gold/SP to buy gear/invest in skills and they start a battle. And group vs group mode where you could play with your friends! Probably if Multiplayer added to the game AoD would be the "Counter Strike" of RPGs. :P

Regardless, glad to see that much pre-orders. This game will be a classic in the history of CRPGs.


Title: Re: AoD November update
Post by: RawCode on December 19, 2013, 04:52:18 am
sandbox arena will be fun, MP will obly with multiple units in team\under control.


Title: Re: AoD November update
Post by: Vince on December 19, 2013, 07:25:12 am
Uploaded R4.3 to BMT. Apologies for the delay.


Title: Re: AoD November update
Post by: VladimirS on December 19, 2013, 08:48:47 am
Uploaded R4.3 to BMT. Apologies for the delay.

Great news! Thank you very much! :)