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RPG => The Shelter - Official Dead State Forum => Topic started by: Brian on November 03, 2009, 01:47:24 am



Title: Monday Design Update 11/2 - Worth It
Post by: Brian on November 03, 2009, 01:47:24 am
This week I pose the question: What item would you take unnecessary risks for? That is, what item - completely unnecessary for survival - would you risk scavenging out in the zombie apocalypse for?

For me, this would no doubt be coffee. A day after I ran out, I just know I'd grab the nearest garden tool and try one of the dozen or so coffee places within a mile. Luckily, living in Seattle, I'd probably find coffee without much trouble. But assuming you had a fifty-fifty chance, what would be your item and how far would you have to go to get it? That's the question this week.

Yes, this may have something to do with one of the systems in the game, but I thought I'd take the obtuse route. Audience participation has been authorized, starting..................................... NOW!


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Bloodsausage on November 03, 2009, 02:45:18 am
I'll see your coffee and raise you some smokes.

Risks be damned, I'm not really interested in "surviving" (if you could call it that) without coffee and cigarettes anyway. 

Whiskey would be a close third. 


Title: Re: Monday Design Update 11/2 - Worth It
Post by: caster on November 03, 2009, 03:37:31 am
Coffee first,... man i would go through some trouble to get it.
Smokes... sure, im addicted but i would like to think i would try to quit in a situation like that. I mean its a zombieclypse, what time is better than that to leave smoking? You always have more then enough opportunities to vent the frustration.

I really cant think of... takes first sip of freshly made coffee... anything else that important.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Gondolin on November 03, 2009, 07:03:30 am
Smokes... sure, im addicted but i would like to think i would try to quit in a situation like that. I mean its a zombieclypse, what time is better than that to leave smoking?

It depends (http://www.youtube.com/watch?v=lyhaTQseKTQ).  ;)


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Silellak on November 03, 2009, 09:42:02 am
A copy of Zombie RPG by DoubleBear games, of course!

Oh ho ho.  How meta.

The pop-culture-friendly answer would be "a Twinkie", and if you don't know what I'm referring to, go see Zombieland right now GO GO GO GO...

...okay so did you see it?  Good.  Fuckin' funny, right?  So you got my reference then?  Pretty clever huh?

Honestly I think I'd go to retarded lengths to save my dogs, but I'm not sure that really counts.  Most things I treasure require electricity (sadly), and I'd have to assume that particular commodity wouldn't always be available.  

I guess the best serious answer I can come up with is "books".  


Title: Re: Monday Design Update 11/2 - Worth It
Post by: UbAh on November 03, 2009, 10:32:12 am
I am addicted to Coke

I love booze

The only thing I couldnt live without though; the thing I would risk my neck for that would not help me survive? 

Easy pretty girls  :D

I know I am a sucker and will probably die because of it, or instantly regret it.

Thats Coca-Cola BTW


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Vince on November 03, 2009, 10:35:04 am
Anything that will be useful/valuable (good barter material) in the post-survival world.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: caster on November 03, 2009, 10:39:52 am
It depends (http://www.youtube.com/watch?v=lyhaTQseKTQ).  ;)
Ahaha...ahahah...aaahhh... man i love that guy. Thanks.
 :P


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Scott on November 03, 2009, 11:18:44 am
Recreational drugs.  I'm not actually a drug user now, but I'd start in a hurry in that situation.  It's the most efficient way to enjoy yourself no matter what the environment, and they're also easy to carry and store.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: caster on November 03, 2009, 12:16:52 pm
Quote
It's the most efficient way to enjoy yourself no matter what the environment
Thats not true.
They dont work like that. Unless you are talking about some pills or chemicals.

I myself would risk a great deal of things to get my hands on a few carrots in that situation but i would not smoke any if
I wasnt absolutely certain i can take a breather for a few hours at least. And then only if i had some good company.

Im pretty sure there wont be any drugs (except medicine) in the game, though. (how i hate people using that word for some natural grown... things)
And im pretty sure pretty girls are not numbered among "items" either.

- A laptop with installed Fallout and a set of 12 volt adapters?

- A bottle of Baileys?

- A nice little 70ft Shipman sailing boat so i could sails away and leaves all youse suckers scratching your heads?

- A small battery fan?

- A set of Penthouse comix?

- A  Monthy Python DVD ultimate collection?


Title: Re: Monday Design Update 11/2 - Worth It
Post by: beans on November 03, 2009, 12:32:57 pm
Beans, old boy, make another idiotic post and you'll be banned faster than you can blink - Vince.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Gondolin on November 03, 2009, 01:13:55 pm
It depends (http://www.youtube.com/watch?v=lyhaTQseKTQ).  ;)
Ahaha...ahahah...aaahhh... man i love that guy. Thanks.
 :P

You're welcome. :)


Title: Re: Monday Design Update 11/2 - Worth It
Post by: caster on November 03, 2009, 01:23:13 pm
I remembered!

I would risk lot... A LOT... for a pair of really nice polarized Ray Ban predator hunters.
Im practically blind in normal sunlight. It would be something really necessary for me.

Though, you could argue that would put them in "items necessary for survival" somewhat.

But Coffee, smokes and pair of good sunglasses would be essential.

And a bottle of "Ubik".


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Resch on November 03, 2009, 03:04:46 pm
Books. Maybe some handheld consoles and loads of batteries? A portable CD player and my favorite albums. Anything to escape the undead reality.

And a guitar.

Toothpaste.

A camera.

Pencils.

Paper.

...


Title: Re: Monday Design Update 11/2 - Worth It
Post by: UbAh on November 03, 2009, 03:22:09 pm
And im pretty sure pretty girls are not numbered among "items" either.

Oops, I didn't process the word Item and I thought it was what would you risk your life for that is not necessary for survival.  That could get me into trouble.  So while I was ready for the trouble of only risking myself for the pretty ones I am not ready for the trouble I would fall into for calling girls items.

I like to pick the level of shit I jump into


Edit: when Resch said toothpaste I think I found mine, Toilet paper.



Title: Re: Monday Design Update 11/2 - Worth It
Post by: caster on November 03, 2009, 03:48:27 pm
I think I found mine, Toilet paper.
-completely unnecessary for survival- is the game here., mkay?
It was a good idea otherwise. :P


Title: Re: Monday Design Update 11/2 - Worth It
Post by: UbAh on November 03, 2009, 05:25:14 pm
How is TP needed for survival?  It is completely a luxury we have grown used to as a necessity.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: FireStomp on November 03, 2009, 06:20:12 pm
How is TP needed for survival?  It is completely a luxury we have grown used to as a necessity.

My friend, you confuse mere biological imperatives with the transcendent necessity of toilet paper. Easy mistake, but do try to avoid it in the future.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: caster on November 03, 2009, 08:01:02 pm
How is TP needed for survival? 
Try surviving without it.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Flop on November 03, 2009, 10:03:28 pm
I'd go for cigarettes. Maybe some liquorice.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Oscar on November 03, 2009, 10:16:22 pm
Tea.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Bloodsausage on November 03, 2009, 10:23:30 pm
Quote from: caster
Try surviving without it.

Two words:  coffee filters 


Title: Re: Monday Design Update 11/2 - Worth It
Post by: beans on November 03, 2009, 10:53:15 pm
Water, if that counts.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: SnallTrippin on November 04, 2009, 07:59:50 am
Laptop with satellite linked internet connection..I want to see those funny zombie youtube clips before all the infrastructure dies!


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Bjergtrold on November 04, 2009, 12:25:36 pm
A way to listen to music. So batteries and a discman, or an instrument.

Something to entertain myself and those around me: a deck of playing cards, some dice, a game of scrabble, or munchkin, should one be so lucky ;)




Title: Re: Monday Design Update 11/2 - Worth It
Post by: One Wolf on November 04, 2009, 12:55:02 pm
A way to listen to music. So batteries and a discman, or an instrument.

Something to entertain myself and those around me: a deck of playing cards, some dice, a game of scrabble, or munchkin, should one be so lucky ;)

I had a similar thought the other day.  I was talking about zombies and the zombocolypse with my friend the other day (after trying to convince him to play L4D).  It occurred to me that he would be pretty important after some kind of catastrophic event not because he has essential skills for survival, but because he's a musical prodigy.  He can play anything he lays his hands on even if the instrument is unfamiliar, in minutes he'll be picking out some little tune he made up on the spot.  He's like a one-man music museum, providing melodies for the age to come. 

Of course in the zombocolypse, playing music might not be the best idea :D

I agree, small portable games would be great and could almost be considered essential to survival.  Ask a veteran about his experiences and many will say that the down-time was hellish.  Unless you're in a really bad spot, there are likely going to be periods when there simply isn't anything to do or when you're waiting to do something.  Those lapses in action spaced between periods of extreme action can be pretty damaging on psychological level.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: UbAh on November 04, 2009, 08:26:54 pm
By your reactions here I would say that were I scavenging and had enough time to pick one of the suggestions to raise morale for my camp, I would probably get the best pound for pound boost from the TP.  Coffee on the other hand being a stimulant would have more than just moral usefulness so even though I don't like it myself that would be my second pick.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: phantom renegade on November 04, 2009, 10:30:07 pm
I'd go through some pretty dangerous situations to get my hands on some sugar and spices.
Good food always warms the heart.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Semper Cogitant on November 05, 2009, 12:15:30 am
Take risks for something not needed for survival?  Not a great idea, but I bet most would do it.  For me in might be books, astronomy equipment, and a stock of good single malt scotch.  It's be hard to do though because I'd try to be away from urban any urban area if I could.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Annie on November 05, 2009, 12:56:52 am
Soap.  I am a fastidious person by nature, and although I know certain things have to go in the apocalypse, soap and TP would be things I would hoard.  The knowledge that I can at least eat the food I scavenge with the knowledge that I likely won't get dysentery from something poo-taminated would be a comfort!


Title: Re: Monday Design Update 11/2 - Worth It
Post by: caster on November 05, 2009, 06:54:00 am
But thats not completely unnecessary for survival :)

Quote from: caster
Try surviving without it.

Two words:  coffee filters 
Not a bad idea there, better than a piece of rock anyway and i dont use filters to make my coffee.


If anybody wondered what i would do with a small battery fan...

I would wait until my shelter was under a siege of deaders and just when they would roll towards us and all my people would turn to look at me high on the ramparts with fear and panic, sweaty hands squeezing weapons, i would pull it out, set it on the fence turn it towards the mass of zombies advancing and turn it on ... then grin as maniacally as i can.

Moral booster man.



Title: Re: Monday Design Update 11/2 - Worth It
Post by: E-N on November 05, 2009, 08:28:38 am
Until last night's dinner I thought there was nothing I'd risk getting, until I reached for the worsteshire sauce.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: One Wolf on November 05, 2009, 01:23:52 pm
Until last night's dinner I thought there was nothing I'd risk getting, until I reached for the worsteshire sauce.

^


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Imbecile on November 07, 2009, 12:52:59 pm
Warm clothing and a comfy pair of shoes.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Fosse on November 08, 2009, 12:31:19 am
Condoms.  Personally, I wouldn't hold out too much hope that I'd need them... I'm only so charming even when I'm properly fed and bathed.  But a shelter full of people who have limited options and a need to escape.... they will sleep with each other.

Something that helps avoid pregnancies and debilitating or discomforting diseases would be nice.  Realistically, we don't want a pregnancy that sidelines a useful person, and then later produces an incredibly useless person.  The time for babies is after we've successfully secured a reasonable level of long term safety.  And spreading a horrifyingly uncomfortable disease through the group will destroy morale and exacerbate the social strains that the sex will surely bring with it.

So I'd stick my neck out for a large supply of condoms for the shelter.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: dr.newbenstein on November 10, 2009, 09:31:07 pm
Assuming I've reached a point where I'm not starving to death or in dire need of some particular supply, I would always be on the lookout for recreational drugs and easily carried creature comforts. Pretty much anything you could find in a pharmacy, from caffeine and aspirin to methadone to toothpaste. Look at what people in jail will go through to get simple things, and I'm not just talking about Pruno.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Argence on November 12, 2009, 09:35:43 am
My first order of business would be to raid a library, knowledge would greatly aid survival and I love to read. Since any sane person would be holed up somewhere safe, you'll need them to keep you mind occupied. I hate not having anything to read.
"I cannot live without books." - Thomas Jefferson


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Jakkar on November 12, 2009, 10:36:47 am
I could list another random commodity, though I have difficulty thinking of anything beyond food and water that would qualify for me - I live fairly minimally. I daresay if there was any kind of internet left running, some smaller network a group of government-science survivors had managed to rig up to disseminate information and maintain long distance communications, I'd go to some lengths to ensure connection to my region and have the suitable equipment in the base.

Post-internet is also quite an atmospheric feature, I feel - a hacked up, minimal visuals information database where names have ceased to matter and slightly cheesy/self deprecating aliases are the word of the day, and people sit each day refreshing the news after running the bicycle-powered generator for a few minutes, gritting their teeth in dismay when they count the days and realise Survivagirl's diary hasn't uploaded for three weeks.. Another survivor commune fallen? Soon you'll be able to count the East Coast bases still broadcasting on your fingers.

...

But I'm not going to list a commodity. I think I'd go out regularly, for whatever I thought of at the time. For example ENDLESS ROLLS OF DUCT TAPE! ... And so much mouldable plastic.. And lots of paper for sketching on.. And random objects I feel some nostalgia for.

Not because I need any one of these items to survive, but because living life based purely upon your needs is absolutely no fun. Surviving is not living - I'd enjoy the challenge of getting out there regularly and scavenging the ruins, and I'd accept the risk. Some backup would be handy, admittedly.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: mcgraves on November 15, 2009, 12:28:23 pm
These are in no particular order

-Coffee indeed
-Cigarettes (they can also be used as a bargaining chip even if you don't smoke)
-Lighters (cuz you need them for your cigs duh)
-Alcohol & Weeds (being sober 100% of the time you're surviving would suck, besides if survival isn't enough of a stimulator for the girls to have sex with you, some kush and a fifth of fruity vodka is haha)
-Batteries (a ton of things run on batteries and the electricity won't run for too long once the electricity plant shuts down from infection)
-Paper (it's good fro burning, writing, sketching and a whole lot more)

I'm sure there's more but my brain hurts


Title: Re: Monday Design Update 11/2 - Worth It
Post by: DDToxic on November 15, 2009, 05:55:36 pm
Hmm...interesting how much people tend to use Drugs in a Zapocalypse i mean you don`t wannna be on a full LSD trip when Zombies attack???


Toothpaste - Toothbrush  because i am sure there is no dentist...
and yeah i would go for Coffee, too i cannot survive the day without
and a towel never leave the house without it ;-)


Title: Re: Monday Design Update 11/2 - Worth It
Post by: caster on November 15, 2009, 06:20:39 pm
Good towel, yeah.. saves the head. How could have i forgotten it...?


Title: Re: Monday Design Update 11/2 - Worth It
Post by: DDToxic on November 16, 2009, 02:28:23 pm
Yeah HOW could you ;-)


Title: Re: Monday Design Update 11/2 - Worth It
Post by: ceson on November 29, 2009, 06:06:19 am
Being attacked by Zombies while tripping on LSD would actually be a cool random encounter. :P

I think I'd go out of my way to find some tabletop games. A bit of Diplomacy or Axis & Allies and a day in a ad-hoc bunker seems so much more manageable. :)


Title: Re: Monday Design Update 11/2 - Worth It
Post by: leeratsin on November 30, 2009, 04:32:34 pm
a chessboard.. no energy needed, anyone can play. *given time* and it stimulates the brain.. i'd go out of my way for this old game anyday..


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Hector on November 30, 2009, 04:34:25 pm
You don't even need a chess set; if you really want to, you can just draw pieces on scraps of paper, and draw a board on another scrap of paper.


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Janus on December 06, 2009, 02:55:43 pm
Wow, come to think of it, there's a lot of stuff I'd risk my neck for:

  •   Coffee
  •   TP
  •   Toothpaste and toothbrush
  •   A decent comb or brush
  •   A pair of scissors (assuming I don't already have a knife at the time)
  •   Spare clothes, especially underwear and socks
  •   Non-leaking drink containers (bottles, etc.)
  •   Books.  Lots of books. 
  •   Board games.  Electronics will not likely be possible in most zombie apocalypses, so I'd avoid them.
  •   Nail clippers
  •   Over the counter heartburn medicines and allergy/cold medicines.
  •   Earplugs (so that when it's not my turn to take a watch, I can sleep through the moaning and gunshots)
  •   An accoustic guitar


Title: Re: Monday Design Update 11/2 - Worth It
Post by: DDToxic on December 07, 2009, 03:32:41 am
@Jason Hmm... perhaps you`re right :-)

- Toilet Paper (will be quite the luxury...)
- Hammer and Nails, or better Toolbox
- Compass   
- Maps
- Manuals ("How to treat a flesh wound" or something like this)
- Bicycle (no fuel > no Problem)
- Rope
- First Aid kits (you should find plenty of these in abandoned cars)


Title: Re: Monday Design Update 11/2 - Worth It
Post by: Radech on December 12, 2009, 09:59:06 am
anything that would remind me of my former life, and just for one second take my mind of all the impending doom surrounding me everywhere I go

i used to go to festivals a lot, and one of the best parts was going into the nearby town and visit the local bathhouse, a hot bath and a swim was just heavenly after 6 days of living in mud and not bathing, imagine that after living in mud for 6 months :P

taking a dumb on a clean functioning toilet

utensils, basically any meal you wouldn´t eat of a stick


Title: Re: Monday Design Update 11/2 - Worth It
Post by: DarkRadeon on December 13, 2009, 02:17:07 am
  • Harmonica
  • Instant coffee
  • Skateboard
  • Solar e-book reader with comics (no batteries?)
  • Swiss army knife
  • Rope
  • First Aid kit
  • Binoculars
  • Lighter
  • Flashlight
  • Slingshot
  • A cute teddy bear
  • Sea-Monkeys (they don't need much attentions)
  • Absinthe
  • Portable water distiller
  • key ring
  • Telephone card (useful when don't have the key)


Title: Re: Monday Design Update 11/2 - Worth It
Post by: CanadianWolverine on December 13, 2009, 04:28:35 am
This week I pose the question: What item would you take unnecessary risks for? That is, what item - completely unnecessary for survival - would you risk scavenging out in the zombie apocalypse for?

Unnecessary for survival? Unnecessary risks? Not a whole lot, I have a family, so I would scavenge for things deemed necessary for survival. So, are we talking about just necessary for short term survival or long term too? Because once I get the short term taken care of, there is a whole lot that goes into long term just to maintain and improve the mind, body, and soul of myself, my family, friends, and neighbors.

So what item, what item doesn't fall into those categories and is worth it... I would think lap tops and the necessary parts to get it to work when the power is out and other parts needed to setup a wireless lan running on renewable energy. Not needed to survive but it would be great for all kinds of video journal, bookkeeping, communication, research, entertainment, etc - all stuff that could be solved with stuff that doesn't require electricity.

Heh, I see books, note book paper, pencil, eraser, rulers, protractor, dice, dice bag - for gaming and just general plan prep and a whole assortment of stuff (though each subject there would be a book for I suppose, want to teach others in my group, especially the kids) for carpentry (rough & finish), mountain & temperate sub tropical rain forest hiking, hunting, trapping, fresh water fishing, swimming, gardening, water, food prep, and patching myself up as necessary, so I suppose take your pick if you think any of that doesn't fall under the criteria.

Hmm, how about night vision goggles? Another electronic item that would be really cool to have and I would search for because it would take some of the fear of the dark and the stuff that goes bump in the night out there in the big change aka apocalypse. In fact, most anything electrical unless I had some way to use solar would probably be under unnecessary but willing to take risks to scrounge up to improve things in the fort and the surrounding areas. Wireless low light / night vision cameras to help with sentry work? Motion sensor radar? Depending on the kind of zed, infra red aka heat vision would be handy too.