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Author Topic: Bugs/crashes/issues thread  (Read 76219 times)
Nick
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« Reply #525 on: March 23, 2010, 05:45:29 PM »

Of course Smile
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"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
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« Reply #526 on: April 26, 2010, 09:26:07 PM »

My laptop is having trouble (my desktop runs this fine though).  It says "Display Change Failed" "Hardware failed to change to specified mode" when I try to open the game.  My graphics card is just an Intel GMA x3100, which I suspect is the problem.
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Nick
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« Reply #527 on: April 27, 2010, 04:14:03 AM »

Most likely.
1) What's your desktop resolution?
2) Are your drivers up to date?
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"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
The Black Company. Shadows Linger.

"But is the best good enough?"
(c) Oscar
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« Reply #528 on: April 27, 2010, 04:06:38 PM »

1280x800, and yeah, they're up to date.
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Nick
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« Reply #529 on: April 28, 2010, 08:03:48 AM »

Maybe it has something to do with your hardware not supporting default resolution, hm...

Here is what you can try. Go to "your documents\My Games\Age of Decadence\", open "prefs.cs" file with any text editor and replace all "1024 768" occurrences with "1280 800".
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"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
The Black Company. Shadows Linger.

"But is the best good enough?"
(c) Oscar
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« Reply #530 on: April 29, 2010, 01:26:05 AM »

I don't see a prefs.cs in my Age of Decadence folder.  There is a console.log in the folder, and the bottom lines look interesting:

--------- Initializing AOD: Client ---------
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/client/scriptDoc.cs.
Missing file: common/client/particleEditor.cs!
Missing file: common/editor/TorqueIDE/TorqueIDE.cs!
Video Init:
   Accelerated OpenGL display device detected.
   Accelerated D3D device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Setting screen mode to 1024x768x32 (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing the display settings to 1024x768x32...
OpenGLDevice::setScreenMode - ChangeDisplaySettings failed.
Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 1024x768x32 (fs)...
Changing the display settings to 1024x768x32...
OpenGLDevice::setScreenMode - ChangeDisplaySettings failed.
Deactivating the previous display device...
Shutting down the OpenGL display device...
Activating the D3D display device...
Setting screen mode to 1024x768x32 (fs)...
Changing the display settings to 1024x768x32...
D3DDevice::setScreenMode - ChangeDisplaySettings failed.
"Voodoo2" display device not found!
Loading compiled script common/ui/defaultProfiles.cs.
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Nick
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« Reply #531 on: April 30, 2010, 08:21:35 AM »

Sorry for the late response.

Interesting... I can only guess why it fails to switch to 1024x768 there.
Anyway, try putting the attached file where into "your documents\My Games\Age of Decadence\", tell me if it does something.

[attachment deleted to save space]
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"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
The Black Company. Shadows Linger.

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(c) Oscar
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« Reply #532 on: May 01, 2010, 05:04:12 AM »

No, the console.log has an equivalent message for 1280x800, which is strange.  However, I changed it to windowed mode, and it runs fine.
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Entropy 0.5
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« Reply #533 on: May 05, 2010, 07:18:59 AM »

I think I found a bug related to the captain in the inn fight. I played with a throwing/dodge character (yes, I finally made it to the inn  Wink) with the following stats: Str 10, Dex 10, Con 8, Throwing 174, Dodge 300 (reduced to 288). While fighting the captain I recogniced that although I had 100% hit chance I still missed him quite often. I had a look at the game log and saw that every time I miss him I seem to have hit some kind of invisible citizen:

Quote
APM Test: Attack #47 is added.
APM Warning: RTSUnit::handleTriggers() - projectile type is not prepared yet.
APM Test: Attack #47 is deleted.
APM Test: Projectile - retargeting at Citizen(4045).
APM Test:  --- Attack 47 (99/100) ---
APM Test: Titus -> Citizen
APM Test: Weapon used: Pilum (174)
APM Test: Hit successful.
APM Test: Victim's DR = 0.
APM Test: Special attack = no.
APM Test: Aimed attack = no.
APM Test: Chance to score a critical = 10, roll = 9
APM Test: Critical = yes.
APM Test: Damage value (critical) = 34.
APM Test: Resisted damage = 0 ((0 victimDR - 0 attackerVsDR) -> [0; 15]).
APM Test: Final damage = 34.

The demo log only said that I haved missed the captain without anything else. I was standing in the upper left corner of the room and the captain was diagonal to me, if this is of importance.

Edit: forgot to mention that the captain was caught in a net while it happened.

[attachment deleted by admin]
« Last Edit: May 05, 2010, 07:28:22 AM by Entropy 0.5 » Logged
Nick
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« Reply #534 on: May 05, 2010, 08:17:24 AM »

That is the citizen who's on the first floor of the inn. Collision detection system seems to fail us here. It's on the fix list for some time already, will be gone in the next version. If you want to play without this, try rotate camera so it looks at the outer wall of the building (i.e. somewhere in the direction of the street, not the depth of the building).
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"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
The Black Company. Shadows Linger.

"But is the best good enough?"
(c) Oscar
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« Reply #535 on: May 24, 2010, 04:54:54 PM »

A glitch: all opponents paralyzed (skipping their turns) after a knockdown.

What happened: two Triarii (hammer and axe) standing next to my char, hammer attacked and knocked my char out, then axe attacked, then graphically my char's knocked down body moved some squares away, then when my char got up all opponents were skipping their turns.

Log:
(click to show/hide)
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Nick
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« Reply #536 on: May 25, 2010, 06:19:28 AM »

Yeah, this was the most important combat bug left unresolved after I moved working on a new features. I'm afraid you'll see this fixed only with a whole new build, not via patch.
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"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
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« Reply #537 on: May 25, 2010, 10:00:01 AM »

Are you guys planning on releasing another build?
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Nick
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« Reply #538 on: May 25, 2010, 10:34:28 AM »

One way or another =)
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"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
The Black Company. Shadows Linger.

"But is the best good enough?"
(c) Oscar
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« Reply #539 on: May 25, 2010, 10:34:41 AM »

Yep, with many improvements and the rest of the combat options.
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