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Iron Tower Studio Forums
RPG
The Age of Decadence
Portraits!
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Topic: Portraits! (Read 37778 times)
Oscar
Developer
Posts: 2977
AoD Lead Artist
Re: Portraits!
«
Reply #30 on:
July 01, 2009, 03:16:10 PM »
Quote
Why the portraits are usually look so much better then the characters themselves in cRPG games ? mmm....
mmmm... Because they don't have to worry on things such as poly count and texture memory? I don't know, really, just a though...
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"Hasta la victoria, siempre."
"Who has time? But then if we do not ever take time, how can we ever have it?"
micks
Apprentice
Posts: 98
Re: Portraits!
«
Reply #31 on:
July 01, 2009, 03:17:51 PM »
The portraits look so good and, in my opinion, blend in so well with the interface, it'd be worth it to have them for the most important NPCs even if it the release had to be pushed back for them. They remind me of how I loved the "talking heads" in Fallout and the way they made the characters in that game come alive.
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Morbus
Expert
Posts: 1042
Wastelander
Re: Portraits!
«
Reply #32 on:
July 01, 2009, 03:18:11 PM »
God.
Wow.
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Wendigo Design
, by Tiago Sá
erbgor
Artisan
Posts: 504
Re: Portraits!
«
Reply #33 on:
July 01, 2009, 03:27:16 PM »
The portraits feel kind of "disconnected", too realistic in style compared to the rest of the game.
Judged by themselves they are obviously very, very good.
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star
Journeyman
Posts: 158
Die!
Re: Portraits!
«
Reply #34 on:
July 01, 2009, 03:43:24 PM »
Quote from: erbgor on July 01, 2009, 03:27:16 PM
The portraits feel kind of "disconnected", too realistic in style compared to the rest of the game.
I disagree, it worked in many games very well. Fallout for example.. On the main map all models looked basically the same, it wasn't even real 3D. But in dialogue with the talking heads; actually being able to see their face adds a lot more character and personality than just reading plain text.
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Gregorus Prime
Expert
Posts: 1367
Cheese and Whine Distributed Freely
Re: Portraits!
«
Reply #35 on:
July 01, 2009, 04:09:36 PM »
Quote from: caster on July 01, 2009, 02:55:04 PM
I only dont like Fengs. Not because it isnt awesome on itself but because the face seems too serene even naive... to much for such a bastard.
Quote from: 2 Corithians 11:12-15
But what I do, that I will do, that I may cut off occasion from them which desire occasion; that wherein they glory, they may be found even as we. For such are false apostles, deceitful workers, transforming themselves into the apostles of Christ. And no marvel; for Satan himself is transformed into an angel of light. Therefore it is no great thing if his ministers also be transformed as the ministers of righteousness; whose end shall be according to their works.
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MaximB
Artisan
Posts: 752
Re: Portraits!
«
Reply #36 on:
July 01, 2009, 04:12:48 PM »
Quote from: Oscar on July 01, 2009, 03:16:10 PM
Quote
Why the portraits are usually look so much better then the characters themselves in cRPG games ? mmm....
mmmm... Because they don't have to worry on things such as poly count and texture memory? I don't know, really, just a though...
I know, I know.... just playing with my mind...
Logged
luckyb0y
Craftsman
Posts: 202
Re: Portraits!
«
Reply #37 on:
July 01, 2009, 04:27:22 PM »
Holy mother of god!!! Awesome. I was going to about start a thread about it since your remark on the Codex (I was going to suggest Zach could do some fine portraits), but while I was procrastinating someone was working hard. Good stuff.
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Spare change?
Gregorus Prime
Expert
Posts: 1367
Cheese and Whine Distributed Freely
Re: Portraits!
«
Reply #38 on:
July 01, 2009, 05:41:08 PM »
I find that the procrastinate while somebody else works hard method has a wide variety of applications.
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Edward_R_Murrow
Apprentice
Posts: 63
Re: Portraits!
«
Reply #39 on:
July 01, 2009, 05:49:28 PM »
Quote from: Gregorus Prime on July 01, 2009, 05:41:08 PM
I find that the procrastinate while somebody else works hard method has a wide variety of applications.
Indeed, very applicable...
Also...holy fucking shit these are nice portraits.
Super P.S.: Is he/she a new permanent team member, or contracted, or something else?
Super P.P.S.: Portraits only for major NPCs I assume? Or will there be a generic "commoner" portrait or two?
«
Last Edit: July 01, 2009, 05:57:21 PM by Edward_R_Murrow
»
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Brian
Developer
Posts: 167
Re: Portraits!
«
Reply #40 on:
July 01, 2009, 05:53:40 PM »
Damn nice. So good you'd want insurance for them.
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Kingston
Apprentice
Posts: 59
Re: Portraits!
«
Reply #41 on:
July 01, 2009, 06:03:31 PM »
They look fantastic. The portraits really have character in them. Rended 3d models I presume?
:thumbsup:
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jbp26
Apprentice
Posts: 53
Re: Portraits!
«
Reply #42 on:
July 01, 2009, 06:11:33 PM »
these are better than the portraits in any commercial game. incredible. is it too much to ask for pc portraits?
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John Yossarian
Craftsman
Posts: 203
Re: Portraits!
«
Reply #43 on:
July 01, 2009, 06:22:04 PM »
Quote from: Resch on July 01, 2009, 02:38:09 PM
I'd swap their places, the way it's now implies that the portrait is yours and not Feng's.
Seconded, and the gold looks out of place as well. But whatever you do, get these great portraits in the game.
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DangerousDan
Journeyman
Posts: 152
Re: Portraits!
«
Reply #44 on:
July 01, 2009, 07:34:57 PM »
Very nice. Especially like the first. Hire the man, definitely.
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History, that is, the unconscious, swarmlike life of mankind, uses every moment of a king's life as an intrument for its purposes. Kings are the slaves of history.
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