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Iron Tower Studio Forums
RPG
The Age of Decadence
Portraits!
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Topic: Portraits! (Read 37779 times)
flushfire
Neophyte
Posts: 2
Re: Portraits!
«
Reply #45 on:
July 01, 2009, 07:35:11 PM »
Quote from: Resch on July 01, 2009, 02:38:09 PM
I'd swap their places, the way it's now implies that the portrait is yours and not Feng's.(snip)
this
Quote from: jbp26 on July 01, 2009, 06:11:33 PM
these are better than the portraits in any commercial game. incredible. is it too much to ask for pc portraits?
and this. but the in-game shot to represent the PC is alright as well. a horizontal flip so the portraits face left would be good too so as to not give the impression of the NPCs "looking away" or something. or maybe thats just me. anyhow, the portraits are great.
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Wooz
Neophyte
Posts: 1
Re: Portraits!
«
Reply #46 on:
July 01, 2009, 07:35:41 PM »
Pretty flippin' awesome, I must say. Those would make outstanding in-game portraits.
Zbrush+Chop, yesno?
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micks
Apprentice
Posts: 98
Re: Portraits!
«
Reply #47 on:
July 01, 2009, 11:55:35 PM »
I'm wondering what would the dialogue screen look like with a portrait completely replacing the ingame screenshot (i.e. with the screenshot kept only for NPCs without a portrait)?
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Oscar
Developer
Posts: 2977
AoD Lead Artist
Re: Portraits!
«
Reply #48 on:
July 02, 2009, 12:46:40 AM »
Quote from: micks on July 01, 2009, 11:55:35 PM
I'm wondering what would the dialogue screen look like with a portrait completely replacing the ingame screenshot (i.e. with the screenshot kept only for NPCs without a portrait)?
It's not a screenshot, the game is running there, and sometimes animations are played.
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"Hasta la victoria, siempre."
"Who has time? But then if we do not ever take time, how can we ever have it?"
dr.newbenstein
Apprentice
Posts: 92
Re: Portraits!
«
Reply #49 on:
July 02, 2009, 01:57:02 AM »
I have to say that for such a small change those portraits make a big difference. This makes me think of all the missed opportunities for NPC portraits in other games, Ravel for instance. I think adding these for as many characters as possible will go a long way towards improving the look and feel of the game. I don't really care how long anything you do to the game delays it, every time I look at this game it gets better and better. The polishing is paying off and all the small additions are adding up.
That being said, the sooner you release the combat demo the sooner my OCD habit of checking the site every 5 seconds can be put to rest.
Also, for some reason the portraits remind me of Betrayal at Krondor, I don't know why.
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Beyond Protocol - Indie MMORTS
Radek Smektala
Apprentice
Posts: 77
Re: Portraits!
«
Reply #50 on:
July 02, 2009, 03:19:19 AM »
While I think that painted portraits would fit better with the rest of the artwork shown so far (the map, menu screens, and so on), I also realize that beggars - including independent game developers - can't be choosers. Cohesion of the artstyle aside, the 3d work is really good, so if the price is fair, I say go for it.
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inhuman
Journeyman
Posts: 104
Re: Portraits!
«
Reply #51 on:
July 02, 2009, 04:21:15 AM »
Absolutely fantastic. They could use some retouches to wash off the unrefined feel of 3Dness, like you can tell that they're 3D (is it just me getting this?).
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denizsi
Amasius
Novice
Posts: 27
Re: Portraits!
«
Reply #52 on:
July 02, 2009, 04:22:04 AM »
Quote from: GhanBuriGhan on July 01, 2009, 02:35:09 PM
You have a remarkable talent of attracting remarkable talent, vince.
Exactly my thoughts. Those portraits are fucking awesome.
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caster
Archmaster
Posts: 2744
Re: Portraits!
«
Reply #53 on:
July 02, 2009, 04:55:40 AM »
Quote from: Gregorus Prime on July 01, 2009, 04:09:36 PM
Quote from: caster on July 01, 2009, 02:55:04 PM
I only dont like Fengs. Not because it isnt awesome on itself but because the face seems too serene even naive... to much for such a bastard.
Quote from: 2 Corithians 11:12-15
But what I do, that I will do, that I may cut off occasion from them which desire occasion; that wherein they glory, they may be found even as we. For such are false apostles, deceitful workers, transforming themselves into the apostles of Christ. And no marvel; for Satan himself is transformed into an angel of light. Therefore it is no great thing if his ministers also be transformed as the ministers of righteousness; whose end shall be according to their works.
Quote from: caster on July 01, 2009, 02:55:04 PM
I know, i know... but still.
------------------------------------------------------------------------------------------------------
My main objection actually is that it looks like any other old oriental guy cliche.
Anyway... the description of Feng is too good to match but since the artist is a genius maybe my modest remark will prompt him to do even better eh?
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I don't know, I don't care, and it doesn't make any difference! - Albert Einstein
The trouble ain't that there is too many fools, but that the lightning ain't distributed right.
Konjad
Journeyman
Posts: 105
Re: Portraits!
«
Reply #54 on:
July 02, 2009, 05:27:56 AM »
B-E-A-U-T-I-F-U-L! That's the best portraits I've ever seen in video game. Vince, hold this artist near you and don't let him go :p
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Boque
Neophyte
Posts: 1
Re: Portraits!
«
Reply #55 on:
July 02, 2009, 05:35:48 AM »
First things first, a hello from myself to the dev team and the rest of the forum, this has to be one of the most promising games i have seen in a long time and i'm really looking forward to trying out this game when it gets released (On thursday
).
I've been reading through your forums for a bit now and had to comment on these portraits they are great, i'v always found that rpg's that don't add unique portraits and go with the horrible 3d rendered faces look ugly, in the portrait department that is.
I shall continue to keep track of this game, and it'll be the first indie game i have supported, a big hello from London, England!
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VonVentrue
Journeyman
Posts: 127
Re: Portraits!
«
Reply #56 on:
July 02, 2009, 05:36:02 AM »
Whoever this mysterious gentleman is, he did a phenomenal job. It's fantastic that even at this stage of development, the game is receiving an extra layer of polish.
Quote from: cyncynat on July 02, 2009, 05:11:34 AM
so, does it mean another delay, Vince? a couple of months I can imagine.
It's not like all members of the team focus on one and the same thing. By the time the bugs and balance issues are ironed out, portraits will be finished, I reckon.
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Vince
Developer
Posts: 4324
Re: Portraits!
«
Reply #57 on:
July 02, 2009, 05:41:50 AM »
Quote from: cyncynat on July 02, 2009, 05:11:34 AM
so, does it mean another delay, Vince? a couple of months I can imagine.
It doesn't. Well, Oscar would have to spend a day or so changing the dialogue interfaces (different resolutions).
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Frost
Apprentice
Posts: 67
Re: Portraits!
«
Reply #58 on:
July 02, 2009, 05:57:46 AM »
Quote from: Vince on July 01, 2009, 11:28:58 AM
Ray Stevenson.
Quote
Putin or Kevin McKidd
Great! I love all of them. I always thought that AoD is lacking character and NPCs portraits.
«
Last Edit: July 02, 2009, 05:59:43 AM by Frost
»
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Konjad
Journeyman
Posts: 105
Re: Portraits!
«
Reply #59 on:
July 02, 2009, 06:22:13 AM »
Quote from: Frost on July 02, 2009, 05:57:46 AM
Quote
Putin or Kevin McKidd
Perhaps there will be communist-like faction and on the top of organisation will be Putin. And there have to be some deep secrets, perhaps they try to revive Stalin?
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