Iron Tower Studio ForumsRPGCyclopean (Moderator: Scott)writing: Interview With A Lunatic
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Scott
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« on: May 14, 2009, 12:32:15 PM »

The purpose of the "writing" threads is to introduce long texts to be included in the game.  These texts typically refer, although sometimes obliquely, to available quests, locations or people.

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Interview With A Lunatic

As I mentioned, my last story took months to sort out, edit and get to a point where I wasn't embarrassed to put it up on the forum.  It occurred to me it might be the last short story length piece I write for Cyclopean.  Then I thought up the format for Interview With A Lunatic, and it took less than two weeks, start to finish.

Comments welcome.

* InterviewWithALunatic.pdf (172.32 KB - downloaded 191 times.)
« Last Edit: May 18, 2009, 12:34:10 PM by Scott » Logged

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palios1902
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« Reply #1 on: May 14, 2009, 04:38:10 PM »

I really like it. Especially the arrogant doctor
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Morbus
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« Reply #2 on: May 14, 2009, 04:56:16 PM »

I haven't been following cyclopean* so please clarify me on this: what are these short stories for? Books in the game?

*I don't follow it because this pre-production stage seems mainly based around the setting rather than in gameplay mechanics, and since I want to know the setting through the game itself, not the forums, I just don't read this.
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Scott
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« Reply #3 on: May 14, 2009, 07:10:29 PM »

My usual disclaimer added at top.  All threads with short stories have a subject line starting with "writing:".  There are many more on subsequent forum pages and I also link them all from the main Cyclopean thread.
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renkin
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« Reply #4 on: May 15, 2009, 08:54:21 AM »

Quote
...lapping up against me light icy water, pressing on me from all sides...

A typo, I suspect?

Anyhow, it was a nice read. That doctor is insane.
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Gauntt
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« Reply #5 on: May 15, 2009, 09:45:29 AM »

Scott I really enjoyed this one as well. It didn't draw me in as much as 'The Curious Manuxet Medicine Man' but I think that is more due to the less personal format. Rather then any deficiencies within the writing.

Keep em coming. Is this another one that will be presented as a single version of text?

I assume we will get to explore this story further in game?
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Scott
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« Reply #6 on: May 15, 2009, 12:32:38 PM »

Gauntt, I'm glad you liked it.  With this story I thought of the format first:
(click to show/hide)
The previously unnamed Ward Rockwell was already conceived as a minor NPC with whom the player could have one encounter.  So IWAL ended up being a long-winded backstory for that NPC.

All stories presented on the forum either lead into, or further explore, some in game event, NPC or location.
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Scott
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« Reply #7 on: May 18, 2009, 12:34:36 PM »

Version updated sans typo.  It is indeed ...lapping up against me like icy water, pressing on me from all sides...
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Foster
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« Reply #8 on: May 18, 2009, 05:23:08 PM »

I think the writing is great as usual. I came across that thread on the Codex where some people whined about typos and some grammar mistakes on your texts. Really, don't mind it. You are doing great.

What some people don't understand is that typos and grammar mistakes are unavoidable when English is your second language, and it's also quite clear you are just presenting WIP's. Just getting someone to proofread the text and fix the mistakes solves the whole situation.
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FireStomp
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« Reply #9 on: May 18, 2009, 05:59:31 PM »


What some people don't understand is that typos and grammar mistakes are unavoidable when English is your second language.

I thought English was Scott's native language. Huh.
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GarfunkeL
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« Reply #10 on: May 18, 2009, 06:14:02 PM »

And the Codex complainer wasn't really bitching about typo's but some really advanced grammar stuff. I mean, I'm very good at english (as a 2nd language) and I have the certificates and grades to prove it, yet much of that was discussed there went way over my head since I've never studied literacy.
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renkin
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« Reply #11 on: May 18, 2009, 08:20:58 PM »

I think the writing is great as usual. I came across that thread on the Codex where some people whined about typos and some grammar mistakes on your texts. Really, don't mind it. You are doing great.

What some people don't understand is that typos and grammar mistakes are unavoidable when English is your second language, and it's also quite clear you are just presenting WIP's. Just getting someone to proofread the text and fix the mistakes solves the whole situation.

I know you're not talking about me here, but I still want to say that I in no way meant to whine in my previous post. I merely pointed out the only typo I noticed while reading the text.

EDIT: Fixed typo. Smile
« Last Edit: May 19, 2009, 05:22:27 AM by renkin » Logged
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« Reply #12 on: May 18, 2009, 08:52:32 PM »


What some people don't understand is that typos and grammar mistakes are unavoidable when English is your second language.

I thought English was Scott's native language. Huh.

My bad, I thought I read someone mention that his native language was not English.

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Scott
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« Reply #13 on: May 19, 2009, 07:51:10 AM »

Actually, I am the only native English speaker at ITS.*  I want to hear about the typos.  I go over the text a dozen times, but it's hard to type up a 20-page story and not miss something.  The advanced grammar complaints are often meaningless.  I've got a firm grasp on the language and my inclusion of colloquialisms is usually intentional.  That said, I want to hear those too, just in case.

If I didn't want to be criticized, I would just print the stuff out and read it softly to myself in my room, by candlelight, lips moving, and occasionally whispering Yes! This is so right.  So complain away!

*no idea if this is actually true

--EDIT-- Hey, lots of people said nice things about TCMMM on the Codex.  I keep forgetting to check up on what they think.  One dude who rants on and on about the grammar apparently missed that the format is a personal journal from the 18th century, which gives me TOTAL license to fuck it up any way I want!
« Last Edit: May 19, 2009, 08:05:00 AM by Scott » Logged

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« Reply #14 on: May 19, 2009, 02:45:51 PM »

I guess there is no harder public than the rpg crowd. Most gamers are happy with shiny graphics, but these rpg player, no sir, they want the world! no more and no less.

I guess every developer will have to face several relentless trolls and compulsive whiners, no matter what.
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