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Iron Tower Studio Forums
RPG
Cyclopean
(Moderator:
Scott
)So tell us about the world.
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Topic: So tell us about the world. (Read 1311 times)
Dicksmoker
Apprentice
Posts: 90
So tell us about the world.
«
on:
April 16, 2009, 01:31:41 AM »
Some info on the gameworld would be nice. Like how big is it? The state of Massachusettes, less, more? Are we looking at a traditional world map method of traveling to different settlements, or something else? Will it be completely open from the start, or will there be some restrictions? Will finding places be like in Arcanum, where it's almost impossible to stumble on something unless it's marked on your map, or more like Fallout, where vague directions are enough to get you somewhere? Will known locations be marked on your map, or only Arkham at the beginning?
This is all of course going on the assumption that Cyclopean is an open world game and not linear or hub-like like PST. Fair to make, right?
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Scott
Moderator
Posts: 1515
I've got my eye on you...
Re: So tell us about the world.
«
Reply #1 on:
April 16, 2009, 08:39:18 AM »
Fair questions all. Keep in mind all responses reflect a work in progress and are subject to my cruel whim.
Quote from: Dicksmoker on April 16, 2009, 01:31:41 AM
Some info on the gameworld would be nice. Like how big is it? The state of Massachusettes, less, more?
Currently planned are four towns, Arkham being the first and biggest. Most of the game centers in and around these locations. Each town will have multiple zones, Fallout/Baldur's Gate style. Outside of town there will be other independent areas, wilderness, caves, etc. There is one extra-dimensional location planned as well. There isn't sandbox style travel, you move from destination to destination. Sometimes you might be interrupted on the way however. Some areas can be discovered by walking off a neighbouring map, others have to be known.
Quote
Will known locations be marked on your map, or only Arkham at the beginning?
I think only having Arkham makes sense. None of the character backgrounds are from Massachusetts, so while it would be no great work to find out where Innsmouth is, there also isn't any reason for you to know when you start the game.
Quote
This is all of course going on the assumption that Cyclopean is an open world game and not linear or hub-like like PST. Fair to make, right?
I guess hub-like is the best description, linear I cannot stand. Don't even suggest it. I don't think I've really made myself clear, but you can
get to
most locations in the game right away, so travel is mostly unrestricted. If you walk to the northeast corner of Arkham, you could access the woods beyond town, and if you travel through those woods, the Deep Swamp beyond that and the Cave of the-- never mind. But you can't just pick a location on the map a la Fallout and start walking cross country. The 20th century setting means people typically don't travel sixty miles on foot when there is a convenient road. They take a bus, train or hire a car.
By the way, I'm going to have another story ready, sometime. This one is taking a lot longer to stitch together and I'm not as confident of the quality.
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I like to sing-a, about the moon-a and the June-a and the Spring-a!
Dicksmoker
Apprentice
Posts: 90
Re: So tell us about the world.
«
Reply #2 on:
April 16, 2009, 11:09:31 AM »
Quote from: Scott on April 16, 2009, 08:39:18 AM
I guess hub-like is the best description, linear I cannot stand. Don't even suggest it. I don't think I've really made myself clear, but you can
get to
most locations in the game right away, so travel is mostly unrestricted. If you walk to the northeast corner of Arkham, you could access the woods beyond town, and if you travel through those woods, the Deep Swamp beyond that and the Cave of the-- never mind. But you can't just pick a location on the map a la Fallout and start walking cross country. The 20th century setting means people typically don't travel sixty miles on foot when there is a convenient road. They take a bus, train or hire a car.
So basically, cars and such are the only modes of "fast travel," and everything else you must do by foot by passing through different areas. Correct? Is it all continuous like that? And what about the Driving trait? Will it simply save you money, if you own a car, or are there other bonuses?
There are a few things I'm not sure about regarding this system. For instance, say there's an area deep in the wilderness that you've already been to and want to return to. That doesn't seem like any place that a train, bus, or hired car would go, so that means you would have to walk there again, which can get very tedious. I don't like that. Another thing I don't like (and this depends on how far certain areas are from settlements) is that it may get confusing where exactly you are if you've passed through many different areas, all of them having multiple exits leading to still more different areas. Perhaps having a map to reference your location, even if you can't use it to travel, would be a good idea.
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Scott
Moderator
Posts: 1515
I've got my eye on you...
Re: So tell us about the world.
«
Reply #3 on:
April 16, 2009, 12:31:38 PM »
My Dear Dicksmoker*, I didn't say there wouldn't be a map(?!) or that there wouldn't be fast travel. What I mean regarding walking is that you won't be walking from one town to the next, period, just to wilderness areas adjacent to town. Driving is a free trait, so it doesn't get you much. If you own a car, it will mostly be for convenience, although it may also open you up to one or two additional random encounters (mysterious hitchhiker, anyone?) or jobs requiring your own vehicle.
I don't believe in making people walk (ie. wait for their character to cross the screen) just for the sake of walking. You should be able to skip explored (if they're safe, that is) areas on your way back to the Inn to sell your bag of rusty shortswords from the 30 kobolds you killed.
*I can't wait to incorporate this handy phrase into real life!
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I like to sing-a, about the moon-a and the June-a and the Spring-a!
Dicksmoker
Apprentice
Posts: 90
Re: So tell us about the world.
«
Reply #4 on:
April 16, 2009, 04:38:57 PM »
Ok. I see now what you meant by "hub-based." There's the four towns and surrounding areas. To move between different hubs (towns) you have to use a car or somesuch, not walk. So, I'm guessing there will be some other locations
1
apart from these hubs, right? How will travel be implemented to those areas?
1
And I am referring to secret locations here that no car, train, or bus would be going to.
«
Last Edit: April 17, 2009, 01:41:39 AM by Dicksmoker
»
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Gauntt
Apprentice
Posts: 62
Re: So tell us about the world.
«
Reply #5 on:
April 17, 2009, 05:53:21 AM »
Sounds like the basis of a great system you have going there. Some of the best bits from several different styles.
I am guessing there will be statically defined limits to where you can go? So every town wont be surrounded by the same generic forest/outskirts with nothing special in it? So there might be towns/hubs where there are no surrounding since there is no reason to go there.
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DangerousDan
Journeyman
Posts: 152
Re: So tell us about the world.
«
Reply #6 on:
April 17, 2009, 10:49:36 AM »
That sounds a fair enough system. How big are these hubs looking at being, and how much content are we talking for each? Also- will each hub be more dangerous than the last. I'm not actually too hot on the idea of going to Innsmouth and finding everyone can beat you up easily. Will content be freely available so, I can just hop on a bus and begin working out of Arkham, or will things need to be completed in Arkham before one can move on?
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History, that is, the unconscious, swarmlike life of mankind, uses every moment of a king's life as an intrument for its purposes. Kings are the slaves of history.
-
Leo Tolstoy
GarfunkeL
Craftsman
Posts: 205
Re: So tell us about the world.
«
Reply #7 on:
April 19, 2009, 05:07:16 PM »
Quote
but you can get to most locations in the game right away, so travel is mostly unrestricted.
I guess that answers one of your questions Dan. And I also don't like when areas progress linearly easiest-easy-hard-hardest so that your character progression does not seem to make any effect. I hated how in BG2 random street thugs could cause trouble for my heroes of Sword Coast. But since Scott hates linearity, I think that's not going to happen.
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Goldbox4Evah!
renkin
Journeyman
Posts: 137
Re: So tell us about the world.
«
Reply #8 on:
April 26, 2009, 05:43:22 PM »
Quote from: GarfunkeL on April 19, 2009, 05:07:16 PM
Quote
but you can get to most locations in the game right away, so travel is mostly unrestricted.
I guess that answers one of your questions Dan. And I also don't like when areas progress linearly easiest-easy-hard-hardest so that your character progression does not seem to make any effect. I hated how in BG2 random street thugs could cause trouble for my heroes of Sword Coast. But since Scott hates linearity, I think that's not going to happen.
An equally annoying situation in my opinion is when you spend a lot of time really exploring the first area of a game, doing all the quests you can find, and then the rest of the game is super easy because your character leveled up too much.
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