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Author Topic: AoD Mods and Modding  (Read 37125 times)
Sunfire
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« on: June 17, 2017, 06:43:38 am »

Let's discuss various modding aspects and post our mods here.

Standard installation of the mod (unless otherwise specified):
1) Download the archive.
2) Unpack it to ./mods/ folder in the game dir.

Uninstallation:
1) Delete the mod's sub-folder in ./mods/ folder in the game dir.

How to enable/disable the mod (without uninstalling it):
1) Find the file {mode_name}.taml inside the mod's sub-folder.
2) Find the line Enabled=x inside of that file. Where x:
1 - enables the mod
0 - disables the mod

First of all install Bugs Fix 1.6.0.0119 before installing any of the LoRE Team mods.

          *          *          *

Not all mods can work simultaneously - they may use the same game files!
If you want to try some 100%-compatible mods, install next one:

A cumulative mod named "Community Edition".

Modification:
- expanded and added game content from next smaller mods without major change in the game plot:

Languages: EN, RU.

Installation:
0) Make a copy of original files ./art/datablocks.aod, gui.aod and terrains.aod in the game dir to any other place.
1) Download the archive.
2) Unpack it to ./mods/ folder in the game dir.
3) Copy the content of ./mods/CommunityEdition/art/datablocks/ sub-folder to to the file ./art/datablocks.aod, overwriting any files.
4) Copy the content of ./mods/CommunityEdition/art/gui/ sub-folder to the file ./art/gui.aod, overwriting any files.
5) Copy ./mods/CommunityEdition/art/shapes/ sub-folder to ./art/ folder in the game dir, overwriting any files.
6) Copy the content of ./mods/CommunityEdition/art/terrains/ sub-folder to the file ./art/terrains.aod, overwriting any files.
7) Copy the file ./mods/CommunityEdition/levels/The Broken Bridge.grid to ./levels/ folder in the game dir.

The files ./art/datablocks.aod, gui.aod, terrains.aod and scripts.aod in the game dir are an archives, actually, and could be navigated through by some unpackers or file managers (i.e. Total Commander) like usual folders.

Download link:
https://drive.google.com/open?id=1nwA7OTjYRhimGHLCzKBESX8mDxHcNOwj

This mod will be expanded and updated in the course of time.

Special thanks to Nick, Oscar, ad3pt, Maliuta88, Anri, ujero, AndreGAS, Erhog, AbounI, 0wing, SaG, von.hamster, Vahha, otto-gambit, and all others for an advice, ideas and testing.

Disclaimer: this mod has NOT been integrated in the official May 2018 update (build 1.6.0.119).

          *          *          *

Game source files and editors:
http://www.irontowerstudio.com/forum/index.php/topic,7437.msg150643.html#msg150643

There are some script samples that can be useful:
(click to show/hide)

XML files doesn't support the script:
Code:
<string>if(condition) else variable = value</string>
Use next script instead:
Code:
<string>if(condition) variable = value;</string>

Modified GRID levels files must be copied to ./levels/ folder in the game dir.

Don't forget to include all materials (ID 1400...1404) when modifying the file items.dat to be able to decompose the items.
« Last Edit: August 19, 2018, 02:58:05 pm by Sunfire » Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
Sunfire
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« Reply #1 on: June 17, 2017, 07:07:47 am »

1st will be a simple mod named "Fast Arena Fights".

Modification:
- added "Let's not waste any time - prepare the next fight." option in the dialogue with Arena Master after some fights on Maadoran Arena, which allows to go the next fight at once (except for the thief, barbari and Hamul fights).

Languages: EN, RU.

Installation:
1) Download the archive.
2) Unpack it to ./mods/ folder in the game dir.

Download link:
https://drive.google.com/open?id=1TXiDhmfhtMm4Lb5pLk81FDlSUPu6tsl_

Screenshots:
https://drive.google.com/open?id=0B_7LLaL2_sHuM3VyUjFLaHlJREk
https://drive.google.com/open?id=0B_7LLaL2_sHuVm5QZ3FpVlh4ZDA
https://drive.google.com/open?id=0B_7LLaL2_sHudWlJQkF5YlV0LTA

Any feedback would be welcome.
« Last Edit: August 12, 2018, 05:22:59 am by Sunfire » Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
Sunfire
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« Reply #2 on: June 17, 2017, 07:43:45 am »

2nd will be a mod named "New Items" that add, well, new items Roll Eyes

Modification:
- added some weapons and armors from the Dungeon Rats (Verutum, Kopis, Xiphos, Gorza, Leather Vest, Reinforced Leather Vest) and new 1-handed spear (Pitchfork). All of them are fully craftable, except for the Pitchfork;
- changed the Shorty merchandise (adding some IG capes and wolf helmets, and rearranging some other items);
- changed Teron cloth storekeepers merchandise (adding more clothes of various colors);
- changed some Teron, Maadoran and Ganezzar merchants merchandise (by adding all new items).

Languages: EN, RU.

Installation:
1) Download the archive.
2) Unpack it to ./mods/ folder in the game dir.
3) Copy ./mods/NewItems/art/shapes/ sub-folder to ./art/ folder in the game dir, overwriting any files.

Download link:
https://drive.google.com/open?id=1QhYSb-FujxaU4hKIhgk3R2O9IH8OXy6O

Screenshots:
https://drive.google.com/open?id=0B_7LLaL2_sHuX192Nkk3eFRvWEU
https://drive.google.com/open?id=0B_7LLaL2_sHuTlZlbXY4YnRYWDg
https://drive.google.com/open?id=0B_7LLaL2_sHuWkFNc2Vsd2U5VDA
https://drive.google.com/open?id=0B_7LLaL2_sHuNVFNckhodUNlOWM
https://drive.google.com/open?id=0B_7LLaL2_sHudnN4c2dNM3lJdDg
https://drive.google.com/open?id=0B_7LLaL2_sHuNmN5OUFvbm9rWkk
https://drive.google.com/open?id=0B_7LLaL2_sHuQ0JQSzAyc3FlVEk

Warning! There is used items animation from the AoD, not from the DR, so it can be weird-looking. It will be fixed later, when I (or anyone else) will figure out the 3D modeling.
« Last Edit: July 26, 2018, 04:12:14 pm by Sunfire » Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
Oscar
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« Reply #3 on: June 18, 2017, 09:17:48 am »

Salute
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"Hasta la victoria, siempre."

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Goral
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« Reply #4 on: June 19, 2017, 08:11:19 am »

Nice, thanks for that Sunfire.
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Sunfire
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« Reply #5 on: June 19, 2017, 08:31:56 am »

Nice, thanks for that Sunfire.
You're welcome, Goral.
Right now I'm trying to figure out the quests system, and implement it on some Cassius and Erebus dialogues to make a new quest - it's a hell of the scripting Wallbang
« Last Edit: July 08, 2017, 06:58:09 am by Sunfire » Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
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« Reply #6 on: June 19, 2017, 06:33:10 pm »

That would be so nice. Good luck Sunfire  Approve
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Oscar
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« Reply #7 on: June 20, 2017, 10:31:49 am »

Double SP mod:

https://drive.google.com/file/d/0B64WsLWmF4NjelVnSVdHYzBxQTg/view?usp=sharing
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"Hasta la victoria, siempre."

"Who has time? But then if we do not ever take time, how can we ever have it?"
Oscar
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« Reply #8 on: June 20, 2017, 11:49:18 am »

Here's an alternate balance mod. Basically, increases both AP and HP for you and enemies, making more combat actions possible while keeping the same pace, stabilizing the RNG output.

https://drive.google.com/open?id=0B64WsLWmF4NjWTNsMmc1Z1l4Mms

Installation (thanks to Sunfire for the description):
0) Make a copy of original file scripts.aod in the game dir to any other place.
1) Download the archive.
2) Unpack it to the ./mods/ folder in the game dir.
3) Copy the scripts.aod from the ./AlternateCombatBalance/scripts/ sub-folder and overwrite the original one.

The game does not support .dat files replacement, which in this case was needed to increase the max AP from armors, so that's why I had to make it an scripts.aod file replacement.
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"Hasta la victoria, siempre."

"Who has time? But then if we do not ever take time, how can we ever have it?"
Sunfire
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« Reply #9 on: June 20, 2017, 11:50:58 am »

Well, that's interesting Approve
Btw, I've failed to figure out any using of the file Teron_New.mis in any other files. What is it used for?
« Last Edit: June 20, 2017, 12:04:21 pm by Sunfire » Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
Sunfire
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Posts: 3346

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« Reply #10 on: June 20, 2017, 02:29:56 pm »

Nets Buffing mod.

Modification:
- changed netted effect and its in-game description (5 variants).

Languages: EN, RU.

Installation:
1) Download the archive.
2) Unpack it to the ./mods/ folder in the game dir.

Variants:

1. Netted effect lasts 2 turns and 3 on critical hit (instead of 1 and 2), like a year ago before.
Download link:
https://drive.google.com/open?id=1ys1fgfW6O0qqZ5Sx032D4YXPpv1T0Rp1

2. Netted effect lasts 2 turns and 3 on critical hit (instead of 1 and 2) and reduces victim's THC and dodge defence by 10 (instead of 20).
Download link:
https://drive.google.com/open?id=1m3IarmvxDQSoLC41-qmp2MQIy3eoJpny

3. Netted effect lasts 2 turns and 3 on critical hit (instead of 1 and 2) and reduces victim's AP by 4 (instead of 6).
Download link:
https://drive.google.com/open?id=1pWvaMXmZ1WLwNPNQfxTqrBOIJjuRZ_e2

4. Netted effect reduces victim's THC and dodge defence by 30 (instead of 20).
Download link:
https://drive.google.com/open?id=1Yzmd3rmj4AE7hiKCrqrTNOpnjoZGDX-y

5. Net throwing costs 3 AP (instead of 4).
Download link:
https://drive.google.com/open?id=15HRoFPKFdWL6iju3cshLx8Yv6quVX5Gk

Don't install/enable them simultaneously!

This mod is fully compatible with Community Edition mod.
« Last Edit: July 26, 2018, 05:12:18 pm by Sunfire » Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
Oscar
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Posts: 6727


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« Reply #11 on: June 20, 2017, 03:07:47 pm »

3. Net throwing costs 3 AP (instead of 4).
0) Make a copy of original file scripts.aod in the game dir to any other place.
1) Download the archive.
2) Unpack it to the ./mods/ folder in the game dir.
3) Copy ./Nets3AP/scripts/data/ sub-folder from it to the file scripts.aod, overwriting any files.
Download link:
https://drive.google.com/open?id=0B_7LLaL2_sHudHFVeHJMNUpsdkk

Just set apModifier = 0; to -1 Wink
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"Hasta la victoria, siempre."

"Who has time? But then if we do not ever take time, how can we ever have it?"
Sunfire
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« Reply #12 on: June 21, 2017, 01:42:34 am »

That would be so nice. Good luck Sunfire  Approve
Thanks, AbounI.

Just set apModifier = 0; to -1 Wink
Thanks, Oscar.
« Last Edit: July 16, 2017, 05:44:00 pm by Sunfire » Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
Sunfire
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Posts: 3346

Veni, vidi, vici


View Profile
« Reply #13 on: June 21, 2017, 06:24:49 am »

Regeneration Potion Buffing mod.

Modification:
- changed regeneration potion effect (3 variants).

Languages: all.

Installation:
1) Download the archive.
2) Unpack it to the ./mods/ folder in the game dir.

Variants:

1. Max HP reduced by 4 and 7 (instead of 5 and 8) at Alchemy skill level 7 and 10.
Download link:
https://drive.google.com/open?id=1U72fYqiXJJ0ssDU8NLsFykP8v5c2r_Jk

2. Max HP reduced by 3 and 6 (instead of 5 and 8), and cost modifiers are 1 and 2 (instead of 1 and 1.5) at Alchemy skill level 7 and 10.
Download link:
https://drive.google.com/open?id=1RmWlc8C0dRG-w8sF4DhH7mAl9sIq3roV

3. 2 and 3 HP regeneration per turn (instead of 1 and 2) at Alchemy skill level 7 and 10.
Download link:
https://drive.google.com/open?id=1AgoNWYx9-KWnO4wU0ZNpinQ0Chf9stMy

Don't install/enable them simultaneously!

This mod is fully compatible with Community Edition mod.
« Last Edit: February 19, 2018, 02:13:10 am by Sunfire » Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
Sunfire
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Posts: 3346

Veni, vidi, vici


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« Reply #14 on: June 23, 2017, 02:25:08 am »

I dunno why but simply changing a part of the AttackConstructor in the mod doesn't work for me (and some other players). What's the catch?

I'm noticed weird language bug while modding: some of texts and windows (not all) occasionally changed from EN to RU when loadind new mod (resulting RU or unreadeble fonts here and there). It can be solved by shifting language to RU, apply, then back to EN.
« Last Edit: September 16, 2017, 01:03:56 am by Sunfire » Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
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