Iron Tower Studio ForumsRPGDungeon RatsDungeon Rats: The French translation / La traduction française [ENG/FR]
Pages: 1 ... 6 7 [8] 9 10 11   Go Down
Print
Author Topic: Dungeon Rats: The French translation / La traduction française [ENG/FR]  (Read 23001 times)
Sunfire
Archmaster

Posts: 3507


Veni, vidi, vici


View Profile
« Reply #105 on: January 29, 2017, 04:05:13 pm »

1 & 2) that would be nice yes.
Fixed.

For item hint, can the 2 lines "Solidité de l'arme 40%" (weapon hardness) & "Bonus de CdT 19%" (To Hit Chance Bonus) be combined into 1 line only? We could gain more space so  Question
No.

3) how many symbols have to be removed?
2-3

4) that's weird yes
Fixed.

Uploaded new version.
« Last Edit: March 06, 2017, 02:46:47 am by Sunfire » Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
*
Posts: 771


View Profile
« Reply #106 on: January 29, 2017, 05:03:42 pm »

Uploaded, but it seems during compiling, some translations have been lost. See attached files: inventory/character/combat screens help.
After a quick check, it's the same for Alchemy Screen Help and Craft Screen Help  Salute

Update: Still need a big fix to the Shield Chapter in help.cs file. Too long, 2 lines lost.  lol


* DR FR Debug Inventory Screen Help.jpg (305.88 KB, 1680x1050 - viewed 134 times.)

* DR FR Debug Character Screen Help.jpg (316.05 KB, 1680x1050 - viewed 101 times.)

* DR FR Debug Combat Screen Help.jpg (407.27 KB, 1680x1050 - viewed 116 times.)
« Last Edit: January 29, 2017, 07:06:42 pm by AbounI » Logged
Sunfire
Archmaster

Posts: 3507


Veni, vidi, vici


View Profile
« Reply #107 on: January 30, 2017, 04:34:13 am »

French translation is updated.
Shields help must be shortened.

UPD. I've kicked out 2 blank strings - 1 line is unfit still. I think that shorten it by 2-3 words will be enough.
« Last Edit: March 06, 2017, 02:48:08 am by Sunfire » Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
*
Posts: 771


View Profile
« Reply #108 on: January 30, 2017, 05:01:47 am »

French translation is updated.
Shields help must be shortened.

UPD. I've kicked out 2 blank strings - 1 line is unfit still. I think that shorten it by 2-3 words will be enough.
It should be good now:  I've shortened 3 lines, so "repousser" shouldn't take a whole line for itself. The same for the "Anti CC" desc line: should be displayed in only 1 line.  Versus Ranged is also shortened.

Hope it's fine now


* DR FR Debug Help Shield 3.jpg (300.95 KB, 1366x768 - viewed 110 times.)
« Last Edit: January 30, 2017, 05:25:57 am by AbounI » Logged
Sunfire
Archmaster

Posts: 3507


Veni, vidi, vici


View Profile
« Reply #109 on: January 30, 2017, 05:21:43 am »

It should be good now/ i've shortened a line, so "repousser" shouldn't take a whole line for itself
All seems ok now. I'll update the translation soon.
« Last Edit: March 06, 2017, 02:48:19 am by Sunfire » Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
*
Posts: 771


View Profile
« Reply #110 on: January 30, 2017, 05:50:12 am »

This file now seems good  Salute
edit: don't forget to update the Savage Blow new passive effect in the English file  Wink
« Last Edit: January 30, 2017, 05:57:32 am by AbounI » Logged
Sunfire
Archmaster

Posts: 3507


Veni, vidi, vici


View Profile
« Reply #111 on: January 30, 2017, 06:05:49 am »

This file now seems good  Salute
edit: don't forget to update the Savage Blow new passive effect in the English file  Wink
Link is updated.
Nah, I'm moving to the Polish compilation now Smile
Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
*
Posts: 771


View Profile
« Reply #112 on: January 30, 2017, 06:26:57 am »

Of course.
Textbox bug spotted: some missing line : I guess it's bound to ranged attacks (here Roxana was shooting with Xbow)
Same bug appears even in a new game.

Update :
other bug while recruiting Yngvar : I always have to listen his story before taking him in my party.Each time. Missing line "Come with me"
Now fixed!

Update#2: missing entries in the combat log while whirlwind too Sad


* DR FR Debug Textbox 1.jpg (671.5 KB, 1680x1050 - viewed 129 times.)
« Last Edit: February 07, 2017, 07:20:05 am by AbounI » Logged
Sunfire
Archmaster

Posts: 3507


Veni, vidi, vici


View Profile
« Reply #113 on: February 02, 2017, 03:04:56 am »

What can I say here - I saw it in the original EN version too. When we finish all localizations I'll try to fix it (if devs won't do it first).
Just keep tracking such a bugs here or in the common thread.
Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
*
Posts: 771


View Profile
« Reply #114 on: February 02, 2017, 05:25:11 am »

it's Ok, I've also reported other things directly on GD as I think it only refers to the beta French patch  Salute
Update:
stash guy: even in French, he's named "maimed convict", but I guess it was already reported  Wink

Update#2 : "textbox.french.cs" needs to be fixed  Salute
« Last Edit: February 02, 2017, 07:36:48 pm by AbounI » Logged
AbounI
*
Posts: 771


View Profile
« Reply #115 on: February 04, 2017, 06:24:04 am »

In attached file, a save before entering Emperor's palace.
Under his picture, he's still named in English
 Salute

* Abyssine1484427836_Just before the emperor.sav (411.88 KB - downloaded 57 times.)
Logged
Sunfire
Archmaster

Posts: 3507


Veni, vidi, vici


View Profile
« Reply #116 on: February 06, 2017, 06:46:23 am »

stash guy: even in French, he's named "maimed convict", but I guess it was already reported  Wink
This name appears only in one file - Central Camp.mis - and it's already translated.
Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
*
Posts: 771


View Profile
« Reply #117 on: February 06, 2017, 08:47:01 am »

Yep, it's allright know. Maybe a leftover as the level was already cleared before switching from English
« Last Edit: February 06, 2017, 09:42:54 am by AbounI » Logged
Sunfire
Archmaster

Posts: 3507


Veni, vidi, vici


View Profile
« Reply #118 on: February 06, 2017, 09:02:40 am »

NPC's names (on the map, and in the party, but not in the textbox) remains of that language which was set in your Game Options when you've entered the level, and not saved after.

I'm ready to compile a new version, but I hardly have time to fix the file textbox.english.cs today.
« Last Edit: February 11, 2017, 08:36:41 am by Sunfire » Logged

The LoRE Team

Community Edition mod

Every plot you take, every bug you make, every script you break, every end you fake, I'll be watching you.
AbounI
*
Posts: 771


View Profile
« Reply #119 on: February 06, 2017, 10:33:18 am »

Thanks again SF.
New character creation panel aka "where are my glasses"  Cry
If all is now displayed, damn, the font size, whether it is written in capital letters or not.
It seems the previous version was better than this one, although I can't remember if there were more blank lines,  sorry SF


* DR FR Creation new version.jpg (315.84 KB, 1680x1050 - viewed 420 times.)
Logged
Pages: 1 ... 6 7 [8] 9 10 11   Go Up
Print
Jump to: