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Iron Tower Studio Forums
RPG
Cyclopean
(Moderator:
Scott
)Backgrounds Explained
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Topic: Backgrounds Explained (Read 8459 times)
ushdugery
Neophyte
Posts: 15
Re: Backgrounds Explained
«
Reply #30 on:
November 10, 2008, 09:48:33 PM »
idiot savant background in arcanum will seriously change your playthrough...
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Eyeman
Neophyte
Posts: 19
Re: Backgrounds Explained
«
Reply #31 on:
January 18, 2010, 09:47:44 AM »
Whoa, these background stories make me want to actually role-play. Poor Ms.Peabody though, that gal is going to get a lot of nasty surprises... Drifters wanting to rob her, killers stalking her.
A lot of people seem to think the backgrounds all sound male, but I can definitely see female versions easily. For instance the Drifter, I've known chicks like that. Always on the run. Haunted by a dark past. Hella cool.
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My energy is spent at last, and my armor is destroyed...
roqua
Novice
Posts: 27
Re: Backgrounds Explained
«
Reply #32 on:
May 07, 2010, 06:34:52 PM »
I really like your take on the importance of backgrounds in (and to) the story and game. But, the 75% of stat and skill allocation is taken from me? You just took away the main driver of me plugging away at a game, and the most fun aspect of the game, and replaced it with one choice. I’d much rather have 10 less important choices than one really important choice. Let me min-max fully. I always pick the custom class if there is free form chargen. These backgrounds are far too like classes than backgrounds, and with a far steeper price in that I am losing my min-maxing potential. I’d rather min-max and see less content in the game over more content and less chargen/chardev.
But, as long as I can skip the backgrounds and min-max no biggie.
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