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Author Topic: AoD January update  (Read 5899 times)
Vince
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« on: February 01, 2014, 12:56:11 PM »

Latest news:

Update #2

"Our second update just went live and we’d like to thank you for your support and feedback, which helps us improve and refine the game.

While we have our own milestones, we’ll continue to release monthly updates based on the feedback we receive. For example, the initial feedback was:

  • need a tutorial to learn the system without having to restart the game all the time
  • need more info on the character screen to understand the system better
  • need more traders in Maadoran and better inventories
  • more alchemical ingredients

So, that's what we added in the first update. The second main request is more content for Maadoran. Namely, more quests (especially non-combat quests for loremasters, thieves, and grifters) and more characters to talk to in general. In fact, more characters to talk to (and more worldbuilding) is request #1.

So update #2 adds:

  • 65 Achievements to track your progress and playstyles
  • 3 characters you can talk to (a storyteller in the local inn – his story is related to what Cassius tells you in Teron, if you escort him to the palace; a beggar (near the entrance to the Slums) who served Antidas during his war with House Aurelian, and a clerk working for one of the caravan masters in the Gate district).
  • A small adventure for loremasters and explorers of long-forgotten places; to initiate, enter the Slums and talk to the man standing near a well to the left of the entrance.
  • An arrival of a caravan (an intro quest; just walk towards the arena when you enter the city)
  • A quest revolving around a gem surprisingly similar to the one Feng tries to sell you. To initiate, talk to the owner of the rug store in the Trade district.
  • 2 unique weapons we didn't have time to do before; explore the lower level of the tower of Zamedi to get this ball rolling (disclaimer: crafting skill required)
  • Training with Kemnebi and Erebus.
  • Increased carry weight (you’re welcome).
  • Historically accurate “wolf” helmet and capes – generous contribution from Lexx, one of the community members.
  • Bug fixes, balance fixes, reputation tweaks, quest reward tweaks (money and skill points), etc.


Update #3 (Feb update)

We're planning to:

  • finally finish the journal (the missing pages that say 'not in the demo' at the moment) and organize all the info you're getting in a convenient and accessible manner.
  • add more ingredients you can gather in different locations
  • make some Maadoran fights more challenging
  • finish the reputation adjustments and reaction
  • add more quest solutions as suggested by Brandon and other folks
  • visual improvements to Maadoran
  • more characters to talk to as suggested by Codex's very own Miss Bee - special thanks for taking her time to give us very detailed and very helpful feedback


Update #4 (March update)

Originally, we were planning to release 3 locations, but we made good progress, so we'll try to release 5 locations. No promises at this stage, just sharing some thoughts. The reason is that people keep asking when the hell they get to use all the fancy artifacts, do "not in the demo" quests, and get the teleporter up and running, so we want to fix it all in one massive update and give you another sizable chunk of content to play with.


Sales

Slowed down to a crawl, so nothing exciting to report.

* * *

We'll post some Ganezzar shots in the next update, so stay tuned.




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Vahhabyte
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« Reply #1 on: February 01, 2014, 12:59:15 PM »

Changelog

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Vahhabyte
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« Reply #2 on: February 01, 2014, 01:02:07 PM »

A question from WrathOfDragon
Quote
Are balance/SP gain changes major and general, or minor and localized? I'm trying to decide whether it's worth doing another playthrough, and which quest line(s).
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Brandon
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« Reply #3 on: February 01, 2014, 01:11:22 PM »

A small adventure for loremasters and explorers of long-forgotten places; to initiate, enter the Slums and talk to the man standing near a well to the left of the entrance.

Rolled up a new Loremaster to try this out, it was a very fun exploration quest. However, it did reinforce for me something I had though before:  considering how big of a feat it is to get to the bottom of the Abyss, it would be nice if one could freely explore the room there in a similar way as this quest and manually look around and interact with the panels.  Just a thought, I know you guys have a lot of work already in front of you but if you get a chance to consider it in the future.

Overall, I have to say after adding the new merchants and the new quests in this update, Maadoran is feeling much more lively and full.   Approve
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Vince
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« Reply #4 on: February 01, 2014, 01:19:42 PM »

@Vahha & Wrath:

Minor and localized at this point.

Also, the BMT version hasn't been updated yet, so don't try to download it yet.

@Brandon:

Thanks. We'll try (matter of time we don't have).
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Brandon
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« Reply #5 on: February 01, 2014, 01:32:29 PM »

@Brandon:

Thanks. We'll try (matter of time we don't have).

Yeah, no big deal. It works fine the way it is now, and I have no idea how difficult that would be to implement so probably not a good use of time.
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Vince
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« Reply #6 on: February 01, 2014, 01:38:34 PM »

Not that difficult but everything takes time and things add up very quickly.
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Oscar
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« Reply #7 on: February 01, 2014, 01:41:18 PM »

Rolled up a new Loremaster to try this out, it was a very fun exploration quest. However, it did reinforce for me something I had though before:  considering how big of a feat it is to get to the bottom of the Abyss, it would be nice if one could freely explore the room there in a similar way as this quest and manually look around and interact with the panels.  Just a thought, I know you guys have a lot of work already in front of you but if you get a chance to consider it in the future.

I planned it that way from the beginning, but I never had time to implement it. It will be done like that in future updates =)
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Astorius
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« Reply #8 on: February 01, 2014, 01:46:21 PM »

Very cool, but what "sales" after march update mean? AoD will be released in April?
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Vahhabyte
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« Reply #9 on: February 01, 2014, 01:49:52 PM »

Pre-orders, I guess? AoD will probably be released in summer.
« Last Edit: February 01, 2014, 01:51:29 PM by Vahhabyte » Logged

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Vince
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« Reply #10 on: February 01, 2014, 03:48:27 PM »

Some visuals:





« Last Edit: February 01, 2014, 03:54:05 PM by Vince » Logged
Sunfire
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« Reply #11 on: February 01, 2014, 03:55:09 PM »

nice wolf cape Approve
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AbounI
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« Reply #12 on: February 01, 2014, 03:58:10 PM »

Pre-orders, I guess? AoD will probably be released in summer.
Really?I thought it was thursday  lol

Nice update and screenshots.
When will the update#2 be available via BMT preorder mail?
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Vahhabyte
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« Reply #13 on: February 01, 2014, 04:15:01 PM »

So, now the Druid DLC class can be added?  lol

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Harlath
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« Reply #14 on: February 02, 2014, 06:12:28 AM »

Any tips on how to get Well-trained achievement (training from five people in one playthrough)?

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Any help much appreciated!
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